Grudge Match - Team PBF - Round 4: Iron Legacy

SET-UP: Vigilance, Galvanised, Final Evolution, Superhuman Redirection enter play; Iron Legacy deals each non-villain target 2 toxic damage.

Iron Legacy - Ironclad Tyrat

HP:  32

In Play: Vigilance, Galvanised, Final Evolution, Superhuman Redirection

Trash:

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Start of Turn:

Play a Card:  Superhuman Redirection enters play.

End of Turn:  Iron Legacy deals each hero target 4 melee damage.

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HP:  32

In Play: Vigilance, Galvanised, Final Evolution, Superhuman Redirection x2

Trash:  

Effects: >=20HP? Flip!

ET: Iron Legacy deals each hero target 3 melee damage.

Increase damage dealt by Iron Legacy by 1.

Galvanised is indestructible.

The first time a player plays a hero card each turn, Iron Legacy deals that hero 2 projectile damage.

Whenever a hero uses a power, Iron Legacy regains 2HP.

The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect that damage to the hero target with the highest HP.

Hero HP: Legacy - 26, Tachyon - 19, Tempest - 18, CR - 23

Rook City wasn't the Ideal place to fight your evil doppleganger.  But then nothing in this world was ideal.  Paul looked at this man, himself, twisted by grief into a monster.  He couldn't help but wonder, if that person was lurking inside him, if Pauline were dead, could he handle it. . .

The Real Legacy

HP: 26

In Play:

Hand:  Fortitude, Motivational Charge, Next Evolution, Superhuman Durability

Trash:

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Start of turn:

Play a Card:  Next Evolution, I get shot for 3 projectile [23]

Use a Power:  Next Evolution:  Legacy is immune to Melee damage, IL heals net 0hp

Draw a Card:  Thokk

End of Turn:

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HP:  24

In Play:  Next Evolution

Hand:  Fortitude, Motivational Charge, Superhuman Durability, Thokk

Trash:

 

Effects:

Legacy is immune to Melee damage.

BlueHairedMeerkat, it looks like maybe you gave Legacy the Galvanized bonus for the Toxic damage that came from Vigilance entering play; but according to what you wrote, Vigilance entered play first, so we should all be 1HP higher, right?

Since Legacy is a nemesis of Tachyon and Tempest but not the other two, I'd appreciate if you could spell out the damage to each hero; it looks like you did take that into account correctly.

Phantaskippy, I think you forgot the Galvanised bonus on the damage from Vigilance.

Final Evolution is the card that deals 1 toxic to non-villain targets upon entering play.

Tachyon

HP: 19

Initial Hand: HUD Goggles, Pushing the Limits, Synaptic Interruption, Sonic Vortex

In play:

Trash:

[hr]
Start of hero turn:

Play cards: HUD Goggles. Take 2+1+1 toxic damage from Iron Legacy (16).

Pushing the Limits.

Synaptic Interruption.

Use a power: Rapid Recon. IL heals net 0HP. Reveal Synaptic Interruption and discard it.

Draw cards: Research Grant, HUD Goggles

End of hero turn:

[hr]

HP: 15

Hand: Sonic Vortex, Research Grant, HUD Goggles

In play: HUD Goggles, Pushing the Limits, Synaptic Interruption

Trash: Synaptic Interruption

Additional effects: May redirect damage >=3 and destroy Synaptic Interruption.

Sorry about the hold-up, folks. Been a busy day with kids. I'm at least mostly working from home tomorrow and will post a turn ASAP after returning from dropping the Grasshopper off at school.

Tempest

HP: 18

Hand: Shielding Winds x 2, Gene-bound Shackles, Electrical Storm

In Play:

Trash:

Additional Effects:

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Start: Nothing

Play: Shielding Winds [16]

Power: Squall - Iron Legacy takes [31]

Draw: Ball Lightning -- I swear I didn't rig that

End:

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Next time, which two ongoing cards to I need to whack?

He will certainly be dealing Tachyon and Tempest 5 damage each at the end of his turn (until he flips).

Updated above.

Question: Does IL heal before or after the damage from Squall is dealt?

After.

Chrono-Ranger

HP: 23

Initial Hand: "Just Doin' My Job", Hunter and Hunted, "The Ultimate Target", "The Whole Gang"

In play:

Trash:


Start of hero turn:

Play cards: The Ultimate Target on Ironlegs [20].

Use a power: I could shoot Legacy, but really what would be the point?

Draw cards: "Dead or Alive"

End of hero turn:


HP: 20

Hand: "Just Doin' My Job", Hunter and Hunted, "The Whole Gang", "Dead or Alive"

In play: The Ultimate Target

Trash:

Additional effects:

 

Especially if I can get a better weapon, Vigilance could be quite useful, though it would be better if we can get rid of Final Evolution... ALSO, do people have cards they'd discard for Just Doin' My Job?

Rook City

In Play:

Trash:  

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Start of Turn:  

Play a Card: Falling Statuary

End of Turn: Falling Statuary falls on Tachy-boo [12].

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In Play: 

Trash:  Falling Statuary

Effects: 

If redirection isn't gone when you play ball lightning he'll redirect the damage before you can destroy cards.  (Although with the new timing rule you can choose to destroy vigilence before it damages you)

If we can't get rid of it before your turn I'll galvanize and play superhuman, or fortitude, that way I'll only take 2 from Ball Lightning, but we need Redirection gone, 

I'd destroy Redirection and Final Evolution as of now, we'll see what he plays next.  If Armored Fortitude comes out it really need to die.

Iron Legacy - Ironclad Tyrant

HP:  32

In Play: Vigilance, Galvanised, Final Evolution, Superhuman Redirection x2

Trash:

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Start of Turn:

Play a Card:  Iron-Fist Strike; Legacy takes no damage, and we lose 2 ongoings. Next Evolution and Shielding Winds are too valuable, so Synaptic Interruption, Pushing The Limits or The Ultimate Target; I'd rather not lose my Bounty, but I'll leave the choice to Tacky.

End of Turn:  Iron Legacy deals each hero target 4 melee damage (none to Legs, 3 to Tacky {possibly redirected, but otherwise [9]}, 3 to Tempest [11], 4 to CR [16])

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HP:  32

In Play: Vigilance, Galvanised, Final Evolution, Superhuman Redirection x2

Trash:  Iron-Fist Strike

Effects: >=20HP? Flip!

ET: Iron Legacy deals each hero target 3 melee damage.

Increase damage dealt by Iron Legacy by 1.

Galvanised is indestructible.

The first time a player plays a hero card each turn, Iron Legacy deals that hero 2 projectile damage.

Whenever a hero uses a power, Iron Legacy regains 2HP.

The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect that damage to the hero target with the highest HP.

Hero HP: Legacy - 23, Tachyon - 9, Tempest - 11, CR - 16

I’ll lose Pushing the Limits, but I’d rather keep Synaptic Interception.

I don't have lead, so losing final evolution isn't that big a deal, so I'll lose it.

The Real Legacy

HP: 23

In Play:

Hand:  Fortitude, Motivational Charge, Superhuman Durability, Thokk

Trash:  Next Evolution

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Start of turn:

Play a Card:  Fortitude, take 2 projectile damage

Use a Power:  Galvanize, increase all damage dealt by heroes by 1.

Draw a Card:  Flying Smash

End of Turn:

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HP:  21

In Play:  Fortitude

Hand:  Flying Smash, Motivational Charge, Superhuman Durability, Thokk

Trash:  Next Evolution

 

Effects:

Legacy takes -1 damage.

Heroes deal +1 damage

Tachyon

HP: 9 (eep!)

Hand: Sonic Vortex, Research Grant, HUD Goggles

In play: HUD Goggles, Synaptic Interruption

Trash: Synaptic Interruption, Pushing the Limits

[hr]
Start of hero turn:

Play cards: Research Grant. IL deals me 4 melee damage, redirected to IL for 3 damage (29).

Sonic Vortex. 3+1(Galvanize)+1(Nemesis) damage to IL (24). Actually, no second card play.

Use a power: Research Grant. Draw Quick Insight (x2). Discard Quick Insight. IL regains 2HP (31).

Draw a card: Accelerated Assault.

End of hero turn:

[hr]

HP: 9

Hand: HUD Goggles, Quick Insight, Accelerated Assault

In play: HUD Goggles, Research Grant

Trash: Synaptic Interruption (x2), Pushing the Limits, Sonic Vortex, Quick Insight

Additional effects:

That 5 damage will come back to me right now.

Superhuman redirection and all.