Freedom Five Absolute Zero Unlock Discussion

https://pastebin.com/XFsGWmAL

 

 

First go so hopefully did this right :-)

Was going for a semi-deliberate failure so the most fire damage I did to myself in one turn was 4, did 28 fire damage total over 14 turns but noticed reading the log that Progeny only did 1 so the total fire damage was 29, all ongoings were out along with the modules, cyro chamber and focused apatures.

Unlocked on mobile

i had at least one version of all his equipment and ongoings in play.

dealt fire damage as often as I coul each turn. 

No one incapped

last damage was 28 cold damage to Progeny 

mused glacier structure once, then brought it back in play.

Another failure.

Unlocked: https://pastebin.com/iMRGHfYK

I had every piece of equipment and every ongoing in play at the end of the game.

AZ only ever used his base and thermal shockwave powers.

Here’s a fail log.
Each ongoing had been used, but glacial structure and cold snap weren’t in play at the end of the game, so that might be part of it.

Successful unlock.

All the ongoings, all the equipment, and Absolute Zero deals himself a bunch of fire damage.

 

I doubt this will help, since it looks like the other successful logs, but here it is.

 

I can show that cryo chamber is unnecessary, but other than that, mine looks pretty much like everyone else's:

 

https://pastebin.com/ht166Npq

For the record, I did not get focused apertures in play in my unlock, so that card is unnecessary as well. 

 

So, I'm at:

Prereq games. Base Freedom 5 characters vs. Progeny in Megalopolis. 

Win the game.

All 6 of Absolute Zero's ongoing cards must be in play at the end of the game. 

Absolute Zero may not be incapacitated. kind of given if his cards have to be in play. 

Modules? My log and payprplan's log show that the Cryo Chamber and Focused Apertures are unnecessary

Fire Damage? 10 times? At least 10 damage in one go?

Healing? 20 points? 10 or more in one go? 

I'm inclined to think that the massive one-shot damage and healing aren't necessary this time around because they were features of the Termi-Nation unlock. 

Part of the story also involved Progeny "blocking" AZ's cold damage by assuming his Scion of Frost form, so it's possibly Progeny has to take cold damage either while Scion of Frost is in play or when it is not in play.  I know I triggered a whole lot of Scion of Frost healing via AZ's attacks.

Third time was the charm.

I've been through all logs. Here's what I suspect based on the following:

1. As long as people have 6 of their ongoings in play at the end of the game, they get the unlock

What this tells me: It tells me that any other conditions that are required are going to happen naturally by playing Absolute-Zero as we normally play him. Much like the Wraith additional unlock condition of 20 cards. That was just gonna happen.

With that in mind I took a look at the damage Absolute Zero did throughout the game. The minimum amount of Fire damage Absolute Zero dealt I could find was 31. The minimum amount of Cold damage absolute zero did was 46. I haven't checked healing yet because that's a beast in and of itself.

So here are the conditions I'm guessing:

1. Have all 6 of Absolute Zero's Ongoings in play at the end of the game

2. Absolute Zero must deal at least 30 Fire Damage

3. Absolute Zero must deal at least 45 Cold Damage

4. Absoulte Zero must heal at least ? 

So, some things to test:

1. Does it have to be 6 unique ongoings, or just 6 ongoings

2. Does it have to be 30 fire damage or can it be less

3. Does it have to be 45 cold damage or can it be less

4. How much does AZ need to heal, or does he need to heal at all

 

I just had a fail were I had one of each of his ongoings out at the end of the game so there’s definitely more to be it than just that.
It was quite a dragged out game so I think total amount of damage/healing isn’t part of it, as I must have done a reasonable amount. This suggests a high single instance of one/both damage type and/or healing the most likely I’d guess.

If you’ve got a copy of the log it might help. I believe I say a success log or 2 without a large burst of damage in a single round. I consider large as 10 or more.

Welp, I got the unlock.  It took me AGES to locate his Apertures, so it's a bit extended and probably too much noise to help figure anything out.  I did end it with a giant blast of cold from Thermal Shockwave's fire effect, but on the flip-side of that I'm not sure I've had ANY progeny fights so far that didn't involve Zero tanking for the majority of the game and blasting large damage once I'm ready to end it.

So turns out that when you save and continue a game you only get a partial log, argh. I guess I can still share it anyway if anyone thinks it'd be of any help, but it lost about half the game.

But I basically put out every bit of equipment and ongoings that AZ owns and did a lot of cold damage and took a bunch of fire damage and healed a lot. I think the most cold damage I ever dealt to someone other than AZ at once was 16 (14 unmodified), and the most he ever took at once was 14.

(I tried going for unlocking everyone at once, but missed Bunker's unlock for some reason. Probably didn't keep close enough track of how many mode cards I discarded.)

An analysis on Steam (http://steamcommunity.com/app/337150/discussions/0/1499000547469135135/#c1499000547473095405) noted an unlock (https://pastebin.com/9a0g9LjX) in which Glacial Structure had been played and then destroyed (twice, for what it's worth), and so notably wasn't in play at the end.  So, we're probably back to "played at each ongoing at least once" in addition to some conditions on fire and cold.

Unlocked on phone, but pretty sure it doesn't tell anything new.

- Ended the game with having played all Ongoings at least once, and all of them in play (but does not look like it's required, given the above post)

- Ended through a Thermal Shockwave dealing 11 fire damage to AZ, which lead into 15 cold damage to Progeny. Those were the largest instances of damage I did at one time.

- With these unlocks, I've been tending towards AZ being the tank for Smoke Bomb damage, so he heals himself a lot. So, can't say if healing was required.

- Used the powers on Thermal Shockwave a few times, Glacial Structure (once), and otherwise used his innate. Never used Coolant Blast or Cryo Chamber's powers.

- Impale came out early, so AZ was constantly doing damage to Progeny every round, but he always had Scion of Frost to heal it. Cold Snap was one of the last Ongoings I played.

 

 

One test we could do in parallel is have 6 players each play a game where you deal a bunch of damage to Progeny/heal a bunch, but only play 5/6 Ongoings (each person not playing a specific one) to see if we can rule out if all of them are required or if only certain ones are. 

 

 

If I recall correctly, weren't we worried that AZ might be hard to unlock?

I haven’t had a chance to look at the log yet, but how many ongoing cards in total did he have in play. If six than that answers my question 1 from my post above. Meaning they don’t have to be unique.