Wait, how does Fixer redirect 3 damage, he can only redirect 2. He reduces it to 2 with Pipewrench, then redirects it, he doesn't increase it because it isn't him dealing the damage, nor does Advanced mode reduce it. He would just redirect 2 damage.
He redirects the damage from the Shock Infantry, because he can reduce it to 2, but because the attack is then hitting the Banshee there's nothing reducing it any more, so it hits for 3.
Damage reduced/taken to targets resets against different targets if an attack is redirected. Mister Fixer reduces damage dealt to him by one. If he were hit by an attack of three, reduced it by one, and redirected the two damage to Ambuscade, then he would deal Ambuscade three damage (assuming he didn't have DR).
Oh, well I've been playing that wrong. Thanks for the correction.
So with Tempest's Shielding Winds, and Pipewrench Mr. Fixer could redirect a shot of five damage. That exact situation would have won me a game, gah. Guess I have a new "Most embarrassing rule failure" now.
Sorry about today. Stuff came up. I'll be much more able to be attentive to this tomorrow!
Again, sorry about the delay!!
Name: Argent Adept
HP: 20
Hand: Vernal Sonata, Cedistic Dissonant, Drake's Pipes, Inventive Preparation, Xu's Bell
In Play: Alacritous Subdominant
Trash: Arcane Cadence, Scherzo of Frost and Flame
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Cedistic Dissonant
Use a Power: Vocalize, I will then play Xu's Bell
Draw a Card: Syncopated Onslaught
End of Hero Turn:
-----------------
HP: 20
Hand: Vernal Sonata, Drake's Pipes, Inventive Preparation, Syncopated Onslaught
In Play: Alacritous Subdominant, Cedistic Dissonant, Xu's Bell
Trash: Arcane Cadence, Scherzo of Frost and Flame.
Additional Effects:
Name: Chrono-Ranger
HP: 19
Hand: By Any Means, Temporal Grenade, Eyes on the Prize
In Play: Jim's Hat
Trash: No Executions
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: 1st play: By Any Means (on Voss), 2nd Play: Eyes on the Prize (negligible damage, draw Displaced Armory, play Displaced Armory, searching for The Masadah, damage rider negligible).
Use a Power: The Masadah (2 Irreducible Energy damage on Voss)
Draw a Card: Ranger's Mark
End of Hero Turn:
-----------------
HP: 19
Hand: Ranger's Mark, Temporal Grenade,
In Play: Jim's Hat, The Masadah, By Any Means (on Voss)
Trash: No Executions, Eyes on the Prize, Displaced Armory
Additional Effects:
Name: Mr Fixer
HP: 21
Hand: Dual Crowbars, Toolbox, Overdrive
In Play: Driving Mantis, Pipe Wrench
Trash: Meditation
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Toolbox, drawing Meditation and Charge
Use a Power: Strike the Firesworn for 1
Draw a Card: Alternating Tiger Claw
End of Hero Turn:
-----------------
HP: 21
Hand: Dual Crowbars, Overdrive, Meditation, Charge, Alternating Tiger Claw
In Play: Driving Mantis, Pipe Wrench, Toolbox
Trash: Meditation
Additional Effects:
Name: Expatriette
HP: 19
Hand: Incendiary Rounds, Quick Draw, Submachine Gun, Tactical Shotgun
In Play: Tactical Shotgun
Trash: n/a
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Play Quick Draw, put Pride into play
Use a Power: Shotgun Gene-Bound Shock Infantry for 3(4-1) damage
Draw a Card: Liquid Nitrogen Rounds
End of Hero Turn:
-----------------
HP: 19
Hand: Incendiary Rounds, Liquid Nitrogen Rounds, Submachine Gun, Tactical Shotgun
In Play: Pride, Tactical Shotgun
Trash: Quick Draw
Additional Effects:
Just to jinx us, this is going really well. Hooray for Dinosaurs vs. Aliens.
Insula Primalis
In Play: Velociraptor Pack - 5
Trash:
Additional Effects:
---------------------------------------------------------------------------------------
Start of Environment Turn:
Play a Card: River of Lava enters play.
End of Environment Turn: The Velociraptors rip apart the Firesworn.
Each hero must either destroy one of their equipment cards or take 4 damage.
---------------------------------------------------------------------------------------
In Play: Velociraptor Pack - 5
River of Lava
Trash:
Additional Effects:
Round 3
Grand Warlord Voss - Conquering Alien Warlord
Grand Warlord Voss - 88
Cards in Play: Gene-Bound Shock Infantry - 3
Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee
Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions].
-----------------------------------------------------------------------------------
Start of the Villain Turn:
Play a Villain Card: Gene-Bound Soldier enters play.
End of the Villain Turn: Shock Infantry hits Mr Fixer for 3, reduced to 2 and redirected to the Gene-Bound Soldier.
----------------------------------------------------------------------------------
Grand Warlord Voss - 88
Cards in Play: Gene-Bound Shock Infantry - 3
Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee, Gene-Bound Soldier
Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions].
I'm pretty sure the Banshee was killed last turn, so Fixer would redirect to the other sshock infantry
cmschex is right, but either way, there are now a Shock Infantry and a Banshee in the trash.
Voss should also be at 88 (he's listed at 90 in the End of Turn summary).
Yeahhh, I was in a hurry. Fixed now.
If we could get rid of the Soldier before my turn, I could switch to Riveting Crane and we could start ppounding on Voss. Or, Since he's immune to projectile, would we rather redirect the shock infantry damage to him.
Destroying Xu's Bell
Name: Argent Adept
HP: 18
Hand: Vernal Sonata, Cedistic Dissonant, Drake's Pipes, Inventive Preparation,
In Play: Alacritous Subdominant, Cedistic Dissonant
Trash: Arcane Cadence, Scherzo of Frost and Flame, Xu's Bell
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Syncopated Onslaught
Use a Power: Vocalize, activating Syncopated Onslaught boosting the damage of Fixer and Expat by 1 until the start of my next turn.
Draw a Card: Sarabande of Destruction
End of Hero Turn:
-----------------
HP: 18
Hand: Vernal Sonata, Drake's Pipes, Inventive Preparation, Sarabande of Destruction
In Play: Alacritous Subdominant, Cedistic Dissonant, Syncopated Onslaught
Trash: Arcane Cadence, Scherzo of Frost and Flame, Xu's Bell.
Additional Effects:
He's immune to projectile, and the Shock Infantry's immune to lightning; hence, redirecting to the Soldier is the only real course of action. Fixed again.
(I'm destroying Jim's Hat to avoid the River of Lava)
(Anyone mind dropping cards for Just Doin' My Job next round?)
Name: Chrono-Ranger
HP: 19
Hand: Temporal Grenade, Ranger's Mark
In Play: The Masadah, By Any Means (on Voss)
Trash: No Executions, Eyes on the Prize, Displaced Armory, Jim's Hat,
Additional Effects:
-----------------
Start of Hero Turn:
Play a Card: Ranger's Mark (pulling No Executions out of the trash, placing it on the Gene-Bound Soldier, negligible damage rider)
Use a Power: The Masadah (3 Irreducible Energy damage on Voss)
Draw a Card: Just Doin' My Job
End of Hero Turn:
-----------------
HP: 19
Hand: Just Doin' My Job, Temporal Grenade,
In Play: The Masadah, By Any Means (on Voss), No Executions (on G-B Soldier)
Trash: No Executions, Eyes on the Prize, Displaced Armory, Jim's Hat, Ranger's Mark
Additional Effects:
Keeping Pipe Wrench, taking 3 from River of Lava
Name: Mr Fixer
HP: 18
Hand: Dual Crowbars, Overdrive, Meditation, Charge, Alternating Tiger Claw
In Play: Driving Mantis, Pipe Wrench, Toolbox
Trash: Meditation
Additional Effects:
-----------------
Start of Hero Turn: Toolbox returns to my hand
Play a Card: Meditation to bring out Riveting Crane, destroying Driving Mantis
Use a Power: Strike Voss for 1 damage (84) All damage to Voss is irreducible til the start of Fixer's next turn
Draw a Card: Bloody Knuckles
End of Hero Turn:
-----------------
HP: 18
Hand: Dual Crowbars, Overdrive, Charge, Alternating Tiger Claw, Bloody Knuckles, Toolbox
In Play: Riveting Crane, Pipe Wrench
Trash: Meditation x2, Driving Mantis
Additional Effects:
Expatriette swears vengence upon Voss as she watches Pride, her favorite pistol, sinking into the river of lava.
Name: Expatriette
HP: 19
Hand: Incendiary Rounds, Liquid Nitrogen Rounds, Submachine Gun, Tactical Shotgun
In Play: Tactical Shotgun
Trash: Pride, Quick Draw
Additional Effects: +1 damage (yeah!)
-----------------
Start of Hero Turn:
Play a Card: Play Submachine Gun
Use a Power: Shotgun Grand Warlord Voss for 6 (4+1+1)
Draw a Card: Reload
End of Hero Turn:
-----------------
HP: 19
Hand: Incendiary Rounds, Liquid Nitrogen Rounds, Reload, Tactical Shotgun
In Play: Submachine Gun, Tactical Shotgun
Trash: Pride, Quick Draw
Additional Effects: +1 damage (yeah)
I can drop an ammo for you chrono.
Yeah, Bounties too. Fixed.