Please can fleet Limits be fully clarified rmore accuratly when to pply them , as this is a fundemental mechanism ofthe game.
I have read many posts on this and can make ssumptions hoever like most of the rules in this game an assumption can totally change everything.
I like the rules simplicity vs tctical/strategic options but really feel irritated by the lack of clarity, which I believe will cuse issues if I introduce it to my gaming group. They enjoy Sentinals but are very unforgiving when it comes to basic rules.
Fleet Limit = strike force ships +2 per space sector.
- Apply When drawing a station card - Yes that is clear
- Do not apply when opposition ships travel - Yes that has been calrified
- Do not apply when the Flagship enters play but does the flagship count towards the limit?
- When a mission card becomes an opposition ship ? (I have been scrapping it)
- When a Boost calls for an opposition ship to be drawn ? (I have been drawing and scrapping but feel this may be wrong)
- When a mission card triggers an opposition ship? Class as general mission card triggers similar to above.
In my first game I let a sectot get overrun and over fleet limit. Which also allowed me to negate many of the opposition ship creation actions. using a well boosted vigilance and grey hammer I effectivey made a killing ground. Imay have plyed wrongly by Ignoring ship creation from mission cards and not drawing opposition ships.