Episode 5: Citizen Dawn

Name: Argent Adept

HP: 24

Hand: Vernal Sonata, Arcane Cadence, Inventive Preparation

In Play: none

Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell

Additional Effects: 

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Start of Hero Turn:

Play a Card: Arcane Cadence -Inspiring Supertonic in play, Instumental Conjuration in had, Arcane Cadence on top of desk, Silver Shadow on bottom, Drake's Pipe's in trash

Use a Power: Vocalize inspiring Supertonic to let Expat use a power

Draw a Card: Arcane Cadence

End of Hero Turn:

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HP: 24

Hand:  Vernal Sonata, Arcane Cadence, Inventive Preparation, Insturmental Conjuration

In Play: Inspiring Supertonic

Trash:  Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes

Additional Effects:

Shotgun Truth for 3.

(I'm going to presume that Expatriette is going to use the free Power use to Shotgun Citizen Truth for net 3 damage--if this isn't the case, I'll edit my turn)

 

Name Bunker

HP: 25:

In Hand:  Ammo Drop, Grenade Launcher,

In Play: none

Trash: Flak Cannon, Turret Mode (x2)

Additional Effects:

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Start of Hero Turn:

Play a Card:  Ammo Drop

Use a Power: Grenade Launcher (1 damage to Truth (1 hp), other targets immune)

Draw a Card: Maintainence Unit

End of Hero Turn:

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HP: 25

Hand:   Upgrade Mode, Maintainence Unit

In Play: Grenade Launcher, Ammo Drop

Trash:  Turret Mode (x2), Flak Cannon

Additional Effects:

No presumption necessary. It's right before your post. :slightly_smiling_face:

 

Name: Expatriette

HP: 23

Hand: Assault Rifle, Arsenal Access

In Play: none

Trash: Shock Rounds, Tactical Shotgun, Liquid Nitrogen Rounds, Arsenal Access

Additional Effects:


Start of Hero Turn:

Play a Card: Assault Rifle

Use a Power: Assault Rifle (Truth for 1, Spring for 2, Autumn for 2)

Draw a Card: Arsenal Access

End of Hero Turn:


HP: 23

Hand: Hollow Points, Arsenal Access

In Play: Tactical Shotgun

Trash:  Shock Rounds, Tactical Shotgun, Liquid Nitrogen Rounds, Arsenal Access

Additional Effects:

 

(Ammo Drop draw from Expatriette killing Truth was Recharge Mode)

The Tomb of Anubis

In Play:

Trash: Swarm of Scarabs, Cast Into The Underworld

Additional Effects:

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Start of Environment Turn:

Play a Card: Akana enters play.

End of Environment Turn:

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In Play: Akana - 8

Trash: Swarm of Scarabs, Cast Into The Underworld

Additional Effects: 

Round 4

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 80

Cards in Play: Citizen Spring - 4

Citizen Autumn - 3

Trash: Citizen Truth, Devastating Aurora, Citizen Tears, Return With The Dawn

Additional Effects: Damage dealt by Citizens increased by 1.

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Start of the Villain Turn:

Play a Villain Card: Devastating Aurora - heh, equipment. Who needs it?

End of the Villain Turn: Dawn hits Bunker of Omnitron-X for 3 damage.

Spring heals the villains for 1HP each.

Autumn re-destroys all of Bunker's recently destroyed stuff.

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Citizen Dawn - 80

Cards in Play: Citizen Spring - 5

Citizen Autumn - 4

Cards in Play: 

Trash: Citizen Truth, Devastating Aurora x2, Citizen Tears, Return With The Dawn

Additional Effects: Damage dealt by Citizens increased by 1.

 

I'll take the damage, OX--I have a Maintainence Unit in hand, which will go out in a turn or two, likely.

Name Omnitron-X

HP: 25

Hand: Slip Through Time

In Play: none (Dawn really does not want me to get set up . . . )

Trash:  Reset, Disruptive Flechettes, Ablative Coating, Bio-Engeering Beam, Slip Through Time, Focused Plasma Cannon

Additional Effects:

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Start of Hero Turn:

Play a Card: Slip Through Time

Use a Power: Timeshift: Plays Defensive Blast.

Draw a Card: Gaussian Coil Blaster

End of Hero Turn: Slip Through Time activates: Play Gaussian Coil Blaster. Can't use a power.

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HP: 25

Hand: none

In Play: Defensive Blast, Gaussian Coil Blaster, Slip Through Time

Trash: Reset, Disruptive Flechettes, Ablative Coating, Bio-Engeering Beam, Slip Through Time, Focused Plasma Cannon

Additional Effects:

 

Thanks for taking the damage, Bunker. Feel like I'm not really contributing to this game. I keep thinking I'm going to Timeshift someone else, then everything blows up and I'm at square one . . .

Name: Argent Adept

HP: 24

Hand: Vernal Sonata, Arcane Cadence, Inventive Preparation, Insturmental Conjuration

In Play: none

Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes, Inspiring Supertonic, Arcane Cadence

Additional Effects: 

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Start of Hero Turn:

Play a Card: Arcane Cadence -Vernal Sonata in play, Alacritous Subdominant in hand, Syncopated Onslaught on top, Cedistic Dissonant on bottom, Cedistic Dissonant in trash - Vernal Sonata puts Inspiring Supertonic on top of deck. All other heroes regain 1 HP and put a card from trash on top of deck

Use a Power: none

Draw a Card: Inspiring Supertonic

End of Hero Turn:

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HP: 24

Hand:  Vernal Sonata, Inspiring Supertonic, Inventive Preparation, Insturmental Conjuration, Alacritous Subdominant

In Play: none

Trash:  Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2

(I'm Placing Grenade Launcher on top of my deck, as I'm figuring we could use the crowd control more.)

 

Name Bunker

HP: 23

In Hand:   Upgrade Mode, Recharge Mode, Maintainence Unit

In Play: none

Trash: Flak Cannon, Turret Mode (x2), Grenade Launcher, Ammo Drop

Additional Effects:

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Start of Hero Turn:

Play a Card:  Recharge Mode

Use a Power: n/a

Draw a Card: Grenade Launcher, Recharge Mode

End of Hero Turn:

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HP: 23

Hand:   Upgrade Mode, Maintainence Unit, Recharge Mode, Grenade Launcher

In Play: Recharge Mode

Trash:  Turret Mode (x2), Flak Cannon, Ammo Drop

Additional Effects:

Bunker takes -1 damage from all sources.

Placing a Tactical Shotgun on top of the deck.

 

Name: Expatriette

HP: 24

Hand: Assault Rifle, Arsenal Access

In Play: none

Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle

Additional Effects:

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Start of Hero Turn:

Play a Card: Arsenal Access (Tactical Shotgun, Unload, Reload, RPG Launcher, RPG Launcher, Unload, Reload, Flak Jacket) Flak Jacket into play/shuffle

Use a Power: Pass

Draw a Card: Quick Draw

End of Hero Turn:

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HP: 24

Hand: Hollow Points, Quick Draw

In Play: Flak Jacket

Trash:  Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle, Arsenal Access

Additional Effects:

The Tomb of Anubis

In Play:

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana

Additional Effects:

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Start of Environment Turn:

Play a Card: Judgement of Anubis enters play, summons Anubis.

End of Environment Turn: Anubis deals 2 damage to everyone, then destroys his Judgement.

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In Play: Anubis - 20

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis

Additional Effects: 

Round 5

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 78

Cards in Play: Citizen Spring - 3

Citizen Autumn - 2

Trash: Citizen Truth, Devastating Aurora x2, Citizen Tears, Return With The Dawn

Additional Effects: Damage dealt by Citizens increased by 1.

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Start of the Villain Turn:

Play a Villain Card: Return With The Dawn enters play.

End of the Villain Turn: Dawn hits Omnitron-X for 3 damage.

Spring heals the villains for 1HP each.

Autumn destroys all of Omnitron-X's stuff. [Anubis hits Expatriette or Argent for 2.]

Citizen Truth returns with the dawn.

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Citizen Dawn - 79

Cards in Play: Citizen Spring - 4

Citizen Autumn - 3

Return With The Dawn

Citizen Truth - 7

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn

Additional Effects: Damage dealt by Citizens increased by 1. All villain targets except Truth are immune to damage. Damage dealt to Truth is reduced by 1.

Put Reset on top of my deck
 

Name Omnitron-X

HP: 20

Hand: Slip Through Time

In Play: none

Trash:   Disruptive Flechettes, Ablative Coating, Bio-Engeering Beam, Slip Through Time x 2, Focused Plasma Cannon

Additional Effects:

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Start of Hero Turn: Gaussian Coil Blaster deals 1 damage to Anubis (19)

Play a Card: none

Use a Power: Timeshift: Plays Reset. Draw Disruptive Flechettes. Play Disruptive Flechettes to destroy Return with the Dawn. Deals 2 damage to Anubis (18) and 1 damage to Truth (6)

Draw a Card: Technological Advancement

End of Hero Turn: 

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HP: 20

Hand: Technological Advancement

In Play: Gaussian Coil Blaster

Trash: Reset, Disruptive Flechettes

Additional Effects:

 

Man, we're really treading water here. Citizen Truth refuses to stay dead. What kind of damage is Dawn doing? Can't recall.

(For the record, Autumn only destroys Ongoings, not Equipment.  O-X, you should have a Gaussian Coil-Blaster in play still, which could deal another damage to Anubis!)

Dawn is dealing energy damage. I also have Omni's health as 20; Anubis hit everyone.

Oh, and with the Flechetting, Anubis hits Argent or Expat (the one not hit the first time).

[EDIT: Whoops...]

So we each take 2 and keep it even.

?

Yup!

Nope. Your damage count is off from Dawn. She's tagged me twice. That puts Expatriette two points lower in the HP standings.