Wrote this up, does anyone see anything I should add? Just want the order of events with special timing situations, like Cloaking Device and Push The Limits. Anything I forgot?
Tactics turn: Extended analysis.
Power-Up:
1. If your Character is incapacitated restore them to full health, roll a new movement and flip your character token to the non-incapacitated side.
a. If Ambuscade is not on the the map due to Cloaking Device replace him and return Cloaking device to your hand.
2. You may select a power card to put into play, if you are at your power limit return a power card in play to your hand.
a. If the card puts a token into play put it into play now according to card instructions, Companions enter play in an unoccupied hex adjacent to the character who put them into play.
b. Baron Blade gains a bonus token if he replaces a power card.
3. Return any Dodge or Aim tokens to the pool.
Surge:
1. Check powers for any Surge: effects and complete them.
Go Time:
1. Select abilities to use, using each ability only once, unless that ability is unlimited, not using more actions than are listed on your character card plus any bonus actions power cards or scenario effects grant you.
To Be Continued:
1. Re-roll movement dice and determine move for your next turn.
2. If you are Ambuscade and have Cloaking Device in play, remove him from the Board.
3. Activate any Hazard spaces you are occupying.
a. If affected by the Operatives poison Adder's Bite, lose one health.
4. If you are Tachyon and used Pushing The Limits this turn begin your extra turn.
5. Flip your turn marker face down, the next player begins their turn.