Episode 5: Citizen Dawn

Citizen Dawn

VS

Omnitron-X (Kharnel)

The Argent Adept (cmschex)

Bunker (PlatinumWarlock)

Expatriette (Greywind)

IN

The Tomb of Anubis

 

Roll up, roll up! Doing this first come first served, so just call dibs on a hero and draw four cards! Oh, and we'll be playing advanced, cos that's more fun :D
 

Expatriette

Opening hand:

Shock Rounds

Assault Rifle 

Liquid Nitrogen Rounds

Tactical Shotgun

I'll play Argent.

Opening hand:

 

Syncopated Onsluaght

Polyphoric Flare

Musaragni's Harp

Instrumental Conjuration

 

I'll grab Bunker:

Opening Hand:

Ammo Drop

Grenade Launcher

Turret Mode

Flak Cannon 

(Holy crap, could I have asked for much better?!)

I'll take Omnitronks, but I'll have to grab my hand a bit later. Haven't played in awhile, looking forward to it :slightly_smiling_face:

 

Edit for opening hand:

Slip Through Time

Electro-Deployment Unit

Ablative Coating

Reactive Plating Subroutine

Okay, it's been two days; I'm gonna go ahead and start without Wraith.

Round 1

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 80

Cards in Play: Citizen Tears - 5

Citizen Spring - 6

Citizen Truth - 7

Trash:

Additional Effects: Villain targets other than Truth immune to damage. Damage to Truth reduced by 1. Damage dealt by Citizens increased by 1.

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Start of the Villain Turn:

Play a Villain Card: Citizen Autumn

End of the Villain Turn: Dawn hits Expatriette for 3 damage.

Tears makes each player discard a card.

Spring heals nobody.

Autumn destroys all of Argent's non-existent stuff.

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Citizen Dawn - 80

Cards in Play: Citizen Tears - 5

Citizen Spring - 6

Citizen Truth - 7

Citizen Autumn - 6

Cards in Play:

Trash:

Additional Effects: Villain targets other than Truth immune to damage. Damage to Truth reduced by 1. Damage dealt by Citizens increased by 1.

Name Omnitron-X

HP: 25

Hand: Slip Through Time, Electro-Deployment Unit, Ablative Coating (discarded Reactive Plating Subroutine)

In Play: none

Trash:  Reactive Plating Subroutine

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Electro-Deployment Unit

Use a Power: Timeshift: plays Innervation Ray

Draw a Card: Gaussian Coil Blaster

End of Hero Turn:

-----------------

HP: 25

Hand:  Slip Through Time, Ablative Coating, Gaussian Coil Blaster

In Play: Electro-Deployment Unit, Innervation Ray

Trash: Reactive Plating Subroutine

Additional Effects:

Name Bunker

HP: 28

Hand: Ammo Drop, Grenade Launcher, Flak Cannon (discarded Turret Mode)

In Play: none

Trash: none

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Flak Cannon

Use a Power: Flak Cannon (Deals 3 damage to Citizen Truth, reduced to 2) 

Draw a Card: Turret Mode (how about that?  I swear, I didn't stack the deck!)

End of Hero Turn:

-----------------

HP: 28

Hand:  Ammo Drop, Grenade Launcher, Turret Mode

In Play: Flak Cannon

Trash:  Turret Mode

Additional Effects:

Name: Argent Adept

HP: 24

Hand: Syncopated Onsluaght, Polyphoric Flare, Musaragni's Harp (discarded) ,Instrumental Conjuration

In Play: none

Trash: none

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Syncopated Onslaught

Use a Power: Vocalize SO' Perform, increasing Expat and Bunker's damage by 1

Draw a Card: Vernal Sonata

End of Hero Turn:

-----------------

HP: 24

Hand:  Vernal Sonata, Polyphric Flare, Instrumental Conjuration

In Play: Syncopated Onslaught

Trash:  Musaragni's Harp

Additional Effects:

Did you two change seats? :stuck_out_tongue:

 

Name: Expatriette

HP: 26

Hand: Assault Rifle, Liquid Nitrogen Rounds, Tactical Shotgun

In Play: none

Trash: Shock Rounds (Tears)

Additional Effects:


Start of Hero Turn:

Play a Card: Tactical Shotgun

Use a Power: Tactical Shotgun (Truth for 4)

Draw a Card: Arsenal Access

End of Hero Turn:


HP: 26

Hand: Assault Rifle, Liquid Nitrogen Rounds, Arsenal Access

In Play: Tactical Shotgun

Trash:  Shock Rounds

Additional Effects:

Yeah, Argent should have gone before Bunker. That works in your favour though, since it means you manage to wipe out Truth!

The Tomb of Anubis

In Play:

Trash:

Additional Effects:

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Start of Environment Turn:

Play a Card: Swarm of Scarabs enters play.

End of Environment Turn:

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In Play: Swarm of Scarabs - 5

Trash:

Additional Effects: Reduce damage dealt to Swarm of Scarabs by 1, players may not draw cards.

Round 2

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 80

Cards in Play: Citizen Tears - 5

Citizen Spring - 6

Citizen Autumn - 6

Trash: Citizen Truth

Additional Effects: Damage dealt by Citizens increased by 1.

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Start of the Villain Turn:

Play a Villain Card: Devastating Aurora - There are worse times for that to pop up, I guess, especially since it kills the Scarabs as well.

End of the Villain Turn: Dawn hits Bunker for 3 damage.

Tears makes each player discard a card.

Spring heals nobody.

Autumn destroys all of Argent's non-existent stuff.

----------------------------------------------------------------------------------

Citizen Dawn - 80

Cards in Play: Citizen Tears - 5

Citizen Spring - 6

Citizen Autumn - 6

Cards in Play:

Trash: Citizen Truth, Devastating Aurora

Additional Effects: Damage dealt by Citizens increased by 1.

Name Omnitron-X

HP: 25

Hand: Slip Through Time, Ablative Coating, (discarded Gaussian Coil Blaster)

In Play: none (boo)

Trash:  Reactive Plating Subroutine, Electro-Deployment Unit, Innervation Ray, Gaussian Coil Blaster

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Ablative Coating

Use a Power: Timeshift: plays Reset. Draw a card - Bio-Engineering Beam. Play a card - Bio-Engineering Beam. Shuffle trash into deck.

Draw a Card: Disruptive Flechettes

End of Hero Turn:

-----------------

HP: 25

Hand: Slip Through Time, Disruptive Flechettes

In Play: Ablative Coating, Bio-Engeering Beam

Trash: Reset

Additional Effects:

 

(I promise, I won't skip your turn this time, cmschex!  Go ahead!)

Name: Argent Adept

HP: 24

Hand: Vernal Sonata, Instrumental Conjuration

In Play: none

Trash: Syncopated Onslaught, Polyphoric Flare, Musaragni's Harp

Additional Effects: 

-----------------

Start of Hero Turn:

Play a Card: Instrumental Conjuration, fetches Xu's Bell, draws Arcane Cadence

Use a Power: none

Draw a Card: Inventive Preparation

End of Hero Turn:

-----------------

HP: 24

Hand:  Vernal Sonata, Arcane Cadence, Inventive Preparation

In Play: Xu's Bell

Trash:  Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration

Additional Effects:

Name Bunker

HP: 25: 

In Hand:  Ammo Drop, Grenade Launcher,

In Play: none

Trash: Flak Cannon, Turret Mode (x2)

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Grenade Launcher 

Use a Power: Grenade Launcher (2 damage to Tears (3 hp), 2 to Autumn (4 hp), 1 to Dawn (79 hp) )

Draw a Card: Upgrade Mode

End of Hero Turn:

-----------------

HP: 25

Hand:  Ammo Drop, Upgrade Mode

In Play: Grenade Launcher

Trash:  Turret Mode (x2), Flak Cannon

Additional Effects:

Name: Expatriette

HP: 26

Hand: Assault Rifle, Arsenal Access

In Play: none

Trash: Shock Rounds, Tactical Shotgun, Liquid Nitrogen Rounds

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Arsenal Access: “Prejudice”, Tactical Shotgun; Tactical Shotgun into play, shuffle “Prejudice” into the deck

Use a Power: Tactical Shotgun (Tears for 4)

Draw a Card: Hollow Points

End of Hero Turn:

-----------------

HP: 26

Hand: Assault Rifle, Hollow Points

In Play: Tactical Shotgun

Trash:  Shock Rounds

Additional Effects:

The Tomb of Anubis

In Play:

Trash: Swarm of Scarabs

Additional Effects:

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Start of Environment Turn:

Play a Card: Cast Into The Underworld enters play.

End of Environment Turn:

---------------------------------------------------------------------------------------

In Play: Cast Into The Underworld

Trash: Swarm of Scarabs

Additional Effects: Damage from environment targets increased by 1.

Round 3

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 79

Cards in Play: Citizen Spring - 6

Citizen Autumn - 4

Trash: Citizen Truth, Devastating Aurora, Citizen Tears

Additional Effects: Damage dealt by Citizens increased by 1.

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Start of the Villain Turn:

Play a Villain Card: Return With The Dawn enters play.

End of the Villain Turn: Dawn hits Expatriette for 3 damage.

Spring heals the villains for 1HP each.

Autumn destroys all of Argent's stuff.

Citizen Truth returns with the dawn.

----------------------------------------------------------------------------------

Citizen Dawn - 80

Cards in Play: Citizen Spring - 6

Citizen Autumn - 5

Citizen Truth - 7

Cards in Play: Return With The Dawn

Trash: Devastating Aurora, Citizen Tears

Additional Effects: Damage dealt by Citizens increased by 1. All villain targets except Truth are immune to damage. Damage dealt to Truth is reduced by 1.

Name Omnitron-X

HP: 25

Hand: Slip Through Time, Disruptive Flechettes

In Play: Ablative Coating, Bio-Engeering Beam

Trash:  Reset

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Slip Through Time

Use a Power: Timeshift: Reset. Draw a card - Slip Through Time. Play a card - Disruptive Flechettes to destroy Return with the Dawn. Deals 1 damage to Truth (6 hp)

Draw a Card: Focused Plasma Cannon

End of Hero Turn: Slip Through Time activates: Play Focused Plasma Cannon. Use power Bio-Engineering Beam to destroy Cast Into the Underworld. Deals 1 damage to Truth (5 hp)

-----------------

HP: 25

Hand: Slip Through Time

In Play: Ablative Coating, Bio-Engeering Beam, Slip Through Time, Focused Plasma Cannon

Trash: Reset, Disruptive Flechettes

Additional Effects: