Day -2 (Monday) -- At least some of the GtG staff were in town. I couldn't join them for drinks and games, because I was at a friend's bday party.
Day -1 (Tuesday) -- Presumably there was much setting up going on. I was at work, and that evening at a run-through for a 12 player Cthulhu game for which I'm an NPC.
Day 0 (Wednesday) -- As I hear it many hands made light work. Craig mentioned that there are about sixty volunteers, if I remember correctly. GtGs is up to fifteen employees and I think they're all here, plus others -- people who work part time in the warehouse, Dave Chalker from the SCRPG, at least three people from Handelabra. I am not a volunteer for GtG at this event, but dropped by the side room to say hello to folks. I find the days leading up to GenCon quite lovely -- possibly more enjoyable than GenCon itself. People are looking forward to the event, but not yet overloaded and overwhelmed.
I got my first look at the Collectors Case and a production version of OblivAeon. I was drawn to the comic, but was too distracted by other things to read it. The case looks and feels pretty good. Still not sure how I'll move it when it's full.
The Will Call line is ridiculous. I took the day off work and went down about thirty minutes before Will Call opened, and the line was already ~30 minutes long. I decided to play some games with friends near the line and keep an eye on it to see when it died down. Bad idea. It didn't. Just kept getting longer and longer. When I went back to check much later, near 11pm, the line was all the way past Halls D, C, B, and A and out the convention door -- more than 90 minutes long. I got lucky and some friends who'd been in the line that long took pity on me and let me slip in. I'm pretty lawful and felt bad about it, but ... I guess not that lawful.
Day 1 (Thursday) -- I was at my Cthulhu event from 10am to a little after 1, and then had about 45 minutes to take care of some errands (like picking up my 2018 Gencon die) and cruise past the booth and sideroom to see how things were going. I was just at each one for a few minutes. They both looked busy but not packed. I heard that sales were pretty brisk, but didn't see any lines. One person noted that he'd been surprised by how much the core game was selling. The booth was what now seems to me like a fairly standard configuration -- enclosed storage on one end, register and shelves in the middle, stand up tables at the other end. Two tables had Spirit Island. The others were: SCRPG, SotM, Fate, and Lazer Ryders.
The side room is huge: It's both room 140 and 141. There's an area in one back corner walled off for storage, then most of the back half is given over to round tables for playing SCRPG. There's a set of fancy gaming tables in another corner and a bunch of other demo tables. There's a fair-sized register area. I saw the new Homebrewers game, Sleepy Hollow, OblivAeon, Spirit Island, and Fate of the Elder Gods for sure. There might have been others. There's a lot of tables in there! And it's roomy, too. Lots of these siderooms are super crowded with tables and you can barely make your way around, but GtG's space is comfortable. Man, when I think back to Origins 2012 -- three people in the booth running SotM on two tables.
I went back by the sideroom around 7ish, to point out how to play to some friends of mine who own Fate of the Elder Gods, but haven't played it. After finishing that, I learned that the volunteers were short a person, so I ended up teaching a table how to play Spirit Island. Later I was wandering through Hall D and in the envoy section I stumbled across a table where one person was trying to simultaneously teach Spirit Island to three groups of people, so I lingered and helped.
I like Spirit Island pretty well, and I'm comfortable teaching it, but I sure wish it was as quick to teach as SotM!
Have already seen some lovely cosplay. Looking forward to the Letters Page Live and the costume contest!