or it's like he said, and 6 uniqe ongoings need to be played, but not necessarily in play at the end. Frankly that seems like the much more likely scenario to me.
There was some discussion early on about absolute zero dealing the final blow. Was that ruled out as a condition?
Edit: I just looked through all the logs on this forum. There's not a single one (failed or successful) where anyone other than Abby does the final damage, so that might be worth testing. I haven't seen that included in any guesses though, so:
Complete the prerequisites, then defeat progeny with the base freedom five in megalopolis. Absolute zero must play 6 unique ongoing cards and deal the final blow.
I had Bunker Kill Progeny with a 31 point Omni-Cannon hit in my unlock. (Prgeny was in single digits. Maxim 37 FTW!)
I have now had time to go through the log and what i found was that at the end of the game 6 ongoings were still in play:
Thermal Shockwave
Sub-Zero Atmosphere x2
Coolant Blast
Cold Snap
Impale
So I'm still on the Absolute Zero needs to have 6 Ongoings in play at the end of the game because every unlock so far has 6 active ongoings from AZ at the end of the game. And now believe they do not need to be unique.
So the requirements so far are:
-
Do the pre-reqs
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Vanilla Freedom V beat Progeny in Megaloplis.
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AZ must have 6 Ongoings in play at the end of the game. (they do not need to be unique)
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AZ must do at least 30 Fire Damage (maybe less)
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AZ must do at least 45 Cold Damage (maybe less)
I'm dropping the healing requirement because healing has already been done for an unlock and I honestly can't be bothered to try and count all the healing AZ does in a game. Spoilers: its a crap-ton.
Are you counting cold self-damage that is negated by his module, or only cold damage that has a net damage?
Fire damage which is converted to cold damage doesn’t have a “deals” entry when Null-Point Calibration converts it.
I’m only counting “deals” entries.
Failed Unlock.
Got no Impale.
I don't think i did enough fire damage to myself.
Just tried a game where I played all 6 ongoings, but made sure to destroy most of them, so I was only left with Thermal Shockwave and Impale (which killed Progeny) in play at the end. I also had at least one instance each of fire and cold damage greater than 10. No unlock. Seems like our ongoings do indeed need to be in play at the end of the game.
Had All Ongoings out.
Dealt fire damage as much as I could.
No Unlock.
UNLOOCKED!
Had All Ongoings out.
Dealt fire damage as much as I could.
I'm working on mine (Progeny is a monster, but I think I'm getting better at him), but I think UXM has been the MVP for all the log-searchers who help us so much.
Ok, just unlocked. Limited cold & fire damage by AZ starting at ~15 with no unlock. Then ~20 with no unlock. Then ~25 with no unlock. Then finally ~30. Unlock. Have I mentioned I hate fighting Progeny.
Así que,
- Do pre-reqs
- Vanilla Freedom V must defeat Progeny in Megalopolis.
- Absolute Zero must have at least 6 ongoing cards in play.
- Absolute Zero must do at least 30 Fire Damage.
- Absolute Zero must do at least 30 Cold Damage.
If anyone can prove this wrong go for it. I’m beginning to feel like Brewster here. And if anyone doesn’t get the reference you are to damn young. And for those who did, we are to Damn old.
UXM's failed unlock 3 had only 23 Fire Damage, so that theory could certainly explain it. Now to test the successful one...
Edit: Yeah it had plenty, nearly 100 of each type!
Sorry if I have not had the time to go into detail in my logs. They were pretty long games, and I was getting a little frustrated. Hehe
Wraith's eyepiece and Legacy's Lead from the Front+Next Evolution combo can lock Progeny down pretty easily, which I've abused in nearly every game. Plus Legacy can use his ring and his healing power.
They helped A TON. Once I ahd all of Bunker's and Legacy's ongoing and equipment fodder, and Absolute Zero had enough spare equipment, it was pretty easy. It's just a slog
Yeah add smoke bombs and AZ healing and you can get into a groove where you are letting the game go on as long as you want.
The trick with Prog is to remember two of his one shots search for a specific card type and discard any other card searched first. A lot of times it best to pick one of those vs a scion form or one shot you see because you can likely eventually cause him to discard his destroy everything card.
No unlock: this log may be useful.
1. Do pre-reqs
2. Vanilla Freedom V must defeat Progeny in Megalopolis.
3. Absolute Zero must have at least 6 ongoing cards in play at the end of the game.
4. Absolute Zero must do at least 30 Fire Damage.
5. Absolute Zero must do at least 30 Cold Damage.
Hmm...I was sure this was it, but no response from MigrantP. So what are we missing? I was focused on damage and ongoings, what else is there? I'm still not sold on healing though.