Extra play, extra draw, extra power

When a card says I may have an extra play, draw or power, must I use them in the respective Play, Draw, Power phases? Or can I choose, say play my extra card during the Draw phase? Or any other combinations?

For example, Tachyon, Fleet of Foot - Each player draws a card. You may play an additional card this turn.

If I play Fleet of Foot during my Play phase, can I then proceed to use my Power, Draw my regular card, then activate Fleet of Foot again to play an additional card because technically speaking, it is still my turn?

It doesn’t change when the actions can happen, just allows an extra whatever to happen.

In your example Tachyon has used a power and thus left the ‘play phase’ and can’t go back to play another card.

Contrast Fleet of Foot with “Pushing the Limits - You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, either Tachyon deals herself 2 sonic damage or this card is destroyed.”

Pushing the Limit specific the phases in which the additional actions can be taken. Fleet of Foot simply mentions “this turn”. Does that imply at any time within my turn?

It has to specify when the draw happens, as it occurs at a future point, then for simplicity it also confirms when the extra play happens.
You may only play a card out of sequence when another card specificaly lets you (I think one of the incapacitated abilities allows someone to play a card outside of their turn).

I’m bringing this up again because I’m still not very clear about some wordings.

[quote=““Summon Staff””]
Search your deck for “The Staff of Ra” and put it into your hand. Shuffle you deck.
You may draw a card. You may play a card.
[/quote]

This means that you may draw a card right away as you resolve that sentence (i.e. draw a card during the play phase). Then play a card right away as you resolve the next sentence.

So why didn’t Fleet of Foot simply say “You may play a card.”?

[quote=““Utility Belt””]
You may use 1 additional power each turn.
[/quote]

Really, each turn? This means I can use my power during each heroes’ turns, the environment turn, villain turn?

Contrast this with Legacy Ring.

[quote=““The Legacy Ring””]
You may use an additional power during your power phase.
[/quote]

Legacy is pretty clear about exactly when you can use the additional power. So, Utility Belt pwn Legacy Ring?

Is there some intended cool combo effects here? Or simply inconsistent wording?

All of the ones you have brought up are just inconsistent wording.
Why?
Because. shrug

I would like to think that the enhanced edition will ‘sort out’ these inconsistencies but if they don’t I’m perfectly happy with the cards as is.

I know what you mean. I, too, think they’re inconsistencies.

However, I will be very unhappy if they did not ‘sort out’ in the enhanced edition.

Please don’t be too unhappy if they are not all sorted out. It is a very small company doing a LOT of things in a small amount of time.

The instructions on the card are completed immediately, unless specified in another phase, upon being played. So if it’s your play phase you draw, play, use and extra power during your play phase. If it’s during another player’s play phase you perform those actions during their play phase. Your examples of wording inconsistencies is actually intentionall as they specify the ability to take an extra power, draw, play during a phase other than your current play phase. As for Fleet of Foot, the instructions cover future turns, you already can play a card, this allows you to play an additional card when activated. This is explained in the rule book under the subject order of card play. Also, if a card or other ability gives you an extra power use, you still can only use each power once per turn.

Nakos

One thing I was wondering is what happens if someone lets you, for example Flame Spike or Overdrive out of turn? Do you get to use the attached powers out of turn as well?

I understand that.

I love this game, that’s why I want it to be as perfect as possible. That’s why I’m pointing out inconsistencies that I spot.

If a player’s card/abilities allows another player to play a card and they play a card that allows them to play a power immediately, they get to use that power then. But remember that each power can only be used once per turn/round. So if your Hero currently only has one power and they use it out of their turn before their turn then when it comes their turn then they can’t use that power during that turn.

Nakos

I’m nearly certain a single power is limited to a turn, not a round. So, if you use a power out of turn, you can still use it on your turn.

That’s my understanding as well. You can use a power on your turn, then if something that happens on someone else’s turn allows you to use a power, you can use that same power again. The rules clarification PDF states this, so I must have gotten that from an official ruling at some point.

Neither of the two cards mentioned allow you to use a power immediately, they both specify “this turn”. As it’s someone else’s turn and you can’t use a power “this turn” you get to use no powers; you do not get a full turn if an incapacitated hero picks you as their target, just what the incapacitated power allows you to do.

If there was a card that (theoretically) had a line saying “Use a power.” then playing that during an incapacitated hero’s turn would allow you to use a power.

Incapacitated hero’s inspire others to do better, not to be twice as fast as before!

We had this come up in game. One of the Infernal Relics expansion heroes allowed Mr. Fixer to play a card and Mr. Fixer than played Overdrive:

You may use Mr. Fixer’s “Strike” power twice this turn.

We decided at the time that Mr. Fixer really did get to use his power twice on that other hero’s turn. I’ve not seen a ruling on this either way from any of the designers.

We played Overdrive the same, but it’s also very specific. It says “twice” not “an additional time”.

I must admit, I played it the same way. I also played it that ‘an additional power’ on a turn in which you get none meant that you got one, but I wanted to see what others think. Just as an aside, I assumed that if I got to use two powers out of turn (through whatever means) I would not be able to reuse a power within a turn, but I did assume I could do so within a round.

We’ve encountered it too. We played it the same like you guys.