(I'm laying claim to the card play, so I can get out another bounty on my turn. For ease's sake, that AA's card play lets me throw down Temporal Grenade.)
(The Soldier is at 3 HP, because he's immune to projectile--your Hairtrigger Reflexes didn't do any damage to him. That said, you can leave him alive--the Velociraptors will take care of him!)
(I'm going to go ahead and destroy Kill on Sight, so that I only take 2 damage from the Primordial Plant Life)
(Fixer, that +1 damage is all yours!)
Name: Chrono-Ranger
HP: 8
Hand: Temporal Grenade, The Whole Gang, Sudden Contract, Ranger's Mark, Bounty Board
In Play: The Masadah, By Any Means (on Voss), Temporal Grenade
Trash: Eyes on the Prize (x2), Displaced Armory, Hunter and Hunted, No Executions, Kill on Sight, Ranger's Mark, Danny-Boy, Just Doin' My Job
Additional Effects:
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Start of Hero Turn:
Play a Card: The Whole Gang (on minion of Fixer's Choice, as he's the one that needs to smack it down)
Jim's Hat allows a second play: Sudden Contract (Searching Deck for The Ultimate Bounty, which goes on Voss. Damage rider deals negligible damage.)
Use a Power: Temporal Grenade (Deals no damage, but destroys the second Forced Deployment--nothing emerges from the villain trash!)
Draw a Card: Eye on the Prize
End of Hero Turn:
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HP: 8
Hand: Temporal Grenade, Eye on the Prize, Ranger's Mark, Bounty Board
In Play: The Masadah, By Any Means (on Voss), The Ultimate Target (on Voss), Jim's Hat, The Whole Gang (on minion of Fixer's Choice)
Trash: No Executions, Eyes on the Prize (x2), Displaced Armory, Ranger's Mark, Hunter and Hunted, Danny-Boy, Just Doin' My Job, Temporal Grenade, Sudden Contract, Kill On Sight
Additional Effects: