I concur with the correction and will thus take the revised options with Fixer's reduction used as much as possible. Thanks for pointing it out.
I concur with the correction and will thus take the revised options with Fixer's reduction used as much as possible. Thanks for pointing it out.
Tempest watches in amazement as Mr. Fixer dodges every shot that the Battalion Gunner sends his way. Then gets smacked in the face with an Ion bolt. “Why can’t I learn to do that??”
I would actually recommend that damage that Nightmist redirected get redirected to Tamar. Then I can plink him, and the Naturalist can eat him for breakfast, and that deals with our 2nd guard.
With that in mind:
Ra feels his anger growing as he suffers the slings and arrows of outrageous minions. He draws his anger around him like a cloak, feeling it envelope him in a nice, soothing warmth.
Ra
HP: 23
Hand: Staff of Ra; Drawn to the Flame; Flame Barrier; Flame Spike
In Play: Staff of Ra
Trash: --
-------------------------
Start of Turn: --
Play a Card: Flame Barrier
Use a Power: Pyre: (2-2+1) 1 fire damage to FL Tamar [4] ([3] if Nightmist takes my suggestion)
Draw a Card: Fire Blast
End of Turn: --
-------------------------
HP: 23
Hand: Staff of Ra; Drawn to the Flame; Flame Spike; Fire Blast
In Play: Staff of Ra; Flame Barrier
Trash: --
Effects:
- Ra’s damage +1
- The first time a target damages Ra each turn, Ra deals them 2 fire damage.
Comments: Flame Barrier makes Oblivion problematic for Nightmist, unless one ofthe cards is a 1, but it seems like a good idea for now.
Voss: "Lt Tamar! Get some biogenic sensor readings of that human that took out my body guard. He might prove an interesting specimen for modification."
The Naturalist
HP: 22
Hand: Bestial Shiftx2, Resiliant Hide, Shifter's Strength
In Play: Cornered Beast
Trash:
Effects:
-------------------------
Start of Turn:
Play a Card: Shifter's Strength. Discard Bestial Shift and Resiliant Hide, Draw Blend Into the Pack and Feral Fury. Play Blend Into the Pack
Use a Power: Cornered Beast: Destroy Tamar (assuming Nightmist Redirection)
Draw a Card: Natural Born Vigor
End of Turn:
-------------------------
HP: 22
Hand: Bestial Shift, Feral Fury, Natural Born Vigor
In Play: Cornered Beast, Blend Into the Pack
Trash: Shifter's Strength, Bestial Shift, Resiliant Hide
Effects: The first time the Naturalist would take damage each turn, reduce damage by number of Environment targets in play (Blend into the Pack)
(assuming Nightmist target change)
Voss: Not THAT close! What am I going to tell my sister now?
Tempest says to Voss. “Serves you right, You will pay, and anyone that follows you will pay!!”
The Wind Starts to stir as Tempest focuses.
Nightmist is alright with the changes, discards Astral Premonition and mist-fueled recovery for the redirect.
Tempest Glares at the Gene-Bound Ion-Lancer's That have done him so much damage and Starts to visulize a cold wind comeing from the north and a warm wind from the south and pushes his anger into the buildup focus of his mind.
Noted. Tamar roasted by The Naturalist. 5 Minions out there with 2 HP each; no DR. Voss has 10 DR based on 5 minions.
Doesn't the Battalion Gunner also count as a minion? That would put Voss's DR at 12. (Not that the difference between 10 and 12 DR means much)
Oooo… Well noticed. The tag is there - therefore environment "minions" count towards Voss' auto-win conditions, DR, and technically would have benefited from Tamar's damage reduction ability.
I guess this is one reason the Voss-MDP combo had a harder rating in the game generator.
I'll note in the status when an environmental target carries the "minion" tag
Changing his stance, one could perceive minute changes in the surrounding of the Pipe Wrench. It suddenly burst in flames as he struck down the hound. One less enemy on all the teams back would take pressure off Tempest and allow him to take exemple on the elder on taking his cool against his worst ennemy. After all the heavy breathing coming from him were more telling while not being as distracting as sight would have been. "Hang in there team we might be able to turn Voss' overconfidence against him. I know just the stance to take him down but we gotta keep him busy a bit more so my chi flows like water on a spring fall."
Considering my card draw we could opt to leave a minion around and use riveting crane to penetrate through Voss' DR. I would feel safer without granting him extra card plays. We would need Imbued fire so I can reliably smashthrough his DR but it could be done.
HP: 23 (-1)
Hand: Grease Monkey Fist x2, Harmony, Tool Box
In Play: Pipe Wrench
Trash: --
-------------------------
Start of Turn: --
Play a Card: Grease Monkey Fist
Use a Power: Strike: 2 (1+1+1-1) Fire Damage to GB Frosthound [0] Destroyed
Draw a Card: Riveting Crane
End of Turn: --
-------------------------
HP: 23 (-1)
Hand: Grease Monkey Fist, Harmony, Tool Box, Riveting Crane
In Play: Pipe Wrench, Grease Monkey Fist
Trash: --
Effects: Fixer Damage Dealt+1, Fixer Damage Taken -1, Fixer Damage Dealt+1, Damage Type Fixer's Choice
Tempest Hears the Words of Mr. Fixer and gains hope. He is also overcome with great Pride in the Team he has chosen to join. These emotions mix with his anger and rage, and give him even more focus. He feels the emotions inside him start to swirl, and the wind around the Hero’s starts to match his inner emotions.
With the Enviroment Possible giveing him Minios also, we could have some in play for a bit.
Strike: 2 (2+1+1-1) 3 Fire Damage to GB Frosthound [X] Destroyed
I don't know why you reposted my line of damage but Fixer's base power is only one melee damage thus the only 2 involved in this is the final amount as it really is 1 base damage +1 Pipe Wrench +1 Grease Monkey Fist and -1 for advanced Voss text. I guess I could have used the x to indicate the frost hound's destruction cause it fell to 0 Hp but that would become tricky against advanced Matriarch and Fixed Point Shinnanigans
Sorry I was going to ask you a question about that becasue I was confused, but I went out for a smoke and to fix some breakfest and the cat layed down on the keyboard and hit the "enter" key. I read the card and understand it now.
What confused me me was the 2 before the adding " 2 (1+1+1-1)" it looked like you had a base power of 2 plus 3 +1 adds and -1 for advanced, I am just used to adding then sum (1+1+1-1) 2. Sorry for the mistake. (Cat is not getting any treats today!!)
"Alien Encroacher, you are no match for the mists of the void!" (a small fog appears on the ground before being blown away by the MDP ventilation system) "Strange, that usually works much better than that."
NIGHTMIST
HP: 24
Hand: Heedless Lash{1}, Mist Form{3}, Planar Banishment{2}, Scouring Mists{3}
Play: Amulet of the Elder Gods{2}
Trash: Astral Premonition{2}, Mist-Fueled Recovery{4}
-------------------------
Start:
Play: Heedless Lash reveals Oblivion{1}, no damage to anyone, put into play, reveals Starshield Necklace{1} and Mistbound{1}. No damage dealt to anyone. 
Power: Investigation - Deal myself (2-1) 1 Infernal Damage, draw Oblivion{4} and Astral Premonition{4}
Draw: Tome of Elder Magic{4}
End:
-------------------------
HP: 23
Hand: Astral Premonition{4}, Mist Form{3}, Oblivion{4}, Planar Banishment{2}, Scouring Mists{3}, Tome of Elder Magic{4}
In Play: Amulet of the Elder God{2}
Trash: Astral Premonition{2}, Mist-Fueled Recovery{4}, Heedless Lash{1}, Mistbound{1}, Oblivion{1}, Starshield Necklace{1}
Turns like this are why I love DW Nightmist. Sigh.
Tempest Say’s to the Team “You better hold on to something, it’s going to get a little windy!!”
“Be gone Cannons” And a hurricane forms and the winds rip and shred both Gene-Bound Ion-Lancer’s, Sending small parts of machinery everywhere. As the wind dies down The Naturalist Turns to Tempest and Says “You got Oil on me!!!”
Mr. Fixer Turns to Nightmist and Opens up his hand and shows her a bunch of gears. “I could string these together for a nice necklace for you.” Nightmist scoffs.
And you can feel the Heat from Ra growing, He does not just want to warm up Dinner for The Naturalist. He is ready to Charr some for himself.
The Hero’s await too see what happens next……
Tempest
HP: 13
Hand Gene-Bound Shackles, Reclaim From the Deep (X2), Localized Hurricane
In Play: Grievous Hail Storm
Trash: --
Effects:
- Increase damage dealt by GW Voss to Tempest by 1 (Nemesis)
- Increase damage dealt by Tempest to GW Voss by 1 (Nemesis)
- Decrease damage done by heroes by 1 (Conquering Alien Warlord - Advanced)
-----------------------------------------
Start of Turn: --
Play a Card: Localized Hurricane (Ongoing) Increase Damage Dealt to Tempest By 1. [Power 1: Tempest Deals up to 2 Targets 3 Projectile Damage Each. You may Draw 2 cards.] [Power 2: Destroy this card]
Use a Power: Localized Hurricane [Power 1]
Tempest Deals (3-1) 2 Projectile damage to: Gene-Bound Ion-Lancer (A) [X] Destroyed
Tempest Deals (3-1) 2 Projectile damage to: Gene-Bound Ion-Lancer (B) [X] Destroyed
Draw 2 Cards: Ball Lightning, Electrical Storm
Draw a Card: Reclaim From the Deep
End of Turn: --
------------------------------------------
HP: 13
Hand: Gene-Bound Shackles, Reclaim From the Deep (X3), Ball Lightning, Electrical Storm
In Play: Grievous Hail Storm, Localized Hurricane
Trash: --
Effects:
- Increase damage dealt by GW Voss to Tempest by 1 (Nemesis)
- Increase damage dealt by Tempest to GW Voss by 1 (Nemesis)
- Decrease damage done by heroes by 1 (Conquering Alien Warlord - Advanced)
- Increase Damage Dealt to Tempest By 1
Now Tempest just has to survive until the next round..
Yeah That is my worry but Hurracane is the best chance I have to find my healing card.