Happy Birthday DOOM!

December 10th, 1993 marks one of the single most important days in gaming history. An employee at iD software uploaded the file doom1_0.zip to a server at the University of Washington. And with a 2MB transfer of data, the world of gaming changed forever.

DOOM was quite literally a watershed moment. The impact that DOOM had was, and continues to be, unmeasurable. You need not look any further than your local game store right this minute and see all the shelves dedicated solely to the sale of games like Call of Duty and Battlefield. Even though Wolfinstein predates DOOM by about a year, DOOM was the game to solidify and define the first-person shooter genre. It featured dynamic map layouts, revolutionary lighting effects, coined the concept of the "deathmatch", introduced online multiplayer, and they were the first to support and encourage fan-made mods to a comercial video game. Not only that, but DOOM only became popular through peer to peer downloading, making it a facinating case study on the real tangable long term effects of mass file sharing. 

I do not know where gaming would be had DOOM not connected so deeply with the mainstream audience. It would certainly look much different. Would the first-person shooter have ever taken off had it not been for DOOM? Would it have inevitably connected with people regardless? It is very hard to say, though the mere fact that the first-person perspective and guns became intertwined so quickly is a serious topic worthy of its own discussion. 

What I do know, is that the creators of DOOM have not let up their strive to create ground breaking paths for the gaming community. John Carmack for example, if you didn't know, left iD software this very year to become CTO of the Oculus VR.   

In other news, the term "space marine" is now copyrighted by the makers of Warhammer 40K.

Zero Tolerance was a better game, but yeah, Doom made the genre.  Doom is to FPS what D&D is to RPG.

I'd still love to see a FPS with different character classes like Zero Tolerance had, or even a FPS game where you could learn weapons.

I was 15 when Zero Tolerance came out and I had just gotten my Genesis, loved that game, and even converted one of my friends who was a die-hard Doom fan.

Did you ever play Hexen?  That would be my favorite FPS game ever (though American McGee's Alice gives it a run for its money).

You sound like you just described the online experience to be had in Battlefield 3 (and I assume 4).  Pick a class, begin trying to unlock all the weapons and scopes through using those same weapons to get kills.  Classes also have exclusive actions they can do such as vehicle repair or healing or supplying your squad with ammo, etc. There's real skill-building (beyond simple use-more/unlock-more) in the flying vehicles too.  I played BF3 for months and I still couldn't fly a helicopter straight when I quit, but there were some people who could really light it up with them.

Probably trademarked.

Hexen was awesome

Holy Crap, Korax Mod is still alive