Hello everyone!
This is my first post on the Forums, but I've been playing SotM since the first edition of the base game came out. I really love the game and everything related to it.
I've read on the forum that some of you share with me a bit of an issue with Expatriette: I really like her theme-wise, and she isn't weak at all, but the fact that she has so few search/draw options in her deck makes her base power almost unusable, and also makes for a lack of in-game decisions. Therefore I also think she deserves a complexity rating of 1.
In many games in which I played Expatriette, if nobody made her draw cards, I felt I just had to "go with the flow", drawing one card and playing it, drawing one card and playing it, drawing one card and playing it, until (maybe) a much needed RPG or a satisfactory Unload showed up.
Her "draw" cards, Reload, Quick Draw and Arsenal Access are too limited in use, sometimes even useless.
I like Expatriette's base power and its possible uses very much, and I don't think that a solution to Expatriette's drawing problems could be a promo hero card with a drawing power, since then I think she wouldn't be able to use the extra cards, except maybe with an early-game Speed Loading.
What I want to share with you is a variant version of the three "draw" cards, with which I think the Double-X, the Expatriette Experience, would be at the same time more meaningful, less stressful, and thematically enhanced.
Modified Cards
1. Arsenal Access
Original Text:
Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand. Shuffle the rest of the revealed cards into your deck.
Modified Text:
Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put each one of them either into play or into your hand. Shuffle the rest of the revealed cards into your deck.
Comment: I think this one is self explanatory. The first time I read this card, my brain refused to read what it actually said and I played it like in the modified version. I think this is what the card should do. Expatriette opens her Arsenal and takes a couple guns and a bunch of ammo with her. Why just a shotgun!?
2. Reload
Original Text:
Take an Ammo card from your trash and put it into play or into your hand.
Modified Text:
Take an Ammo card from your trash and put it into play or into your hand. You may draw a card.
Comment: This card tends to be a little situational, and furthermore slows Expatriette's search for new cards in her deck. I think it should give her a much needed draw. Thematically, she takes cover, reloads and makes a double check of her equipment. Still got some ammo for my assault rifle, time to take it out!
3. Quick Draw
Original Text:
Search your trash or your deck for either "Pride" or "Prejudice" and put it into play. If you searched your deck, shuffle your deck.
Modified Text:
Search your trash or your deck for either "Pride" or "Prejudice" and put it into play. If you searched your deck, shuffle your deck. You may use the power of either "Pride" or "Prejudice" now.
Comment: This card is the most situational of the three, and can realistically be useless in mid-late game. Since Expatriette doesn't have any discard mechanic, she just has a dead card in her hand. I find it rather normal to have a "quick shot"(or double shot!) follow a "quick draw". This variant of the card actually has a use after the two guns are out, and can be powerful, too. I think it fits Expatriette's "deadly gunslinger" theme nicely and it would be a card I'm excited to use nearly as much as Unload.
Edit: I realize this last card could really be too powerful. I tried a simulated game of unmodified and modified Expatriette with the same deck configuration and modified Expatriette ended up dealing 30% more damage, and half of that was thanks to Quick Draw. I therefore suggest a second type of variant.
Modified Text (2):
Search your trash or your deck for either "Pride" or "Prejudice" and put it into play. Search your deck for an Ammo card and attach it to either "Pride" or "Prejudice". Shuffle your deck.
Comment: Less powerful than Variant 1, but theme-wise appropriate, I think. Expatriette draws her signature pistol, already loaded with powerful modified bullets! This card also gives a use to Quick Draw once both pistols are out, and allows to search for a specific type of Ammo.
To conclude, I realize these changes would make Expatriette stronger (maybe much stronger) and that an hp reduction of 2 - 4 points would be necessary if such changes were made. But, if it were to happen, I think these modifications would give a bit more flexibility to Expatriette and allow her to use her base power and her ammo cards a bit more.
Thank you for reading, what do you think about all this? Do you have any house rules or suggestions for Expatriette? Please let me know in the comments!