Beyond that, Bunker isn't (for example) Absolute Zero or Tachyon, who could have reactions go off using the environment. I sat in the Multiverse section trying to interpret #3 in conjunction with #4 and it's just not making sense to me at all.
Well at least now we know for sure Progeny and Megalopolis are required. Sacrificing for your allies (but not health) that you'll need the help of Megalopolis has got to be some form of "whenever the environment makes players discard/destroy a card, Bunker must do so." As far as doing something to switch Progeny's form that we need help from the environment for, the best I can think of with the few things that Megalopolis can actually do is that we have to hit Progeny with a lot of (H+1?) sources of damage and/or types of damage.
Maybe bunker has to destroy every single card in the environment deck. Maybe twice, but he has to do it himself.
I was just playing on Megalopolis against Progeny using the freedom five. I'm not as hard core into this as you guys, but right now, on the same turn progeny put his second frost form into the field, Legacy healed the team with motivational charge. Tachyon is currently incapped and Legacy, Wraith and bunker were at 9 health. AZ was at 19. This heal brought them to 10, 10, 10, and 20. As I did so, Bunker's portrait changed color (it looks paler? like being looked at through wax paper?). Anyone know if this has to do with anything? This was also the turn that progeny reshuffled his deck and the turn after bunker discarded a card to remove impending casualty. All of them are base characters.
Also, during this game, I may have accidentally used Adhesive Foam Grenade in the same round thanks to Tachyon's incap, but I'm not certain. Figured I should mention that, just in case.
I'm a little afraid to continue this game in case it turns out I need to do one more thing to unlock him and I'll need to get lucky to get everything like this again.
I had the same thing happen in a game earlier today - I have no idea why, but it didn't amount to anything.
I'm just wondering if we did the first of the two things required to unlock him. They said there was a second part involved, yeah? Did anything I mentioned seem to line up with what you did?
Unfortunately all of my games are blending together, and at that point in the day I was actively trying stuff with Tachyon, not Bunker. I can't remember what Bunker was doing in that game, sorry.
I also just noticed, the order they were healed meant Bunker was the last one brought up to 10 from 9.
Wait a sec! the environment turn WASN'T impending casualties. I remember now. It was Targetting innocents, but I sent the fire damage to AZ and redirected it to destroy the card. Not sure if it made the environment draw impending casualties anyway, but if it did, Bunker discarded to remove it.
Didn’t Progeny change forms based on the damage he was taking? At least with the AZ example above.
Maybe it isn’t so literal as matching exact damage type to scions in Progeny’s deck. Since Bunker can only do Projectile, Fire, and Energy damage. Maybe its doing 4 types of damage to Progeny by Bunker which in theory would cause him to shift forms, if not in the game at least in the story. 4 types because there are 4 scion cards and because a 4th type would require the help of the environment through Close Quarter Combat for melee and sounds sadistic enough to be a Christopher unlock condition.
Well, I tried a game in which I made sure to deal all four types of damage Bunker can do, but if that's a component, it must have to match up to the elemental forms somehow - I didn't get the unlock. Obviously fire would go up against ice, but otherwise that seems like a guessing game I really don't want to start playing.
I also spent that game making Bunker discard for everything possible - every time Scion of Blight triggered, two Impending Casualties, and one Hostage Situation. So maybe I killed Progeny too fast. :P
I nearly killed everyone by trying to let Bunker destroy as many ongoings as possible to Impending Casualty, and leaving Targeting Innocents out for a while so I could feed a mess of discards to it as well. Very tough game, ended with Bunker at 6 HP and everyone else at 1 or 2. Then finished off Progeny with External Combustion while two Scions of Frost were out. No dice.
The natural extension of that would be to put out lots of Mega Computers so we can ignore Impending Casualty and just keep feeding ongoings to it, but that's a stretch, and I still have no idea what the idea with Progeny's forms is supposed to be, unless it's just "deal 4 different types of damage to Progeny."
Man, I hate this. Like, I understand the whole “it’s a puzzle” thing, but no one’s got it in over 2 weeks. And it’s one of the most annoying environments in the game, and one of the top 5 hardest villains. (At least it’s not Miss Information, but that’s a small blessing.) I just want to know how to do it already!
At least we're using the freedom five and not Dark Watch. I cannot, for the life of me, get them to work well together.
Agreed. If anything, this has shown me why Freedom Five are so good. I consider it trivial to defeat Progeny with the Freedom Five. It's never even come close in any of my games. I don't see it that annoying yet since at least we have Wraith and Tachyon to chase after at the same time.
I suspect it's that bunker has to eat the discard EVERY time it's possible – environment or Blight. Which is … ow. Painful. Gonna have to keep those Blights off the board as much as I can, if that's the rule.
For the other half of the requirement, I was thinking maybe it requires Progeny to be Impaled and then eat two Combustions in one turn (via Upgrade Mode) but I can't see how the environment would impact that. Maybe do it while the paparazzi are watching.
Well, destroying all three modes and two Drops to Impending Casualty and dealing all four types of damage didn’t do it. Had all three Casualties out, too. He didn’t do a whole lot of any one type of damage, but he did deal at least 5 of each.
...Hmm. Maybe...Maybe the only damage Bunker is allowed to do to Progeny while it's in its ice form is fire? Or maybe he has to get the killing blow while Progeny is iced, and it has to be with Combustion?
Yeah, the Dark Watch are pretty terrible as a team, they lack any meaningful synergy. Which is, actually… accurate, in the lore. The whole Darkwatch story is about them falling further and further apart until Faultless kind of puts them all back together.
The four characters work a lot better with their standard variants, or standard variants except DW Fixer. DW Fixer is really strong, and a lot less painful with standard Setback and Expat's increased cardplay to get Setback's ongoings and Expat's ammo out for Fixer to eat. It's still a REALLY card-hungry group (Nightmist's Enlightenment isn't strong enough or common enough to help much, and Setback's card draw is inconsistent) but it works, at least better than the full DW team. I'm interested to see how adding Harpy (or replacing DW Nightmist) alters that balance.