Name: Argent Adept
HP: 24
Hand: Vernal Sonata, Arcane Cadence, Inventive Preparation
In Play: none
Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Arcane Cadence -Inspiring Supertonic in play, Instumental Conjuration in had, Arcane Cadence on top of desk, Silver Shadow on bottom, Drake's Pipe's in trash
Use a Power: Vocalize inspiring Supertonic to let Expat use a power
Draw a Card: Arcane Cadence
End of Hero Turn:
-----------------
HP: 24
Hand: Vernal Sonata, Arcane Cadence, Inventive Preparation, Insturmental Conjuration
In Play: Inspiring Supertonic
Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes
Additional Effects:
(I'm going to presume that Expatriette is going to use the free Power use to Shotgun Citizen Truth for net 3 damage--if this isn't the case, I'll edit my turn)
Name Bunker
HP: 25:
In Hand: Ammo Drop, Grenade Launcher,
In Play: none
Trash: Flak Cannon, Turret Mode (x2)
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Ammo Drop
Use a Power: Grenade Launcher (1 damage to Truth (1 hp), other targets immune)
Draw a Card: Maintainence Unit
End of Hero Turn:
-----------------
HP: 25
Hand: Upgrade Mode, Maintainence Unit
In Play: Grenade Launcher, Ammo Drop
Trash: Turret Mode (x2), Flak Cannon
Additional Effects:
No presumption necessary. It's right before your post. 
Name: Expatriette
HP: 23
Hand: Assault Rifle, Arsenal Access
In Play: none
Trash: Shock Rounds, Tactical Shotgun, Liquid Nitrogen Rounds, Arsenal Access
Additional Effects:
Start of Hero Turn:
Play a Card: Assault Rifle
Use a Power: Assault Rifle (Truth for 1, Spring for 2, Autumn for 2)
Draw a Card: Arsenal Access
End of Hero Turn:
HP: 23
Hand: Hollow Points, Arsenal Access
In Play: Tactical Shotgun
Trash: Shock Rounds, Tactical Shotgun, Liquid Nitrogen Rounds, Arsenal Access
Additional Effects:
(Ammo Drop draw from Expatriette killing Truth was Recharge Mode)
The Tomb of Anubis
In Play:
Trash: Swarm of Scarabs, Cast Into The Underworld
Additional Effects:
---------------------------------------------------------------------------------------
Start of Environment Turn:
Play a Card: Akana enters play.
End of Environment Turn:
---------------------------------------------------------------------------------------
In Play: Akana - 8
Trash: Swarm of Scarabs, Cast Into The Underworld
Additional Effects:
Round 4
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 80
Cards in Play: Citizen Spring - 4
Citizen Autumn - 3
Trash: Citizen Truth, Devastating Aurora, Citizen Tears, Return With The Dawn
Additional Effects: Damage dealt by Citizens increased by 1.
-----------------------------------------------------------------------------------
Start of the Villain Turn:
Play a Villain Card: Devastating Aurora - heh, equipment. Who needs it?
End of the Villain Turn: Dawn hits Bunker of Omnitron-X for 3 damage.
Spring heals the villains for 1HP each.
Autumn re-destroys all of Bunker's recently destroyed stuff.
----------------------------------------------------------------------------------
Citizen Dawn - 80
Cards in Play: Citizen Spring - 5
Citizen Autumn - 4
Cards in Play:
Trash: Citizen Truth, Devastating Aurora x2, Citizen Tears, Return With The Dawn
Additional Effects: Damage dealt by Citizens increased by 1.
I'll take the damage, OX--I have a Maintainence Unit in hand, which will go out in a turn or two, likely.
Name Omnitron-X
HP: 25
Hand: Slip Through Time
In Play: none (Dawn really does not want me to get set up . . . )
Trash: Reset, Disruptive Flechettes, Ablative Coating, Bio-Engeering Beam, Slip Through Time, Focused Plasma Cannon
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Slip Through Time
Use a Power: Timeshift: Plays Defensive Blast.
Draw a Card: Gaussian Coil Blaster
End of Hero Turn: Slip Through Time activates: Play Gaussian Coil Blaster. Can't use a power.
-----------------
HP: 25
Hand: none
In Play: Defensive Blast, Gaussian Coil Blaster, Slip Through Time
Trash: Reset, Disruptive Flechettes, Ablative Coating, Bio-Engeering Beam, Slip Through Time, Focused Plasma Cannon
Additional Effects:
Thanks for taking the damage, Bunker. Feel like I'm not really contributing to this game. I keep thinking I'm going to Timeshift someone else, then everything blows up and I'm at square one . . .
Name: Argent Adept
HP: 24
Hand: Vernal Sonata, Arcane Cadence, Inventive Preparation, Insturmental Conjuration
In Play: none
Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes, Inspiring Supertonic, Arcane Cadence
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Arcane Cadence -Vernal Sonata in play, Alacritous Subdominant in hand, Syncopated Onslaught on top, Cedistic Dissonant on bottom, Cedistic Dissonant in trash - Vernal Sonata puts Inspiring Supertonic on top of deck. All other heroes regain 1 HP and put a card from trash on top of deck
Use a Power: none
Draw a Card: Inspiring Supertonic
End of Hero Turn:
-----------------
HP: 24
Hand: Vernal Sonata, Inspiring Supertonic, Inventive Preparation, Insturmental Conjuration, Alacritous Subdominant
In Play: none
Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2
(I'm Placing Grenade Launcher on top of my deck, as I'm figuring we could use the crowd control more.)
Name Bunker
HP: 23
In Hand: Upgrade Mode, Recharge Mode, Maintainence Unit
In Play: none
Trash: Flak Cannon, Turret Mode (x2), Grenade Launcher, Ammo Drop
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Recharge Mode
Use a Power: n/a
Draw a Card: Grenade Launcher, Recharge Mode
End of Hero Turn:
-----------------
HP: 23
Hand: Upgrade Mode, Maintainence Unit, Recharge Mode, Grenade Launcher
In Play: Recharge Mode
Trash: Turret Mode (x2), Flak Cannon, Ammo Drop
Additional Effects:
Bunker takes -1 damage from all sources.
Placing a Tactical Shotgun on top of the deck.
Name: Expatriette
HP: 24
Hand: Assault Rifle, Arsenal Access
In Play: none
Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Arsenal Access (Tactical Shotgun, Unload, Reload, RPG Launcher, RPG Launcher, Unload, Reload, Flak Jacket) Flak Jacket into play/shuffle
Use a Power: Pass
Draw a Card: Quick Draw
End of Hero Turn:
-----------------
HP: 24
Hand: Hollow Points, Quick Draw
In Play: Flak Jacket
Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle, Arsenal Access
Additional Effects:
The Tomb of Anubis
In Play:
Trash: Swarm of Scarabs, Cast Into The Underworld, Akana
Additional Effects:
---------------------------------------------------------------------------------------
Start of Environment Turn:
Play a Card: Judgement of Anubis enters play, summons Anubis.
End of Environment Turn: Anubis deals 2 damage to everyone, then destroys his Judgement.
---------------------------------------------------------------------------------------
In Play: Anubis - 20
Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis
Additional Effects:
Round 5
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 78
Cards in Play: Citizen Spring - 3
Citizen Autumn - 2
Trash: Citizen Truth, Devastating Aurora x2, Citizen Tears, Return With The Dawn
Additional Effects: Damage dealt by Citizens increased by 1.
-----------------------------------------------------------------------------------
Start of the Villain Turn:
Play a Villain Card: Return With The Dawn enters play.
End of the Villain Turn: Dawn hits Omnitron-X for 3 damage.
Spring heals the villains for 1HP each.
Autumn destroys all of Omnitron-X's stuff. [Anubis hits Expatriette or Argent for 2.]
Citizen Truth returns with the dawn.
----------------------------------------------------------------------------------
Citizen Dawn - 79
Cards in Play: Citizen Spring - 4
Citizen Autumn - 3
Return With The Dawn
Citizen Truth - 7
Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn
Additional Effects: Damage dealt by Citizens increased by 1. All villain targets except Truth are immune to damage. Damage dealt to Truth is reduced by 1.
Put Reset on top of my deck
Name Omnitron-X
HP: 20
Hand: Slip Through Time
In Play: none
Trash: Disruptive Flechettes, Ablative Coating, Bio-Engeering Beam, Slip Through Time x 2, Focused Plasma Cannon
Additional Effects:
-----------------
Start of Hero Turn: Gaussian Coil Blaster deals 1 damage to Anubis (19)
Play a Card: none
Use a Power: Timeshift: Plays Reset. Draw Disruptive Flechettes. Play Disruptive Flechettes to destroy Return with the Dawn. Deals 2 damage to Anubis (18) and 1 damage to Truth (6)
Draw a Card: Technological Advancement
End of Hero Turn:
-----------------
HP: 20
Hand: Technological Advancement
In Play: Gaussian Coil Blaster
Trash: Reset, Disruptive Flechettes
Additional Effects:
Man, we're really treading water here. Citizen Truth refuses to stay dead. What kind of damage is Dawn doing? Can't recall.
(For the record, Autumn only destroys Ongoings, not Equipment. O-X, you should have a Gaussian Coil-Blaster in play still, which could deal another damage to Anubis!)
Dawn is dealing energy damage. I also have Omni's health as 20; Anubis hit everyone.
Oh, and with the Flechetting, Anubis hits Argent or Expat (the one not hit the first time).
[EDIT: Whoops...]
So we each take 2 and keep it even.
?
Nope. Your damage count is off from Dawn. She's tagged me twice. That puts Expatriette two points lower in the HP standings.