Hey, folks.
The conversation around how to handle having both Legacies playing the same game has popped up a few times, recently. I’m going to try to make some time to test out how different concepts work for this. I’m interested in sharing to see if others can do the same and help come up with:[list][]how the concepts work, []which might be overpowered, []which might be underpowered, []which is most fun to play,[]if there’s anything that we’re missing in these descriptions (for example, rules implications to any of these that we haven’t thought of), and []which you just generally prefer to use (recognizing that we all have different styles and will likely have different preferences ).[/list]
Here are the three concepts I’m going with:
Concept 1 - Basic
[list][]Limited cards are limited for each Legacy (i.e., each can have Inspiring Presence out at the same time, but one Legacy can have two Inspiring Presences out at the same time)
[]In all cases, cards only refer to the playing Legacy [/list]
Concept 2 - Thematic
[list] []There can only be one Legacy Ring in play
[]With the exception of the Legacy Ring, Limited cards are limited for each Legacy (i.e., each can have Inspiring Presence out at the same time, but one Legacy can have two Inspiring Presences out at the same time)
[*]The following affect both Legacies:
[list] []Danger Sense
[]Fortitude
[]Next Evolution
[]Superhuman Durability
[]Surge of Strength [/list]
[]For Heroic Interception, the playing Legacy takes the 3 damage and only the playing Legacy is not protected by the second clause
[*]All other cards only impact/refer to the playing Legacy [/list]
Concept 3 - Full Concept
[list] []Limited cards are limited for both Legacies (i.e., only one of each Limited card can be in play at a time, so only one Legacy can have Inspiring Presence)
[]The following affect both Legacies:
[list] []Danger Sense
[]Fortitude
[]Next Evolution
[]Superhuman Durability
[]Surge of Strength [/list]
[]For Heroic Interception, both Legacies take the 3 damage and neither Legacy is protected by the second clause
[]Lead From the Front allows a choice of either Legacy when a hero target would be dealt damage by a villain card (so damage could actually be redirected from one Legacy to another)
[]Take Down deals damage to both Legacies
[*]Damage from the following comes from the playing Legacy (should be both, but there are too many rules repercussions to have multiple sources of damage):
[list] []Back-Fist Strike
[]Flying Smash
[]Motivational Charge
[]“THOKK!” [/list] [/list]
(If you don’t have an extra legacy deck, I recommend buying an extra deck from the >G store or taking an old set of playing cards and marking them up.)
Looking forward to the conversation! 8)
Russ