(Ouch. This is going to suck.)
(Taking out his Firesworn means he's only down to a total of 1 DR for this turn. I can't recall Fixer's incap capabilities, but if it's a Power use, I think Masadah deals the most damage right now, and I'll get to zap him again when he tries to deal damage on the Villain turn.)
Name: Chrono-Ranger
HP: 1
Hand: Temporal Grenade, Bounty Board (x2)
In Play: The Masadah, By Any Means (on Voss),The Ultimate Target (Voss), Dead or Alive (Voss), Jim's Hat
Trash: Eyes on the Prize (x2), Displaced Armory, Hunter and Hunted, No Executions, Kill on Sight, Ranger's Mark, Danny-Boy, Just Doin' My Job, The Whole Gang, No Executions, Temporal Grenade, Sudden Contract
Additional Effects:
-----------------
Start of Hero Turn: Regain 1 hp...
Play a Card: Bounty Board (Pulling No Executions, Kill on Sight, and The Whole Gange from the trash, deals net 1 projectile damage to Firewsworn, killing it)
Jim's Hat allows a second play: Second Bounty Board (Pulls no Bounties, but deals 3 projectile damage to Voss [24]
Use a Power: The Masadah (6 Irreducible Energy damage to Voss [18])
Draw a Card: Sudden Contract
End of Hero Turn:
-----------------
HP: 2
Hand: Temporal Grenade, No Executions, Kill on Sight, The Whole Gang, Sudden Contract
In Play: The Masadah, By Any Means (on Voss), The Ultimate Target (on Voss), Jim's Hat, Dead or Alive (on Voss),
Trash: No Executions, Eyes on the Prize (x3), Displaced Armory, Ranger's Mark, Hunter and Hunted, Danny-Boy, Just Doin' My Job, Temporal Grenade, Sudden Contract, Kill On Sight, Ranger's Mark, Bounty Board (x2)
Additional Effects: