Citizen Dawn
VS
Omnitron-X (Kharnel)
The Argent Adept (cmschex)
Bunker (PlatinumWarlock)
Expatriette (Greywind)
IN
The Tomb of Anubis
Roll up, roll up! Doing this first come first served, so just call dibs on a hero and draw four cards! Oh, and we'll be playing advanced, cos that's more fun :D
I'll grab Bunker:
Opening Hand:
Ammo Drop
Grenade Launcher
Turret Mode
Flak Cannon
(Holy crap, could I have asked for much better?!)
I'll take Omnitronks, but I'll have to grab my hand a bit later. Haven't played in awhile, looking forward to it 
Edit for opening hand:
Slip Through Time
Electro-Deployment Unit
Ablative Coating
Reactive Plating Subroutine
Okay, it's been two days; I'm gonna go ahead and start without Wraith.
Round 1
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 80
Cards in Play: Citizen Tears - 5
Citizen Spring - 6
Citizen Truth - 7
Trash:
Additional Effects: Villain targets other than Truth immune to damage. Damage to Truth reduced by 1. Damage dealt by Citizens increased by 1.
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Start of the Villain Turn:
Play a Villain Card: Citizen Autumn
End of the Villain Turn: Dawn hits Expatriette for 3 damage.
Tears makes each player discard a card.
Spring heals nobody.
Autumn destroys all of Argent's non-existent stuff.
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Citizen Dawn - 80
Cards in Play: Citizen Tears - 5
Citizen Spring - 6
Citizen Truth - 7
Citizen Autumn - 6
Cards in Play:
Trash:
Additional Effects: Villain targets other than Truth immune to damage. Damage to Truth reduced by 1. Damage dealt by Citizens increased by 1.
Name Omnitron-X
HP: 25
Hand: Slip Through Time, Electro-Deployment Unit, Ablative Coating (discarded Reactive Plating Subroutine)
In Play: none
Trash: Reactive Plating Subroutine
Additional Effects:
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Start of Hero Turn:
Play a Card: Electro-Deployment Unit
Use a Power: Timeshift: plays Innervation Ray
Draw a Card: Gaussian Coil Blaster
End of Hero Turn:
-----------------
HP: 25
Hand: Slip Through Time, Ablative Coating, Gaussian Coil Blaster
In Play: Electro-Deployment Unit, Innervation Ray
Trash: Reactive Plating Subroutine
Additional Effects:
Name Bunker
HP: 28
Hand: Ammo Drop, Grenade Launcher, Flak Cannon (discarded Turret Mode)
In Play: none
Trash: none
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Flak Cannon
Use a Power: Flak Cannon (Deals 3 damage to Citizen Truth, reduced to 2)
Draw a Card: Turret Mode (how about that? I swear, I didn't stack the deck!)
End of Hero Turn:
-----------------
HP: 28
Hand: Ammo Drop, Grenade Launcher, Turret Mode
In Play: Flak Cannon
Trash: Turret Mode
Additional Effects:
Name: Argent Adept
HP: 24
Hand: Syncopated Onsluaght, Polyphoric Flare, Musaragni's Harp (discarded) ,Instrumental Conjuration
In Play: none
Trash: none
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Syncopated Onslaught
Use a Power: Vocalize SO' Perform, increasing Expat and Bunker's damage by 1
Draw a Card: Vernal Sonata
End of Hero Turn:
-----------------
HP: 24
Hand: Vernal Sonata, Polyphric Flare, Instrumental Conjuration
In Play: Syncopated Onslaught
Trash: Musaragni's Harp
Additional Effects:
Did you two change seats? 
Name: Expatriette
HP: 26
Hand: Assault Rifle, Liquid Nitrogen Rounds, Tactical Shotgun
In Play: none
Trash: Shock Rounds (Tears)
Additional Effects:
Start of Hero Turn:
Play a Card: Tactical Shotgun
Use a Power: Tactical Shotgun (Truth for 4)
Draw a Card: Arsenal Access
End of Hero Turn:
HP: 26
Hand: Assault Rifle, Liquid Nitrogen Rounds, Arsenal Access
In Play: Tactical Shotgun
Trash: Shock Rounds
Additional Effects:
Yeah, Argent should have gone before Bunker. That works in your favour though, since it means you manage to wipe out Truth!
The Tomb of Anubis
In Play:
Trash:
Additional Effects:
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Start of Environment Turn:
Play a Card: Swarm of Scarabs enters play.
End of Environment Turn:
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In Play: Swarm of Scarabs - 5
Trash:
Additional Effects: Reduce damage dealt to Swarm of Scarabs by 1, players may not draw cards.
Round 2
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 80
Cards in Play: Citizen Tears - 5
Citizen Spring - 6
Citizen Autumn - 6
Trash: Citizen Truth
Additional Effects: Damage dealt by Citizens increased by 1.
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Start of the Villain Turn:
Play a Villain Card: Devastating Aurora - There are worse times for that to pop up, I guess, especially since it kills the Scarabs as well.
End of the Villain Turn: Dawn hits Bunker for 3 damage.
Tears makes each player discard a card.
Spring heals nobody.
Autumn destroys all of Argent's non-existent stuff.
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Citizen Dawn - 80
Cards in Play: Citizen Tears - 5
Citizen Spring - 6
Citizen Autumn - 6
Cards in Play:
Trash: Citizen Truth, Devastating Aurora
Additional Effects: Damage dealt by Citizens increased by 1.
Name Omnitron-X
HP: 25
Hand: Slip Through Time, Ablative Coating, (discarded Gaussian Coil Blaster)
In Play: none (boo)
Trash: Reactive Plating Subroutine, Electro-Deployment Unit, Innervation Ray, Gaussian Coil Blaster
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Ablative Coating
Use a Power: Timeshift: plays Reset. Draw a card - Bio-Engineering Beam. Play a card - Bio-Engineering Beam. Shuffle trash into deck.
Draw a Card: Disruptive Flechettes
End of Hero Turn:
-----------------
HP: 25
Hand: Slip Through Time, Disruptive Flechettes
In Play: Ablative Coating, Bio-Engeering Beam
Trash: Reset
Additional Effects:
(I promise, I won't skip your turn this time, cmschex! Go ahead!)
Name: Argent Adept
HP: 24
Hand: Vernal Sonata, Instrumental Conjuration
In Play: none
Trash: Syncopated Onslaught, Polyphoric Flare, Musaragni's Harp
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Instrumental Conjuration, fetches Xu's Bell, draws Arcane Cadence
Use a Power: none
Draw a Card: Inventive Preparation
End of Hero Turn:
-----------------
HP: 24
Hand: Vernal Sonata, Arcane Cadence, Inventive Preparation
In Play: Xu's Bell
Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration
Additional Effects:
Name Bunker
HP: 25:
In Hand: Ammo Drop, Grenade Launcher,
In Play: none
Trash: Flak Cannon, Turret Mode (x2)
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Grenade Launcher
Use a Power: Grenade Launcher (2 damage to Tears (3 hp), 2 to Autumn (4 hp), 1 to Dawn (79 hp) )
Draw a Card: Upgrade Mode
End of Hero Turn:
-----------------
HP: 25
Hand: Ammo Drop, Upgrade Mode
In Play: Grenade Launcher
Trash: Turret Mode (x2), Flak Cannon
Additional Effects:
Name: Expatriette
HP: 26
Hand: Assault Rifle, Arsenal Access
In Play: none
Trash: Shock Rounds, Tactical Shotgun, Liquid Nitrogen Rounds
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Arsenal Access: “Prejudice”, Tactical Shotgun; Tactical Shotgun into play, shuffle “Prejudice” into the deck
Use a Power: Tactical Shotgun (Tears for 4)
Draw a Card: Hollow Points
End of Hero Turn:
-----------------
HP: 26
Hand: Assault Rifle, Hollow Points
In Play: Tactical Shotgun
Trash: Shock Rounds
Additional Effects:
The Tomb of Anubis
In Play:
Trash: Swarm of Scarabs
Additional Effects:
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Start of Environment Turn:
Play a Card: Cast Into The Underworld enters play.
End of Environment Turn:
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In Play: Cast Into The Underworld
Trash: Swarm of Scarabs
Additional Effects: Damage from environment targets increased by 1.
Round 3
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 79
Cards in Play: Citizen Spring - 6
Citizen Autumn - 4
Trash: Citizen Truth, Devastating Aurora, Citizen Tears
Additional Effects: Damage dealt by Citizens increased by 1.
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Start of the Villain Turn:
Play a Villain Card: Return With The Dawn enters play.
End of the Villain Turn: Dawn hits Expatriette for 3 damage.
Spring heals the villains for 1HP each.
Autumn destroys all of Argent's stuff.
Citizen Truth returns with the dawn.
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Citizen Dawn - 80
Cards in Play: Citizen Spring - 6
Citizen Autumn - 5
Citizen Truth - 7
Cards in Play: Return With The Dawn
Trash: Devastating Aurora, Citizen Tears
Additional Effects: Damage dealt by Citizens increased by 1. All villain targets except Truth are immune to damage. Damage dealt to Truth is reduced by 1.
Name Omnitron-X
HP: 25
Hand: Slip Through Time, Disruptive Flechettes
In Play: Ablative Coating, Bio-Engeering Beam
Trash: Reset
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Slip Through Time
Use a Power: Timeshift: Reset. Draw a card - Slip Through Time. Play a card - Disruptive Flechettes to destroy Return with the Dawn. Deals 1 damage to Truth (6 hp)
Draw a Card: Focused Plasma Cannon
End of Hero Turn: Slip Through Time activates: Play Focused Plasma Cannon. Use power Bio-Engineering Beam to destroy Cast Into the Underworld. Deals 1 damage to Truth (5 hp)
-----------------
HP: 25
Hand: Slip Through Time
In Play: Ablative Coating, Bio-Engeering Beam, Slip Through Time, Focused Plasma Cannon
Trash: Reset, Disruptive Flechettes
Additional Effects: