Today is Independence Day in the U.S., so here’s an environment thematically inspired by that! It can also be used for other occasions, of course, although the number of possible scenarios in which it could prove useful is admittedly rather small.
Pyrotechnics Factory
Explosive Materials
Factory Workers
Fireworks Show
GREEN
Minor Twists
- Dazzling Display: An incredibly bright sparkler explodes right in someone’s face, temporarily dazing and/or blinding them! Roll the environment dice. Hinder one target with the Mid die.
- The Show Begins: A number of fireworks are lit and explode in a shower of brilliant light! Roll the environment dice. Attack all targets with the Min die.
Major Twist
-
Endangered Workers: One group of factory workers is still present in the building, and they are likely to get hurt! Add 1
minion to the scene. That minion never takes actions. A successful Overcome action safely evacuates the workers and removes the minion from the scene. If the minion is destroyed, roll the environment dice and Hinder all heroes with the Min die. Then each Hindered target takes damage equal to the value of their penalty.
YELLOW
Minor Twists
- Continued Pyrotechnics: Dozens of fireworks continue to be set off by the combat! Roll the environment dice. Attack one target with the Mid die, and the rest with the Min die.
- Weaponised Fireworks: One combatant gets the idea to wield some of the fireworks to attack! Although they will likely get singed in the process. Roll the environment dice. Boost one target using the Max die. When that target uses the resulting bonus, also deal them damage equal to its value.
Major Twist
- Choking Smoke: The myriads of fireworks that have gone off have clouded the factory with a heavy layer of smoke. Roll the environment dice. Hinder all targets with the Min die. Those penalties are persistent and exclusive, and remain in play until a successful Overcome action clears the air.
RED
Minor Twists
- Explosive Finale: An excessive amount of fireworks explode once again. Roll the environment dice. Attack one target with the Max die, and the rest with the Mid die.
- Support Beam Collapse: The barrage of fireworks has weakened the structural integrity of the building! Roll the environment dice. Attack two targets near one another with the Mid die, and Hinder them both with the Min die.
Major Twist
-
Imminent Conflagration: All of the fighting has set off a truly gigantic store of fireworks. If they’re not dealt with soon, the entire factory will be blown sky-high!
[ ] [ ] Either neutralise the fireworks, or flee the factory
[ ] Challenge timer
Triggered: Check off all the remaining spaces on the scene tracker.
Editor’s Notes
Curiously, I think that this may be my first environment that doesn’t add any minions (save for the Endangered Workers twist, but that doesn’t really count). Instead, it’s almost exclusively simply basic actions, with some challenges thrown in too.