First, I want to say I think this is a great idea!!! I’m a story-focused player, so for me this kind of thing would be very useful and interesting to have available.
But I want to make sure we distinguish between what’s needed and what’s available. :- If someone sent a letter to the podcast asking how much information is needed to play the Starter Set (and I’d highly recommend someone do that, as the RPG episode is coming up soon ), the GTG folks would probably say “Not much.” Because, truly, not much really is. :-)
But the key word is “needed”. ;-) (And note I’m talking about the Starter Set, not a home campaign; I’ll hit that further down.)
For example, there’s no need to know about the Prime Wardens to play the Starter Set. Yes, there is a group of heroes you meet, one at a time, and eventually they (might) join up at the end to help out with things. They don’t have a group name in the adventure or anything. Folks who know the lore will recognize what just happened, but it’s not necessary to enjoy the adventure.
When the big-bad shows, the GM should know the basics about when they were last seen and that the heroes have a history with them, but that and hamming up the villain are enough to create the atmosphere needed. But I believe that section actually has that level of background already included?
Yes, there’s a giant tree in the middle of the city that was created recently during a great battle with a universe-threatening entity, and it contains massive cosmic power. That’s probably enough to allow new folks to understand the situation, and I believe that’s included in the starter set info, also.
I think each of the other areas have all the info that’s truly needed. For example, I believe there’s info explaining what’s up with each NPC hero as they appear in the adventures.
The idea of the starter set was to introduce people to the game and not require that they know anything to get started. We can know a lot more, but none of that is needed to thoroughly enjoy the game. I’ve been able to run the Starter Set with folks who had never heard of the Sentinels IP before, and they immediately got it and had a great time. (Even had the Legacy player immediately start using the cheesy Legacy voice without me mentioning that it was a thing – it’s like the basics of this are in all our geeky blood! X-D )
So if someone is feeling overwhelmed with all the available lore, please don’t worry about it unless you absolutely want to. It really isn’t necessary for the Starter Set.
Now, for a campaign (not just the Starter Set) as der andere Jan brought up, that’s a bigger deal. :-/ But if the PCs are at the Freedom Academy, there’s info on that in the core book. I feel like there’s enough background on the characters presented in the Archive to use them without too much trouble. We should also feel free to come up with our own details as we see fit. For example, one of the PCs in a game we’re currently playing thought The Wraith (their character) had a medical background. :-o None of us contradicted them, as that’s their character and it’s how they envisioned The Wraith interacting with the world. It doesn’t fit the lore of the canon world, but this is our world and we’re playing in our own version of it. (Christopher and Adam have explicitly told folks via the podcast and in person to take that approach and not worry about getting all the details exactly right. What’s important is having fun, not being right!)
Feel free to disagree – this is definitely just my thoughts on this – but they’ve said several times that the point of OblivAeon in the Metaverse was to reset and simplify things, giving folks a new jumping-on point. The RPG is that jumping-on point in our universe, so we shouldn’t need too much to make this fun.
Please continue with the list!!! It’ll be great for folks who are like me and want all that detail, but don’t have the background from the years of podcast and other content.
Yeah, these are the only rules changes I can think of off the top of my head. I felt like there might be something with Reaction/Defend, but I don’t remember what it was and don’t have the materials available right now. :-(