First time poster here, apologies if I’m in the wrong place here 
So I just played a 3 hero solo game, and I came across a combo which seems a bit overpowered. I thought I’d bring it up to see if I’d messed up a rule, or if everyone already knows, or whatever.
I was playing Fanatic, Tachyon and The Visionary, and the Tombs of Anubis, against the Ennead. It had been so simple at first… I was lucky enough to almost defeat the 3 starting Villains with no more coming out… But before I could finish the job, another got pulled. And another. In a couple of turns, Tachyon and Visionary both got toasted, with Fanatic low on health. I almost gave up, but…
Fanatic has the Aegis, 2 copies. As long as you’re wearing one, you can’t die; you lose the Aegis and get a health boost instead. She also has a card (I forget the name) which does obscene damage when she’s low on health… The worse she hurts, the more it hits for. And when Tachyon is down, each turn she can either let someone pull a trashed card back into their hand, or let them draw an extra card.
This gives crazy synergy. When the Aegis drops, you play the other if you have it, and have Tachyon pull the discarded copy back in your hand. Otherwise, draw cards until you can play the damage card for 20-29 damage, then have Tachyon pull that into your hand until the next opportunity arises, playing other cards here and there where useful (especially ones that let you draw more). Presto, you’re almost invincible and dropping huge damage every few turns. Most of the remaining villains got one-shotted. Visionary kept the worst of the environment cards at bay, thankfully.
It has flaws, especially against Ennead. The constant card discarding means that, if you time things wrong, your discard pile can dissappear and take your nuke or armour with it. End Of Days usually helped when it came up due to Set… The only equipment needed is the Aegis, and that isn’t affected by EOD. The main pain was when cards came up that discarded equipment and would affect the Aegis, which is why I kept the copy in-hand as often as possible once I found it. Obviously there was still luck involved… Enough damage in a turn would be enough to get rid of Aegis and go on to finish Fanatic… But mostly it was just a matter of time once I got in this situation.
With this in mind, it actually seems viable to go for a self-destructive Tachyon with other characters there to stop Fanatic from pulling too much damage once she drops to the health levels she wants, or to help her draw more cards to power the big attack. Tachyon can do big hits herself of course, but only after cycling through most of her deck. A downed Tachyon, and enough support or luck, can let Fanatic do the same thing every turn until she needs to put on Aegis or draw more cards.
So… I’m missing something. I have to be, right? Because it seems a bit crazy that a two-character combo (based around one of them being defeated) could lead to pseudo-permanent almost-invulnerability and huge, repeating damage outputs with minor equipment needed.
