Fjur’s Environment Archive!

Behold — Orbo, the living planet!


Orbo
Location: Orbiting the Enclave of the Endlings
Species: Satellan
Diameter: Approximately that of Earth’s Moon
Crust: Crimson
Eyes: Orange
Tentacles: Numerous, never counted

“Orbo hungers . . . He cannot be trusted. I preserve him as I do all Endlings, but a time will come in which he will surely betray us.”
— Jansa Vi Dero, the Terminarch

Orbo is a living planet, the Last Satellan, and a consummate jerk.

Orbo is the last of his race, and because of this, he was taken by Jansa Vi Dero, the Last Varusiod, and preserved in the extraterrestrial Enclave of the Endlings. All the members of Orbo’s ill-fated species were titanically large organisms — creatures the size of planets. However, their immense size necessitated that they consume vast amounts of sustenance. Orbo is no exception, and will take any opportunity to feed, including devouring any hapless intelligents that he finds on his surface.


Orbo
The Last Satellan :d10:
Living Planet :d12:
Orbo Hungers :d10:

Green
Minor Twists

  • Bludgeoning Tentacle: Orbo slams one of his tentacles at a potential meal. Roll the environment dice. Attack one target with the Mid die.
  • Ensnaring Tentacle: Orbo grabs someone with one of his tentacles. Roll the environment dice. Hinder one target with the Mid die.

Major Twist

  • Ensnared Spacecraft: Orbo has grabbed a spacecraft full of innocent aliens, and is pulling it towards his maw!
    Free the spacecraft from Orbo’s grasp
    Challenge Timer
    Triggered: In addition to the alien passengers of the spacecraft being devoured, their ship explodes when Orbo’s maw tears it apart! Roll the environment dice, and Attack all targets with the Min die.

Yellow
Minor Twists

  • Tentacles!: Several of Orbo’s tentacles writhe forth to menace the heroes. Roll the environment dice. Introduce a number of Satellan Tentacle minions (see below) to the scene equal to the Mid die.
  • Unflinching Grasp: Orbo wraps his tentacles around two targets, and this time he’s not letting go. Roll the environment dice. Hinder two targets with the Min die. Those penalties are persistent and exclusive.

Major Twist

  • Growing Hunger: Orbo’s hunger grows. Advance the scene tracker by one space.

Red
Minor Twists

  • Inescapable Grapple: Orbo is very determined not to let this meal get away. Select one target.
    Free the target from Orbo’s tentacles
    The selected target has a persistent penalty equal to the above challenge’s number of unchecked boxes. Additionally, at the start of each environment turn until the challenge is completed, roll the environment dice and Attack that target with the Mid die.
    If the scene tracker reaches its end before this challenge is completed, the target is swallowed by Orbo! Their allies will have to venture into the belly of the beast in order to retrieve them.
  • Powerful Grasp: Orbo grips two targets with his tentacles, both restraining and constricting them. Roll the environment dice. Hinder two targets with the Mid die and Attack them with the Min die.

Major Twist

  • The Maw of Orbo: Orbo’s maw gapes open, attempting to devour anything near it. Introduce 1 Satellan Maw lieutenant (see below) to the scene. Then, roll the environment dice and attack one target near the maw with the Max die.

Orbo Threats

Satellan Maw
:d10: Lieutenant

Description
The maw of Orbo is brimming with gigantic teeth, and is eager to devour any who stray too near.

Abilities
Biological Feedback: When the Satellan Maw is destroyed, the Orbo environment receives a persistent -3 penalty on all its future rolls.
Insatiable Hunger: The Satellan Maw has +3 to Attack actions. If it destroys or incapacitates a target, that target is swallowed by Orbo, and their allies will have to venture into the belly of the beast in order to retrieve them.

Tactics
The maw does not hesitate to feed on any targets within its reach.

Satellan Tentacle
:d8: Minion

Description
The tentacles of Orbo are many. They range in thickness from less than a meter to several dozen.

Abilities
Alien Strength: Satellan Tentacles have +1 to Hinder actions.
Biological Feedback: Whenever a Satellan Tentacle is destroyed, the Orbo environment receives a -1 penalty on its next roll.

Tactics
The tentacles of Orbo grab any targets they can reach and drag them towards his awaiting maw.


Editor’s Notes

Those hacks Christopher and Adam couldn’t make a living planet environment, but I could!

Yep, the entire reason I made this environment is because of that joke. C&A said in one of the podcast episodes that, back when they were still working on Sentinels of the Multiverse, they were running out of environment ideas. They tried to make a living planet environment deck, but it didn’t work out. They eventually got the concept out of their systems by making Orbo a single card in the Enclave of the Endlings environment deck, from which Jansa’s quote is taken.

Anyway, I made a whole Orbo environment and they didn’t. :stuck_out_tongue: (Yeah, the SCRPG is a different game than SotM, but my point still stands.)

I think that it’s a testament to this system’s flexibility (and my own skills, but I don’t mean to brag) that I was able to get seven whole twists just from “tentacles.” I think that they are all pretty distinct; there’s Attacks, Hinders, Challenges, and Minions.

I say that the allies of anyone swallowed by Orbo will have to retrieve them, but really, the swallowed target could escape on its own. The point of that twist and ability is really just that the target’s escape will require another scene, if not a whole issue.

I quite like the Biological Feedback abilities of the maw and the tentacles. They give some extra incentive to defeat them. I know that penalising an environment’s actions is something that nothing else in the rules does, but I think there’s not anything wrong with it.

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