guise Christmas promo thoughts

So trying to decide the best combos with santa guise here. I see dark visionary or adept going well with guise to make sure you have a rough idea of what cards are coming out face down. Just trying to think what decks would benifit the most when you flip the face down cards up and which ones would not. Plust have to take into account how many turns do you go before you flip. The big thing that will hold it back is limited cards. multiple limited will hurt the benifits of flipping.

So with that in mind, the Sentinels to team up with santa guise because everything in their deck is one shots except for 5 ongoings that are unique. another deck would be unity especially if you can set it up with a dark visionary or adept to cheat out her bots and flip over many of them at once for crazy amount of damage.

 

decks that may not want to use this with is Bunker or legacy. Lots of limited cards with multiple copies that limited the effectiveness of the flip unless you only flip one at a time.

This also leads to a couple questions. 1) can the flipped cards be destroyed by anything? 2) what is the order that they will flip and come into play or do they all flip simitaneously and then you choose the order they come into play.

1. Flipped cards could be destroyed by End of Days or Apocolypse.  Otherwise they really couldn't be touched.  

2.  Thats a good question. I would think that you choose the orderin which one flips first but have to resolve it before the next one flips.  

 

Decks that might have issue with this power are ones that have cards like Wraith's Inventory Barrage or Scholar's Know When to Turn Loose.  

The Sentinels would be great with this Guise. When you are ready, you can go a unleash a flurry of one-shots. Another character I can see benefit would be Chrono-Ranger, because as soon as he has a good build (likely with Hunter and Hunted out) he can deal a bunch of pain to the enemy

I imagine that Freedom Tempest and Argent Adept (via Cedestic Dissonance,) could destroy face down cards as well. 

Setback could destroy one as well with "Whoops, Sorry!" because it doesn't say to destroy an ongoing or equipment, it says to destroy a card belonging to another hero character

trying to remember how many copies of non-unique limited cards does chrono-ranger have. Havent been playing him as much since app came out and most of my game play is on there.

I'm fairly certain the only non-unique limited card he has is Hunter and Hunted. All of his bountys and equipments are unique (except temoral grenade, which I don't remember being limited), and most of his other cards are one shots

I'm pretty sure only his equipment (minus Temporal grenade) and Hunter and Hunted are unique.

 

Ra could be fun, if risky. Play Solar Flare, and then have Guise flip all of your cards face up for a crap tun of damage. That or you get two Wrathful Gazes and two Wrath of the Sun God's.

It would be great out of turn as Ra could potentially take advantage of Solar Flare for an entire turn without taking the damage.  

i guess I should add a 3rd question to my original list. What decks would be good to use with santa guise if you dont know what the top card of the deck will be and it becomes a blind gamble.

Also we probably need to get an official ruling about the order the cards will flip. <<<casts Summoning staff to call on Paul or Christopher

I found him and this is what he had to say.

I had a feeling thats how it worked just wasnt sure if this was an order of card play or not

nah it just falls under the general "rule of thumb" rule

As for who the power would be good on, I say everyone. Considering the first power already is placing cards face down for all heroes, then the second power should also be used to play cards for everyone as well over the course of the game. I see no reason to build up 3 face down cards in every hero play hero, using the second power to flip all of one hero's cards face up, then go back to the first power. There is only one for sure reason why I will not use the second power on a hero, because I for some reason do not have access to the power anymore.

There are other situations where I may decide it is not worth trying, such as suspected Fanatic has a face down End of Days and no way to destroy an ongoing between Guise using the second power and the Start of the Environment turn. If Mister Fixer has a style in play that I want to keep and no way to get it back if it is replaced.

I am now imagining abusing the hell out of this for Unity. Imagine getting all your bots out without risk, then flipping them over for a massive nuke turn.

Mister Fixer is probably not great for comboing this power.

And Nightmist could just kill herself.

Mr. Fixer?  Flipping Overdrive, Grease Gun or Charge on your turn?  Just don't flip Grease Gun then Overdrive, that won't work so hot.  And replacing tools is rarely a big deal, you just replace it right back your next turn.

The thing with this power set is Guise's player should really be someone who knows the game and decks of allies, so you know where and when you want to gamble.

Paying attention to what cards you haven't seen out of the hero decks and picking which deck to gamble on when will be a big part of playing this Guise.

 

As for how the flipping will work, Guise would pick the player, that player would flip cards in order of their choosing, and each card would be treated as having just been played as soon as it was flipped.

I wouldn't blame anyone for letting players look and choose the order to play them, but that isn't the "official" way.  Looking before Guise chose the player would be wrong.

Interestingly if an effect prevented hero cards from being played Guise could not use his first power, but could use his second power.  I think that is really, really cool.

His first power doesn't play the cards, so play prevention has no effect on it. 

thats my point however with the flip. you need to plan accordingly that the flips work to your advantage which makes certain decks better than others to flip. Just because deck A could have a fun combo pop out doesnt always mean its the best deck to have it flip a card. Sentinels could easily max out the shenigans with many different one shots, unity would be great to trick out some bots, and omnitron-X to get a lot of plating cards out at once. however decks where they only work if you build up to them like absolute zero or nightmist or limited nightmare like bunker may mean letting those decks flip cards less.