Episode #38 - Cosmic Delivery?

Episode #38 - Cosmic Delivery?

The shipping crate arrives via Interplanetary Express!  And out comes... minions!  It's a fake as Voss attempts an invasion before the new heroes arrive.

Heroes:

Ra (jsz2)

Naturalist  (cmschex)

Mr Fixer  (Medic-Tank)

Nightmist (phantaskippy)

Tempest  (I so saw this coming) (dshields)

vs.

Grand Warlord Voss (advanced) with his minions "disguised" by wearing secondhand elf hats

Environment: Mobile Defense Platform

===

Narrative hooks will abound, but we don't have Setback along for that extra bit of comic relief.

Have to pass this time around.  Though I'll certainly keep an eye on the game

Yeah my first pbf  game, I'll take fixer.

I would love to play, I am still a *Newbie* so if you want more experanced players I had alot of fun watching the last one.

Played Ra and Tempest, Played a game last night and my Friend was Naturalist, Had Croc form +2, Legecy +1, Ra +1 Fire damage, so they were doing 3+2+1+1 and 2+2+1+1 So 13 attack every round, Villain went down fast.

 

Grab whoever you feel comfortable with, it's first come first serve for the PBF games. Advanced Voss is a tough and tricky fight (having Fixer is really nice, though).  I'll take whoever's left after everyone has picked

Tempest is who I have played the most, So I will take him

I'd love to give Fixer a go against Advanced Voss. That said, I'm going to be off the grid for four days late next week and I don't really want to hold the game up while I'm gone. So if there is enough interest, someone else can have my spot.

Someone already claimed Fixer.  But I'll message you if the game doesn't fill up.

I'll grab Nightmist, would love DW Nightmist but regular is okay too.

That's what happens when I don't pay close enough attention. Sounds good.

I've never done a forum game before - I'd love to participate, if there's still room.

I don't have Vengence, so I guess I'll play Ra.

No problem.  Cmschex will get the Naturalist and the first villain turn will be up shortly.

If anyone has a question regarding notations, etc. being used you can look at a previous episode for examples, or simply ask.

Cosmic Delivery? - ROUND 1 - Voss-In-The-Box

Villain Turn (Voss on Conquering Alien Warlord side)
Start -
  5 minions in play; GW Voss does not flip; GW Voss does not auto-win

Play - Gene-Bound Ion-Lancer (B) [3]

End -
 - Ion-Lancer (A) deals 2 energy damage to Tempest [24]
 - Frosthound deals 2 cold damage to Ra [28], Naturalist [27], Mr Fixer [26], Nightmist [25], Tempest [22]
 - Shock Infantry deals 3 lightning damage to Ra [25]
 - Soldier deals 2 projectile damage to Naturalist [25]
 - Ion-Lancer (B) deals 2 energy damage to Tempest [20]

=======
Effects:
- Increase damage dealt by GW Voss to Tempest by 1 (Nemesis)
- Increase damage dealt by Tempest to GW Voss by 1 (Nemesis)
- Decrease damage done by hereos by 1  (Conquering Alien Warlord - Advanced)
- Reduce damage to GW Voss by 2 for each minion in play. (Conquering Alien Warlord)

- At the start of the villain turn if there are 10 or more minions in play the plantet has been overrun by the Thorathian Army.  Game Over.  No Wrath of the Cosmos for you! (Conquering Alien Warlord)
- At the start of the villain turn if there are no minions in play, flip GW Voss' character cards (Conquering Alien Warlord)

- At the end of the villain turn, Ion-Lancer deals the hero target with the lowest HP 2 Energy damage (GB Ion-Lancer)
- At the end of the villain turn, Frosthound deals each hero target 2 cold damage (GB Frosthound)
- Reduce damage dealt to villain targets by 1 (GB Guard)
- At the end of the villain turn, Shock Infantry deals the hero target with the highest HP 3 lightning damage (GB Shock Infantry)
- At the end of the villain turn, Soldier deals the hero target with the highest HP 2 projectile damage (GB Soldier)


Status
======
GW Voss [90] (Conquering Alien Warlord) (-13)
Gene-Bound Ion-Lancer (A) [3] (-1; immune to energy)
Gene-Bound Frosthound [3] (-1; immune to cold)
Gene-Bound Guard [3]  (-1)
Gene-Bound Shock Infantry [3] (-1; immune to lightning)
Gene-Bound Soldier [3] (-1; immune to projectile)
Gene-Bound Ion-Lancer (B) [3] (-1; immune to energy)

Villain Trash: empty

-------(Hero damage dealt is decreased by 1)
Ra          [25]  
Naturalist  [25]
Mr Fixer    [26] (high HP)
Nightmist   [25]
Tempest     [20] (low HP)

------- Envr


Comments:
Voss' minion greet the arriving heroes with a barrage of energy bolts, bullets, and elemental blasts.  Voss himself stands in the back chuckling while he slowly tears a Santa hat in half.

Standard Round 1 unloading on the heroes.

Ra looks over the minions arrayed before him, draws his trusty staff, and focuses his power on the guardian.

 

Ra

HP:  25

Hand:  The Staff of Ra x2; Drawn to the Flame; Flame Barrier

In Play: --

Trash: --

-------------------------

Start of Turn: --

Play a Card:  The Staff of Ra: Ra heals 3, Ra’s damage +1

Use a Power:  Pyre: 1 damage to GB Guard [2]

Draw a Card:  Flame Spike

End of Turn: --

-------------------------

HP:  28

Hand:  Staff of Ra; Drawn to the Flame; Flame Barrier; Flame Spike

In Play: Staff of Ra

Trash:  --

Effects:  Ra’s damage +1

 

Any formatting recommendations that I missed?

Only suggestion is putting the target's revised HP there after you deal them damage;  thus it would be GB Guard [2].  Easier for following players to know what HP the various targets have.

The Naturalist

 

HP:  25

Hand:  Cornered Beast, Bestial Shiftx2, Resiliant Hide

In Play: 

Trash: 

-------------------------

Start of Turn: 

Play a Card:  Cornered Beast

Use a Power:  Cornered Beast: Destroy Gene Bound Guard (x)

Draw a Card:  Shifter's Strength

End of Turn: 

-------------------------

HP:  25

Hand:  Bestial Shiftx2, Resiliant Hide, Shifter's Strength

In Play: Cornered Beast

Trash:  

Effects:  

Ra looks on in envy as the Naturalist effortlessly destroys the minion that Ra had worked so hard to injure.

Question:

- Decrease damage done by hereos by 1  (Conquering Alien Warlord - Advanced)
- Reduce damage to GW Voss by 2 for each minion in play. (Conquering Alien Warlord)

- Reduce damage dealt to villain targets by 1 (GB Guard)

So Shouldn't all Villain targets be -2 And Voss Be -14??

Yes and no.   Advanced Voss on this doesn't add DR.   He simply reduces damage dealt by heroes.  So if you an ability that damages yourself or if you tried to attack an environment target that damage is reduced by one.   It's affects any attacks compared to normal DR

So for my Own Learning:

Use a Power:   Pyre: 1 damage to GB Guard [2]
Would have Done no damage???

So Would have read:

Use a Power:   Pyre: does 0 damage to GB Guard [3]

"GB Guard Laughs at Ra"