Oh, shoot, I miscalculated–I forgot about the Galvanize bonus when I first was planning, then forgot about the Redirection when I actually posted. Editing.
Also I forgot there are two superhuman redirections out, we need to get rid of both, and Final Evolution, that card is nasty, even with Chrono at 3 damage a shot it isn't worth shooting him still.
So for Tempest, Final Evolution is more important to destroy than redirection, since we can't outdamage it consistently.
We need more destruction.
I think Final Evolution has to be one of the cards to take out now, so we can at least start damaging him. I sure hope I can find Blinding Speed before I get incapped. Chrono-Ranger, you can take a pot-shot at him during my turn for net 1 point of damage.
Yup, one pot shot at IL, leaving him at 30HP. Christ...
Tempest
HP: 11
Hand: Ball Lightning, Shielding Winds, Gene-bound Shackles, Electrical Storm
In Play: Shielding Winds
Trash:
Additional Effects:
------
Start: Nothing
Play: Ball Lightning. Iron Legacy redirects 5 Lightning damage to Legacy. Final Evolution and (team's vote of the first Superhuman Redirection or Vigilance) are destroyed.
Power: Squall for 3. (IL at 28, I think)
Draw: Cleansing Downpour
End: Nothing
----
HP: 9 or 11, depending on vote
Hand: Shielding Winds, Gene-Bound Shackles, Electrical Storm, Cleansing Downpour
In Play: Shielding Winds
Trash: Ball Lightning
Additional Effects:
It’s playing a card that does damage, not powers. You take 4 damage after bonuses. So it’s totally worth Squalling ; you will do 3 damage counting Galvanize and Nemesis.
Yeah, but I was trying to account for his healing. Editing for the Squall, at any rate.
I vote we destroy Superhuman Redirection, so Tempest takes 4 damage from Ironlegs [7] and I get another potshot at him [26].
Chrono-Ranger
HP: 16
Initial Hand: "Just Doin' My Job", Hunter and Hunted, "Dead or Alive", "The Whole Gang"
In play:
Trash:
Start of hero turn:
Play cards: Just Doin' My Job [13]; Discard "The Whole Gang", draw Terrible Tech-Strike plus any for people's discards.
Use a power: Shoot Legacy for 3 projectile damage [23].
Draw cards: Hunter and Hunted
End of hero turn:
HP: 16
Hand: Hunter and Hunted x2, "Dead or Alive", Terrible Tech-Strike
In play: The Ultimate Target, The Whole Gang, Just Doin' My Job
Trash:
Additional effects:
Rook City
In Play:
Trash: Falling Statuary
--------------------------------------------------------
Start of Turn:
Play a Card: Scum and Villainy
End of Turn: Scum plays Rule from the Front; Ironlegs deals each hero target 5 melee damage (2 to Legacy [17], 4 to Tachyon [5], 4 to Tempest [3] and 3 to CR [13]). I decline my shot at him, so that he doesn't flip. Each of us must destroy a card or discard 2; CR discards Hunter and Hunted and Dead or Alive.
-------------------------------------------------------
In Play: Scum and Villainy
Trash: Falling Statuary
Effects:
Iron Legacy - Ironclad Tyrant
HP: 23
In Play: Vigilance, Galvanised, Superhuman Redirection
Trash: Iron-Fist Strike, Final Evolution, Superhuman Redirection, Rule from the Front
-------------------------
Start of Turn:
Play a Card: Galvanised enters play.
End of Turn: Iron Legacy deals each hero target 5 melee damage (2 to Legs [15], 4 to Tacky [1], 3 to CR [10], 4 to Tempest [DEAD]). Chrono-Ranger deals Iron Legacy 3 projectile damage [20].
-------------------------
HP: 20
In Play: Vigilance, Galvanised x2, Superhuman Redirection
Trash: Iron-Fist Strike, Final Evolution, Superhuman Redirection, Rule from the Front
Effects: >=20HP? Flip!
ET: Iron Legacy deals each hero target 3 melee damage.
Increase damage dealt by Iron Legacy by 2.
Galvanised is indestructible.
The first time a player plays a hero card each turn, Iron Legacy deals that hero 2 projectile damage.
Whenever a hero uses a power, Iron Legacy regains 2HP.
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect that damage to the hero target with the highest HP.
Hero HP: Legacy - 15, Tachyon - 1, Tempest - 0, CR - 10
Between the three of us getting punched and my card play, I can do 15 damage, so maybe we can win this?
When my turn rolls around, I'll make everybody immune to melee damage. :) -- Tempest.
At least Tempest died first, if we have any chance of winning it is Chrono staying alive, and Tempest can help that.
I'll discard Durability and Thokk
The Real Legacy
HP: 15
In Play: Fortitude
Hand: Flying Smash, Motivational Charge
Trash: Next Evolution, Super-Human Durability, Thokk
-------------------------
Start of turn:
Play a Card: Flying Smash, I take 3 projectile [12], Chrono shoots for 2 [18], I deal 3 to IL [15]
Use a Power: Galvanize, increase all damage dealt by heroes by 1.
Draw a Card: Backfist Strike!
End of Turn:
-------------------------
HP: 12
In Play: Fortitude
Hand: Backfist Strike, Motivational Charge
Trash: Flying Smash, Next Evolution, Super-Human Durability, Thokk
Effects:
Legacy takes -1 damage.
Heroes deal +1 damage
So Tachyon can deal 3 with assault, then she'll die, does she then get to use an incap ability, of do we wait till next round for that?
Also Tach does 3, chrono does 3, then we need 9 more, Tempest can give Chrono a power use and that should do it, 3 and then 6 left for chrono on his turn, which he should be able to do. If I'm right here we have this.
I'll discard HUD Goggles for "Just Doin' My Job".
Chrono-Ranger, on your turn, Iron Legacy hit you for 3 on your card play. Unfortunately you don't get another shot at him, as you can't use your power twice in a turn. However, doesn't "Just Doin' My Job" have built in damage, which would take him down 3 more? (But then that would make him flip, so maybe we can't go back and add that in.)
If I play Accelerated Assault, does IL deal me the damage before the card effect happens? If so, I wouldn't actually do any damage to him myself, would I? If that's the case, I could sacrifice myself to let Chrono-Ranger do 3 more damage; will that be enough to kill the tyrant?
(I'm pretty sure it was clarified somewhere that I will not get an incap power until the next round.)
Yes, I think you take the damage before your card takes effect... Just Doin' My Job does appear to deal damage, so I'll decline to use my power in order to keep him at 23HP.
I have ten damage on my turn, so if Tachyon sacrifices herself to let me shoot and Tempest lets me shoot then we have this.
On reflection, I won’t get another useful turn either way. So I’ll play Accelerated Assault.
Not anymore.
That rule was part of the order cards enter play timing, both the text on your card and vigilence would activate simultaneous, under the old ruling you would take damage first, under the new Hero's choice, you can choose which happens first.
I destroy the HUD Goggles.
Tachyon takes a deep breath and gears up for one final blow.
Tachyon
HP: 1
Hand: Quick Insight, Accelerated Assault, Sonic Vortex
In play: Research Grant
Trash: Synaptic Interruption (x2), Pushing the Limits, Quick Insight, HUD Goggles (x2)
[hr]
Start of hero turn:
Play a card: Accelerated Assault. Deal 1+1+1 melee damage to Iron Legacy (12). Iron Legacy retaliates with 4 melee damage (X). Chrono-Ranger shoots IL for 3 projectile damage (9).
[hr]
HP: XXX
OK, I guess I let CR use a power rather than trying to keep everybody alive.
Shoot'em up, Jim.