Episode 6: Grand Warlord Voss

Expatriette swears vengence upon Voss as she watches Pride, her favorite pistol, sinking into the river of lava.

Name: Expatriette

HP: 19

Hand: Incendiary Rounds, Liquid Nitrogen Rounds, Submachine Gun, Tactical Shotgun

In Play: Tactical Shotgun

Trash:  Pride, Quick Draw

Additional Effects: +1 damage (yeah!)

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Start of Hero Turn:

Play a Card:  Play Submachine Gun

Use a Power: Shotgun Grand Warlord Voss for 5 (4+1)

Draw a Card: Reload

End of Hero Turn:

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HP: 19

Hand:  Incendiary Rounds, Liquid Nitrogen Rounds, Reload, Tactical Shotgun

In Play: Submachine Gun, Tactical Shotgun

Trash:  Pride, Quick Draw

Additional Effects:  +1 damage (yeah)

I can drop an ammo for you chrono.

 

Expat , I think you actually hit for 6 (+1 for By Any Means and +1 from AA)

Insula Primalis

In Play: Velociraptor Pack - 5, River of Lava

Trash:

Additional Effects:

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Start of Environment Turn: Every player discards the top three cards of their deck to destroy River of Lava, I'm guessing.

Play a Card: Primordial Plant Life enters play. Each hero either destroys an ongoing card and takes 2 damage, or doesn't and takes 4.

End of Environment Turn: The Velociraptors injure the Shock Trooper. Primordial Plant Life goes bye-bye.

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In Play: Velociraptor Pack - 5

Trash: River of Lava, Primordial Plant Life

Additional Effects: 

Round 4

Grand Warlord Voss - Conquering Alien Warlord

Grand Warlord Voss - 78

Cards in Play: Gene-Bound Shock Infantry - 1

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee, Gene-Bound Soldier

Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions] (not until Fixer's next turn), +1 damage dealt to Voss.

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Start of the Villain Turn:

Play a Villain Card: First Lieutenant Vyktor enters play.

End of the Villain Turn: Shock Infantry hits the highest-HP hero for 4.

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Grand Warlord Voss - 78

Cards in Play: Gene-Bound Shock Infantry - 1

First Lieutenant Vyktor - 5

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee, Gene-Bound Soldier

Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions], +1 damage dealt to Voss, +1 damage dealt to heroes..

Destroy Cedistic Dissonant, Rhapsody of Vigor, Silver Shadow and Instrumental Conjuration are the three off the top of the deck.

 

Name: Argent Adept

 

HP: 16

Hand: Vernal Sonata, Drake's Pipes, Inventive Preparation, 

In Play: Alacritous Subdominant, Syncopated Onslaught

Trash:  Arcane Cadence, Scherzo of Frost and Flame, Xu's Bell,  Cedistic Dissonant, Rhapsody of Vigor, Silver Shadow, Instrumental Conjuration

Additional Effects: 

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Start of Hero Turn:

Play a Card:  Vernal Sonata, everyone regains 1 health and puts 1 card from GY onto deck.  Instrumental Conjuration onto my deck.

Use a Power: Vocalize, activating Syncopated Onslaught boosting the damage of Fixer and Expat by 1 until the start of my next turn. (Again)

Draw a Card: Instrumental Conjuration

End of Hero Turn:

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HP: 17

Hand: Drake's Pipes, Inventive Preparation, Sarabande of Destruction, Instrumental Conjuration

In Play: Alacritous Subdominant, Syncopated Onslaught

Trash: Arcane Cadence, Scherzo of Frost and Flame, Xu's Bell,  Cedistic Dissonant, Rhapsody of Vigor, Silver Shadow, Vernal Sonata

Additional Effects: Fixer and Expat do +1 damage until my turn!!

(Three cards rolled into the trash are Kill on Sight, Temporal Grenade, and Hunter and Hunted, but I'm going to put Ranger's Mark on top of my deck from Vernal Sonata.)

(I'll go ahead and take the double instance of damage--Primordial Plant Life and the Shock Trooper.  Ow.  Edit--Oh, wait.  I can't.)

(I only had one taker for Just Doin' My Job this round, so I'm going to hold off on it for the time being.)

Name: Chrono-Ranger

HP: 16

Hand:  Temporal Grenade, Just Doin' My Job

In Play: The Masadah, By Any Means (on Voss), No Executions (on G-B Shock Trooper)

Trash:  Eyes on the Prize, Displaced Armory, Jim's Hat, Hunter and Hunted, Kill on Sight, Temporal Grenade

Additional Effects:

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Start of Hero Turn:

Play a Card:  Temporal Grenade

Use a Power: The Masadah (3 Irreducible Energy damage on Voss)

Draw a Card: Ranger's Mark

End of Hero Turn:

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HP: 16

Hand:  Just Doin' My Job, Ranger's Mark,

In Play: The Masadah, By Any Means (on Voss), No Executions (on G-B Shock Trooper), Temporal Grenade

Trash: No Executions, Eyes on the Prize, Displaced Armory, Jim's Hat, Ranger's Mark

Additional Effects:

Sorry, I forgot about Just Doin My Job, I'm happy to discard for that.  Top 3 off my deck are Salvage Yard, Jack Handle and Overdrive, put Salvage Yard back on my deck.  Take 4 to keep out Riveting Crane

 

Name: Mr Fixer

 

HP: 18

Hand:  Dual Crowbars, Overdrive, Charge, Alternating Tiger Claw, Bloody Knuckles, Toolbox

In Play: Riveting Crane, Pipe Wrench

Trash: Meditation x2, Driving Mantis, Overdrive, Jack Handle

Additional Effects:

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Start of Hero Turn: 

Play a Card: Charge, dealing 2 damage to Voss (73) All damage to Voss is irreducible til the start of Fixer's next turn

Use a Power: Strike Voss for 4 damage (69) 

Draw a Card: Salvage Yard

End of Hero Turn:

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HP: 14

Hand:  Dual Crowbars, Overdrive, Alternating Tiger Claw, Bloody Knuckles, Toolbox, Salvage Yard

In Play: Riveting Crane, Pipe Wrench

Trash: Meditation x2, Driving Mantis, Overdrive, Jack Handle, Charge

Additional Effects:

I take four from the plants.  Hairtrigger reflexes, Reload and Shock Rounds hit the trash.  Hairtrigger Reflexes to the top of the deck.

Name: Expatriette

HP: 15

Hand: Incendiary Rounds, Liquid Nitrogen Rounds, Reload, Tactical Shotgun

In Play: Submachine Gun,Tactical Shotgun

Trash:  Hairtrigger Reflexes, Pride, Quick Draw, Reload, Shock Rounds

Additional Effects: +1 damage (yeah!!)

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Start of Hero Turn:

Play a Card:  Reload to put Shock Rounds on Tactical Shotgun

Use a Power: Shotgun Voss for 6[63] Shock Rounds hits Voss for 3[60] and all the other targets for 1.

Draw a Card: Hairtrigger Reflexes

End of Hero Turn:

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HP: 19

Hand:  Hairtrigger Reflexes, Incendiary Rounds, Liquid Nitrogen Rounds, Tactical Shotgun

In Play: Submachine Gun, Tactical Shotgun

Trash:  Pride, Quick Draw, Reload(2), Shock Rounds

Additional Effects:  +1 damage (yeah)

Time to bring the pain.

I will also Toss one for Just Doin My Job

Chrono-Ranger: You can't take the Shock-Trooper damage, you're not the highest health, Argent is. Healths should be 13, 16, 16, 16, by my reckoning, allthough I may be wrong. Also your No Executions was put on a Soldier that was dead at the time; should I assume it was on the Shock-Trooper instead?

Insula Primalis

In Play: Velociraptor Pack - 4

Trash: River of Lava, Primordial Plant Life

Additional Effects:

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Start of Environment Turn: 

Play a Card: VOLCANIC ERUPTION! :D

End of Environment Turn: The Velociraptors eat the Shock-Trooper.

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In Play: Velociraptor Pack - 4, Volcanic Eruption

Trash: River of Lava, Primordial Plant Life

Additional Effects: 

Round 5

Grand Warlord Voss - Super-Thorathian Warrior

Grand Warlord Voss - 60

Cards in Play: First Lieutenant Vyktor - 4

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee, Gene-Bound Soldier

Additional Effects: Damage dealt by heroes reduced by 1, damage dealt to Voss reduced by 2 x [# of minions], +1 damage dealt to Voss, +1 damage dealt to heroes.

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Start of the Villain Turn: Voss flips.

Play a Villain Card: Gene-Bound Firesworn enters play.

End of the Villain Turn: Voss hits somebody who isn't the Argent Adept for 4 and the Argent Adept for 3.

TCF Stalwart enters play.

Firesworn deals 3 damage to the hero with the highest HP.

The Stalwart summons a Gene-Bound Soldier.

Soldier deals 3 damage to the hero with the highest HP.

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Grand Warlord Voss - 60

Cards in Play: First Lieutenant Vyktor - 4

Gene-Bound Firesworn - 3

TCF Stalwart - 18

Gene-Bound Soldier - 3

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee

Additional Effects: Damage dealt to Voss reduced by [# of minions], +1 damage dealt to Voss, +1 damage dealt to heroes..

I'll take the 4, the others can take three.

I assume Ranger is taking out the volcano, that's his best damage option as well, if Fixer plays the yard on Adepts turn we can clear all Voss's guys out with fixer and shock rounds and do 8? damage to the stalwart to boot.  Anyone see a better plan?

Also, don't forget that everything that just appeared has one less HP, thanks to Hairtrigger Reflexes...

Sadly not yet, I drew Hairtrigger, it may make it out this round.

Wow, I was off…Yeesh!  Editing to reflect

Yes, go ahead and put the No Executions on the velociraptor-lunch Shock Trooper.

And, yes–I'll take out the Eruption with the Temporal Grenade.  Salvage Yard would be great for me at this point, as it'd give me back two grenades and Jim's Hat.  I'm likely still going to hold off on Just Doin' My Job, in favor of Ranger's Mark this go-round…

Also, don't forget that everything that just appeared has one less HP, thanks to Hairtrigger Reflexes… [Edit–Dangnabbit!  I need to get my eyes checked or something…]

Argent Adept

HP: 14

Hand: Drake's Pipes, Inventive Preparation, Sarabande of Destruction, Instrumental Conjuration

In Play: Alacritous Subdominant, Syncopated Onslaught

Trash:  Arcane Cadence, Scherzo of Frost and Flame, Xu's Bell,  Cedistic Dissonant, Rhapsody of Vigor, Silver Shadow, Instrumental Conjuration

Additional Effects: 

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Start of Hero Turn:

Play a Card:  Instrumental Conjuration, Xu's Bell into play

Use a Power: Xu's Bell, activating Syncopated Onslaught boosting damage again (Fixer and Expat) and Alacritous Subdominant to deal 1 damage to something (whatever you think is best)

Draw a Card: Inspiring Supertonic

End of Hero Turn:

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HP: 14

Hand: Drake's Pipes, Inventive Preparation, Sarabande of Destruction, Inspiring Supertonic

In Play: Alacritous Subdominant, Syncopated Onslaught, Xu's Bell

Trash: Arcane Cadence, Scherzo of Frost and Flame, Cedistic Dissonant, Rhapsody of Vigor, Silver Shadow, Vernal Sonata, Instrumental Conjuration

Additional Effects: Fixer and Expat do +1 damage until my turn!!

I'd recommend damge to Voss, since it's irreducible and it'd be 2 thanks to By Any Means

Name: Chrono-Ranger

HP: 13

Hand:  Ranger's Mark, Just Doin' My Job

In Play: The Masadah, By Any Means (on Voss), Temporal Grenade

Trash:  Eyes on the Prize, Displaced Armory, Jim's Hat, Hunter and Hunted, Kill on Sight, Temporal Grenade, No Executions

Additional Effects:

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Start of Hero Turn:

Play a Card:  Ranger's Mark (Pulling Kill on Sight and putting it on the Stalwart; dealing 2 Projectile to Voss)

Use a Power: Temporal Grenade (2 Projectile to Voss, 1 to Stalwart, 1 to G-B Soldier; Destroying the Volcanic Eruption)

Draw a Card: Eyes on the Prize

End of Hero Turn:

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HP: 13

Hand:  Just Doin' My Job, Eyes on the Prize

In Play: The Masadah, By Any Means (on Voss), Kill on Sight (on Stalwart), 

Trash: No Executions, Eyes on the Prize, Displaced Armory, Jim's Hat, Ranger's Mark, Temporal Grenade, Hunter and Hunted

Additional Effects:

I think Temporal Grendae would damage another target, since our damage isn't reduced on Voss' flipped side.  I'd assume you'd want to hit Stalwart  and the one of the Gene Bound dudes so shock rounds could finish him off

Name: Mr Fixer

 

HP: 14

Hand:  Dual Crowbars, Overdrive, Alternating Tiger Claw, Bloody Knuckles, Toolbox, Salvage Yard

In Play: Riveting Crane, Pipe Wrench

Trash: Meditation x2, Driving Mantis, Overdrive, Jack Handle, Charge

Additional Effects:

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Start of Hero Turn: 

Play a Card: Salvage Yard, bringing all equipment from trash into hand. Plays Overdrive, using it to strike Vyktor for 4, killing him

Use a Power: Strike Voss for 2 damage (52) All damage to Voss is irreducible until Fixer's next turn

Draw a Card: Grease Gun

End of Hero Turn:

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HP: 14

Hand:  Dual Crowbars, Overdrive, Alternating Tiger Claw, Bloody Knuckles, Toolbox, Jack Handle, Grease Gun

In Play: Riveting Crane, Pipe Wrench

Trash: Meditation x2, Driving Mantis, Overdrive, Salvage Yard, Charge

Additional Effects:

Edited to show this!  Thanks!  I had totally forgotten that the DR was no longer around!

Name: Expatriette

HP: 12

Hand: Hairtrigger Reflexes,Incendiary Rounds, Liquid Nitrogen Rounds, Pride, Tactical Shotgun, Shock Rounds

In Play: Submachine Gun,Tactical Shotgun

Trash:  Quick Draw, Reload(2)

Additional Effects: 

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Start of Hero Turn:

Play a Card:  Shock Rounds

Use a Power: Shotgun Voss for 6[46] Shock rounds hits Voss for 3[43] all other targets for 2.

Draw a Card: Shock Rounds

End of Hero Turn:

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HP: 12

Hand:  Hairtigger Reflexes, Incendiary Rounds, Liquid Nitrogen Rounds, Pride, Shock Rounds, Tactical Shotgun

In Play: Submachine Gun, Tactical Shotgun

Trash:  Quick Draw, Reload(2), Shock Rounds

Additional Effects:  

Sorry about that, completely missed the Salvage yard.