Forum Flash Games #1: Grand Warlord Voss

So this is a proof-of-concept, really; I want to try out an idea, and since we have Around The World in 80 Plays going on now seems like as good a time as any to try it out. It is a game of forum Sentinels, but with the following rules in place:

1) No player is assigned to a particular hero/villain/environment. Instead, any player may take a turn with any hero/villain/environment.

2) You may not play two hero turns in a row (this includes those separated by villain turns). However, you may play environment and/or hero turns immediately before or after playing a hero turn.

3) To take a turn, simply place a comment calling dibs, and then edit it to add the turn in - this prevents two players typing up long turns only for one to be invalidated.

4) You may not call dibs on a turn if the previous turn has not yet been played out, to prevent people potentially dibs-ing future turns and then having to disappear.

5) Any decisions about ambiguous situations (e.g. who gets hit by damage in the case of a draw) are resolved by the player whose turn it is.

These rules are how I see this working best, but if you take issue with any of them they are up for discussion (except for 1, obviously; that would sort of defeat the point...)

Grand Warlord Voss (Advanced)

VS

Young Legacy

The Scholar

Ra

Omnitron-X

Golem Unity

IN

Time Cataclysm

Round One

Grand Warlord Voss - Conquering Alien Warlord

Grand Warlord Voss - 90

In Play: Gene-Bound Bionaut - 3

Gene-Bound Firesworn - 3

Gene-Bound Guard - 3

Gene-Bound Soldier - 3

Gene-Bound Banshee - 3

Trash:

--------------------------------------------------------

Start of Turn: 

Play a Card: Gene-Bound Ion-Lancer enters play.

End of Turn: Bionaut deals OX 2 toxic damage [23].

Firesworn deals Ra 2 fire damage [28].

Soldier deals YL 2 projectile damage [28].

Banshee deals The Scholar 3 sonic damage [26].

Ion-Lancer deals OX 2 energy damage [21].

-------------------------------------------------------

Grand Warlord Voss - 90

In Play: Gene-Bound Bionaut - 3

Gene-Bound Firesworn - 3

Gene-Bound Guard - 3

Gene-Bound Soldier - 3

Gene-Bound Banshee - 3

Gene-Bound Ion-Lancer - 3

Trash: 

Effects: ST: No minions in play? Flip Voss. 10 or more minions in play? Voss wins.

ET: Bionaut deals the hero target with the lowest HP 2 toxic damage.

ET: Firesworn deals the hero target with the highest HP 2 fire damage.

ET: Soldier deals the hero target with the highest HP 2 projectile damage.

ET: Banshee deals the hero target with the most ongoing cards 3 sonic damage.

ET: Ion-Lancer deals the hero target with the lowest HP 2 energy damage.

Reduce damage dealt to Voss by 2 x (# or minions).

Reduce damage dealt by heroes by 1.

Reduce damage dealt to villain targets by 1.

Minions are immune to the damage type they deal.

Hero HP: Young Legacy - 28, Scholar - 26, Ra - 28, Omnitron-X - 21, Golem Unity - 25

Deleted.

Pauline stepped forward.  She could feel the nervousness sitting in her stomache.  If they were to win this fight she needed to lead, lead those she had looked up to.  She thought about her father, and what he would have done.

"The Earth will never be yours Voss!" she shouted, striking the most defiant pose she could muster, then released her power, torching the first of his minions.  She hoped she looked more confident than she felt.

Young Legacy

HP:  28

In Play:

Hand:  Bolster Allies, Heroic Interception, Inspiring Presence, Lead From the Front

Trash:

-------------------------

Start of Turn:

Play a Card:  Inspiring Presence  All heroes regain 1hp

Use a Power:  Atomic Glare:  Deal 2 energy damage to Gene-Bound Guard [1]

Draw a Card:  Thokk!

-------------------------

HP:  29

In Play:  Inspiring Presence

Hand:  Bolster Allies, Heroic Interception, Lead From the Front, Thokk

Trash:

 

Summary:

All heroes regain 1hp.

All Hero targets deal +1 damage.

Gen Bound Guard is at 1 hp.

Behind Pauline, The Scholar smiled. She was learning so very quickly... he thought to himself.

The Scholar

HP:  27

In Play:

Hand:  Solid To Liquid, "Get Out Of The Way!", Bring What You Need, Don't Dismiss Anything.

Trash:

-------------------------

Start of Turn:

Play a Card:  Bring What You Need

Use a Power:  Bring What You Need; Grace Under Fire and Offensive Transmutation to hand, Know When To Turn Loose to bottom of deck.

Draw a Card:  Know When To Hold Fast

-------------------------

HP:  27

In Play:  Bring What You Need

Hand:  Solid To Liquid, "Get Out Of The Way!", Don't Dismiss Anything, Grace Under Fire, Offensive Transmutation, Know When To Hold Fast

Trash:

Bottom of Deck: Know When To Turn Loose

Ra struggled to find his footing in the rapidly shifting environment. What was happening? No matter, there was an alien invasion to fight!

Ra

HP: 29

Hand: The Staff of Ra, Inferno, Flame Barrier, Blazing Tornado

[hr]
Start of hero turn:

Play a card: Flame Barrier

Use a power: Pyre. Deal 2+1-1-1 fire damage to Gene-Bound Guard (dead).

Draw a card: Wrathful Gaze

End of hero turn:

[hr]

HP: 29

Hand: The Staff of Ra, Inferno, Blazing Tornado, Wrathful Gaze

In play: Flame Barrier

Trash:

Additional effects: Flame Barrier retaliation.

HP status:
Voss - 90; Bionaut - 3; Firesworn - 3; Soldier - 3; Banshee - 3; Ion-Lancer - 3
Young Legacy - 29; Scholar - 27; Ra - 29; Omnitron-X - 22; Golem Unity - 25

Transient control protocol A4P77Ü initiating.

Omnitron-X

HP:  22

In Play:

Hand:  Electro-Deployment Unit x2, Reactive Plating Subroutine, Rocket Punch

Trash:

-------------------------

Start of Turn:

Play a Card:  Electro-Deployment Unit

Use a Power:  Timeshift: Self-Sabotage. Eww.

Draw a Card:  Elemental Exochassis

-------------------------

HP:  22

In Play:  Electro-Deployment Unit

Hand:  Electro-Deployment Unit, Reactive Plating Subroutine, Rocket Punch, Elemental Exochassis

Trash: Self-Sabotage

I'd happily try to help here, but don't own any of the promos or non-core decks. (Actually, I've got Unity, but not the promo card.)

Golem Unity

HP: 25

Hand: Powered Shock Wave, Raptor Bot, Turret Bot, Inspired Repair

In play:

Trash:

Additional effects:

[hr]
Start of hero turn:

Play a card: Inspired Repair. Draw Cryo Bot. Play Powered Shock Wave. Deal 1 lightning damage to Bionaut (2), Firesworn (2), Soldier (2), and Banshee (2).

Use a power: Golem-Spawn. Deal myself 4 energy damage (21). Put Cryo-Bot into play.

Draw a card: Brainstorm

End of hero turn:

[hr]

HP: 21

Hand: Raptor Bot, Turret Bot, Inspired Repair, Brainstorm

In play: Cryo Bot - 7

Trash: Powered Shock Wave

Additional effects: Whenever Cryo Bot is dealt damage, it deals each non-hero target 1 cold damage.

As the corridors shift and turn, a figure in a dark jump-suit runs around the corner. With a quick glance at the situation, he decides to take the young Legacy into custody.

Time Cataclysm

Start of environment turn:

Play a card: F.I.L.T.E.R. Spy

End of environment turn: F.I.L.T.E.R. Spy deals Young Legacy 4 toxic damage (25).

[hr]

In play: F.I.L.T.E.R. Spy - 5

Trash:

Additional effects: ET: F.I.L.T.E.R. Spy deals the non-agent target with the second-highest HP 4 toxic damage.

jffdougan, if we want to jump in, please do! The promo cards are available here, and you can see the powers. For instance, feel free to do Grand Warlord Voss' turn.

It's late enough that I'm en route to bed  as soon as I post a brief report of Blade's decimation of Legacy/Ra/Unity in Atlantis, but I'll keep my eyes peeled.

"Prepare yourselves, my army cannot be defeated.  Soon you shall bow before our superior might!"

Round Two

Grand Warlord Voss - Conquering Alien Warlord

Grand Warlord Voss - 90

In Play: Gene-Bound Bionaut - 2

Gene-Bound Firesworn - 2

Gene-Bound Soldier - 2

Gene-Bound Banshee - 2

Gene-Bound Ion Lancer - 2

Trash:

--------------------------------------------------------

Start of Turn:  Minions in play, Voss does not flip.

Play a Card: Gene-Bound Firesworn [3] enters play.

End of Turn: Bionaut deals Cryo Bot 2 toxic damage [5], Cryo Bot retaliates for 1 cold damage to each non-hero target.

Firesworn deals Ra 2 fire damage [27], Ra retaliates for 0 damage.

Soldier deals Scholar 2 projectile damage [25].

Banshee deals The Scholar 3 sonic damage [22].

Ion-Lancer deals Cryo Bot 2 energy damage [3], Cryo Bot retaliates.

Firesworn deals Ra 2 Fire damage [25]

-------------------------------------------------------

Grand Warlord Voss - 90

In Play: Gene-Bound Firesworn - 1

Trash: 

Effects: ST: No minions in play? Flip Voss. 10 or more minions in play? Voss wins.

ET: Firesworn deals the hero target with the highest HP 2 fire damage.

Reduce damage dealt to Voss by 2 x (# of minions).

Reduce damage dealt by heroes by 1.

Minions are immune to the damage type they deal.

Hero HP: Young Legacy - 25, Scholar - 22, Ra - 25, Omnitron-X - 22, Golem Unity - 21, Cryo Bot - 3

 

 

The hero target with the lowest HP is the Cryo Bot, which I want to get hit! And are you being cruel by not having (eg) the Soldier hit Ra? Ra would then retaliate and kill it. (The way I read Flame Barrier is he gets one retaliation against each target each turn. Is that the wrong interpretation?)

EDIT: There are two Gene-Bound that hit the lowest, so I think all but the new Firesworn will be killed.

Young Legacy

HP:  25

In Play:  Inspiring Presence

Hand:  Bolster Allies, Heroic Interception, Lead From the Front, Thokk

Trash:

-------------------------

Start of Turn:

Play a Card:  Bolster Allies; Young Legacy draws Take Down. All other heroes may draw a card.

Use a Power:  Atomic Glare:  Melt the Firesworn [DEAD].

Draw a Card:  Bolster Allies

-------------------------

HP:  25

In Play:  Inspiring Presence

Hand:  Bolster Allies, Heroic Interception, Lead From the Front, Thokk, Take Down

Trash: Bolster Allies

The draws are:

  • Scholar: Keep Moving
  • Ra: Excavation
  • Omnitron-X: Innervation Ray
  • Golem Unity: Brainstorm

​I have a system that makes it easy for me to do the deck mechanics, so if anyone wants me to do the draws for them, let me know.

(I have a bunch of text files containing the cards for each hero, and I use the unix program 'shuf' to reorder them whenever I need to draw.)

The Scholar

HP: 22

Hand: Solid to Liquid, “Get Out of the Way!”, Don’t Dismiss Anything, Grace under Fire, Offensive Transmutation, Know when to Hold Fast, Keep Moving

In play: Bring What You Need

Trash:

Bottom of Deck: Know when to Turn Loose

[hr]
Start of hero turn:

Play a card: Keep Moving. Search deck for Mortal Form to Energy and put it into play. Shuffle the deck. Play Know when to Hold Fast. Draw “Get Out of the Way!”, Expect the Worst, Keep Moving, Know when to Turn Loose, and Mortal Form to Energy.

Use a power: Skipped.

Draw a card: Skipped.

End of hero turn: Skipped.

[hr]

HP: 22

Hand: Keep Moving, Solid to Liquid, Mortal Form to Energy, “Get Out of the Way!” (x2), Grace under Fire, Don’t Dismiss Anything, Offensive Transmutation, Know when to Hold Fast, Know when to Turn Loose, Expect the Worst

In play: Bring What You Need, Mortal Form to Energy

Trash: Keep Moving

Additional effects: Mortal Form to Energy: When The Scholar regains HP, also deal 1 target that much energy damage. At the start of your turn, either discard 1 card or destroy this card.

Ra struggled to find his footing in the rapidly shifting environment. What was happening? No matter, there was an alien invasion to fight!

Ra

HP: 25

Hand: The Staff of Ra, Inferno, Flame Barrier, Blazing Tornado

 


 

Start of hero turn:

 

Play a card: Staff of Ra

Use a power: Pyre. Deal 3 to Voss [87]

Draw a card: Inferno

End of hero turn:

 


 

HP: 28

Hand: The Staff of Ra, Inferno (2), Blazing Tornado, Wrathful Gaze

In play: Flame Barrier, Staff of Ra

Trash:

Additional effects: Flame Barrier retaliation, +1 damage Ra.

 

Ronway, there are no minions left in play after Young Legacy's turn. The cryo bot retaliation damage finished off most of them except for the one Firesworn, and then YL killed that last one. Maybe we should start giving HP summaries after each turn, not just the villain turn.