Episode 6: Grand Warlord Voss

Skippy, you would have Pride and Shock Rounds back due to Salvage Yard, if you wanted to play shock rounds again, it would do 2 to everyone in addittion to your primary target

That might be a better move, especially with the Stalwart in play.  That's going to hurt if we don't get rid of it soon...

So the Soldier should be at 1 and Stalwart is at 15 after Expat's turn.

[Argent Adept should be on 10HP, I think.]

Insula Primalis

In Play: Velociraptor Pack - 2

Trash: River of Lava, Primordial Plant Life, Volcanic Eruption

Additional Effects:

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Start of Environment Turn: VOLCANIC ERUPTIO

Play a Card: Velociraptor Pack enters play.

End of Environment Turn: The Velociraptors kill the Firesworn, then the other Velociraptors take out Vyktor.

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In Play: Velociraptor Pack - 2

Velociraptor Pack - 5

Trash: River of Lava, Primordial Plant Life, Volcanic Eruption

Additional Effects: 

Chrono got rid of the Eruption with his Temporal Grenade

Round 6

Grand Warlord Voss - Super-Thorathian Warrior

Grand Warlord Voss - 43

Cards in Play: TCF Stalwart - 15

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn x2, Gene-Bound Banshee, Gene-Bound Soldier, First Lieutenant Vyktor

Additional Effects: Damage dealt to Voss reduced by [# of minions], +1 damage dealt to Voss.

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Start of the Villain Turn: The TCF Stalwart hits all hero targets for 3 (Fixer can redirect his).

Play a Villain Card: Forced Deployment enters play.

End of the Villain Turn: Voss hits Mr Fixer for 3 (reduced to 2) [12] and Argent for 2 [8].

Gene-Bound Guard enters play.

The Stalwart summons a Gene-Bound Firesworn.

Firesworn deals 2 damage to Mr Fixer (reduced to 1) [11].

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Grand Warlord Voss - 43

Cards in Play: TCF Stalwart - 15

Forced Deployment

Gene-Bound Guard - 3

Gene-Bound Firesworn - 3

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Soldier, Gene-Bound Banshee, Gene-bound Firesworn, First Lieutenant Vyktor

Additional Effects: Damage dealt to Voss reduced by [# of minions], +1 damage dealt to Voss, -1 damage dealt to villain targets.

No volcano.

Shouldnt the Firesworn by dead?  And clarifying from my last post, with no volcanic eruption, the end of Voss's turn should have Voss at 42, Stalwart at 15, Guard and Soldier at 3 and Forced Deployment, if I'm reading that right

Yeah...definite editing needed on that post.  I destroyed the Volcanic Eruption on my turn with a Temporal Grenade.  The Firesworn would have been killed by the Velociraptors, instead of Adept taking the hit.

Adept, are you able to take out the Forced Deployment?  If not, I can toss another Temporal Grenade on my turn, but that only gives us ExPat and Fixer to take out all those minions...

Argent has a Sarbande in hand which could nuke the Deployment.  Alternately, if we want to concentrate on continuing to hit Voss I can Grease Gun since we shouldn't be of danger of being overrun this turn.

*facepalm* Why on Earth did I not notice that? My brain has been stolen by La Capitan or something... Editing now.

Grease Gun sounds like a good plan for this turn at least.  If you're going to go ahead with that, the +damage boost from Adept will come in handy for me, as I was planning on throwing down Eyes on the Prize this turn (in addition to Jim's Hat).  Lots of single-instance damage…

Argent Adept

HP: 8

Hand: Drake's Pipes, Inventive Preparation, Sarabande of Destruction, Inspiring Supertonic

In Play: Alacritous Subdominant, Syncopated Onslaught, Xu's Bell

Trash:  Arcane Cadence, Scherzo of Frost and Flame, Xu's Bell,  Cedistic Dissonant, Rhapsody of Vigor, Silver Shadow, Vernal Sonata, Instrumental Conjuration

Additional Effects: 

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Start of Hero Turn:

Play a Card:  Inspiring Supertonic

Use a Power: Xu's Bell, activating Syncopated Onslaught boosting damage again (Which ever two want it) and Inspiring Supertonic regaining 2 HP.

Draw a Card: Instrumental Conjuration

End of Hero Turn:

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HP: 10

Hand: Drake's Pipes, Inventive Preparation, Sarabande of Destruction, Instrumental Conjuration

In Play: Alacritous Subdominant, Syncopated Onslaught, Xu's Bell, Inspiring Supertonic

Trash: Arcane Cadence, Scherzo of Frost and Flame, Cedistic Dissonant, Rhapsody of Vigor, Silver Shadow, Vernal Sonata, Instrumental Conjuration

Additional Effects: Two people do +1 damage until my turn!!

(I'm laying claim to one of the +1 bonuses, given the discussion earlier regarding Fixer using Grease Gun this turn.)

Name: Chrono-Ranger

HP: 10

Hand:  Ranger's Mark, Just Doin' My Job, Jim's Hat, Temporal Grenade (x2)

In Play: The Masadah, By Any Means (on Voss), Kill on Sight (on Stalwart),

Trash:  Eyes on the Prize, Displaced Armory, Hunter and Hunted, No Executions

Additional Effects:

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Start of Hero Turn:

Play a Card:  Jim's Hat (I love the image of Jim brushing off a few flecks of lava and ash before putting his hat back on);

Jim's Hat allows a second play:  Eyes on the Prize (3 projectile damage to Voss [40], draw Danny-Boy, playing Just Doin' My Job--based on discussions earlier, I'm anticipating that Expatriette and Fixer will each be discarding 1 for this, plus discarding Danny-Boy to draw 3 Cards total--Voss takes another set of 3 projectile damage [37].  Just Doin' My Job nets me Sudden Contract, Ranger's Mark, and The Whole Gang.

Use a Power: The Masadah (4 Energy Damage to Voss [33])

Draw a Card: Bounty Board

End of Hero Turn:

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HP: 10

Hand:  Temporal Grenade (x2), The Whole Gang, Sudden Contract, Ranger's Mark, Bounty Board

In Play: The Masadah, By Any Means (on Voss), Kill on Sight (on Stalwart), Jim's Hat

Trash: No Executions, Eyes on the Prize (x2), Displaced Armory, Ranger's Mark, Hunter and Hunted, Danny-Boy, Just Doin' My Job

Additional Effects:

Name: Mr Fixer

 

HP: 11

Hand:  Dual Crowbars, Overdrive, Alternating Tiger Claw, Bloody Knuckles, Toolbox, Jack Handle, Grease Gun

In Play: Riveting Crane, Pipe Wrench

Trash: Meditation x2, Driving Mantis, Overdrive, Salvage Yard, Charge

Additional Effects:

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Start of Hero Turn: 

Play a Card: Grease Gun

Use a Power: n/a

Draw a Card: n/a

End of Hero Turn:

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HP: 11

Hand:  Dual Crowbars, Overdrive, Alternating Tiger Claw, Bloody Knuckles, Jack Handle

In Play: Riveting Crane, Pipe Wrench, Grease Gun

Trash: Meditation x2, Driving Mantis, Overdrive, Salvage Yard, Charge, Toolbox

Additional Effects:

I get teh 2nd +1 and I discard Liquid Nitrogen for Jim.

Name: Expatriette

HP: 12

Hand: Hairtrigger Reflexes,Incendiary Rounds, Liquid Nitrogen Rounds, Pride, Tactical Shotgun, Shock Rounds

In Play: Submachine Gun,Tactical Shotgun

Trash:  Quick Draw, Reload(2), Shock Rounds

Additional Effects: 

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Start of Hero Turn:

Play a Card:  Hairtrigger Reflexes

Use a Power: Shotgun Gene Bound Guard to the trash.

Draw a Card: Assault Rifle

End of Hero Turn:

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HP: 12

Hand:  Assault Rifle, Incendiary Rounds, Pride, Shock Rounds, Tactical Shotgun

In Play: Hairtrigger Reflexes, Submachine Gun, Tactical Shotgun

Trash:  Liquid Nitrogen Rounds, Quick Draw, Reload(2), Shock Rounds

Additional Effects: Hairtrigger Reflexes and +1 damage, it's like Christmas.

Now next round we have to kill that ship.  

Fixer and I can focus damage on the ship, if need be, if you can take out the minions with a Shock Rounds/Hairtrigger Reflexes combo.

Only issue is that Voss will flip to DR side and the Guard will come back, so the hairtirgger will do no damage when the deployment happens.  we'd probably be better off shotgunning Voss or the ship

[Expat should have 9HP]

Insula Primalis

In Play: Velociraptor Pack - 2

Velociraptor Pack - 5

Trash: River of Lava, Primordial Plant Life, Volcanic Eruption

Additional Effects:

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Start of Environment Turn: 

Play a Card: Primordial Plant Life enters play.

End of Environment Turn: The Velociraptors flail impotently.

Each hero must either take 4 damage, or destroy an ongoing and take 2 (which I believe still happens, since PPL is not a target?), then the Plant life destroys itself.

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In Play: Velociraptor Pack - 2

Velociraptor Pack - 5

Trash: River of Lava, Primordial Plant Life x2, Volcanic Eruption

Additional Effects: 

Round 6

Grand Warlord Voss - Super-Thorathian Warrior

Grand Warlord Voss - 33

Cards in Play: TCF Stalwart - 15

Forced Deployment

Gene-Bound Firesworn - 3

Trash: Gene-Bound Psi-Weaver, Gene-Bound Shock Infantry, Gene-Bound Firesworn, Gene-Bound Banshee, Gene-Bound Soldier, First Lieutenant Vyktor, Gene-Bound Guard

Additional Effects: Damage dealt to Voss reduced by [# of minions], +1 damage dealt to Voss.

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Start of the Villain Turn: Forced Deployment - everyone is back, although since I assume you'll bring the Gene-Bound Guard back last Expat takes a chunk out of each of them first.

Play a Villain Card: Gene-Bound Guard enters play.

End of the Villain Turn: Forced Deployment enters play.

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Grand Warlord Voss - 43

Cards in Play: TCF Stalwart - 15

Gene-Bound Firesworn - 3

Gene-Bound Firesworn - 1

Gene-Bound Psi-Weaver - 1

Gene-Bound Banshee - 1

Gene-Bound Soldier - 3

Gene-Bound Shock Infantry - 1

Gene-Bound Guard - 2

Gene-Bound Guard - 3

Forced Deployment

Trash: First Lieutenant Vyktor, Forced Deployment

Additional Effects: Damage dealt to Voss reduced by [# of minions], +1 damage dealt to Voss, -2 damage dealt to villain targets.