Heroes Stated Up

It has been a bit since I ran the game, but I am eyeing running a go during the Ragnarok 5.0 convention next week. There were (back when I was last poking about) a lack of character sheets for some main line characters. Have the following been done somewhere official or non-official:

Fanatic
NightMist
Ra
Visionary

Those are some of my favs from the card game that I thought would be fun to play/run in the rpg.

-Erik

It is an utter shame that the company is getting shuttered for the maga tariff bs and also a shame that the IP looks to be out of the hands of the creators as well. :frowning: Even though it has taken a long time, I was still very much looking forward to seeing/getting the rest of the books from the KS that were to come.

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There aren’t official character sheets for those characters. NightMist is gone after OblivAeon and I doubt they ever had plans for making one for her. The Ra in SotM died during OblivAeon and any Ra sheet would be a new character in the RPG just like it was for Sentinel Tactics. It’s one I felt could happen but would be related to new Anubis if it happens. Visionary and Fanatic both appeared in the Starter Kit but neither got a full character sheet. I don’t believe we know their current status once the RPG really starts up.

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There’s nothing official, but here’s a fanmade one I’ve seen.

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In addition to that, I also made some character sheets for some of the heroes, including NightMist, a while back. Granted, it was several years ago, so I’d probably do some things differently now. Nonetheless, here it is:
Nightmist.docx (8.3 KB)

JoeSteeloak also made some hero sheets, including one for Ra, and another for NightMist:

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I totally agree, it’s really sad what’s happening to the team and the license. For the characters, I’ve seen fan-made sheets of NightMare and Fanatic on Reddit, but nothing official yet. I hope that the community will continue to make all this happen despite everything.

Intresting you chose to use infernal as Nightmists magic. I would have used cosmic or radiant, her this is just the way I see her using magic and going out of her way to avoid (and fight) dark magics. For stuff like infernal I would think their magic either has a malevolent source or a supernatrally detrimental effect alongside the standard effect, ie such as consuming your life force to cast a spell.

She does tend to deal infernal damage in the card game itself and her powers came from a curse originally. It sounds reasonable to me.

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Also, fjur’s built her to be able to heal using self-damage from her Infernal abilities, which makes her better-than-immune to other entities’ dark magic.

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Yeah, as Omega mentions, the main reason I chose Infernal is because it’s pretty much the only damage type she uses in the card game. When converting a character from the card game to the RPG and there’s a one-to-one match between damage type they use and an existing Elemental/Energy* power, I think it’s generally a sound decision to give that character that power.

To me, Cosmic implies Space or aliens or, like, universal entities like Galactus or OblivAeon or the like, not magic, and NightMist isn’t very Space-y; and Radiant implies either light or a sort of divine holiness, and she’s not really divine/holy, and while her mists do kinda glow, I don’t think they glow enough to justify that.

See, but all of that kind of does actually describe NightMist. She originally got her magic from a curse that cast her into a dangerous realm, which seems pretty malevolent, and her magic is IMO detrimental to her, as she’s often in danger of losing herself to the mists, and in the card game most of her spells deal damage to herself.

And I know that the book explicitly describes Infernal as being “hellish” or “demonic,” but I personally take those power descriptions with a grain of salt; to me, Infernal can function as a generic magic energy if need be, though I do agree that it can retain some malevolent connotations.

*Or Material, in Toxic’s case.

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Also good for people who are fiddling with subatomic particles, gravity manipulation, quantum physics and similar poorly-understood-by-the-writers Comic Book Science. Science that doesn’t need to explain itself, essentially - much like “nanotech” has become for a more technological vibe.

Also lasers and some “hard light” constructs (which might also be Cosmic). They really don’t fit great anywhere else, Fire being an iffy match for some of the more exotic Comic Science applications. They’ve stuck Illusions under Psychic so that’s a slightly wonky fit for holograms.

Toxic’s an odd one, being both extremely broad and kind of narrow at the same time. Dangerous chemicals aren’t really the same as bio-weapons, and neither are nuclear waste but they all get lumped in there - and there’s some overlap with Nuclear as an energy type for the last.

Probably really want some Transmutation to go with Toxic so you can just make material to manipulate, since it’s relatively uncommon compared to (say) Stone or Metal.

I’m still waiting for someone to try Toxic + Banter or Intimidate or something, defining their particular flavor of Toxic as purely emotional, which is funny but probably not RAI. “What’s with all the negative waves, Moriarty?”

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Ahh, Sentinels heroes, huh? Fanatic, NightMist, Ra, and Visionary are total legends! Sadly, I think you’ll have to work some fan magic for those character sheets official or fan-made, it’s all about that DIY life! And yeah, the whole IP situation feels like the villain won, no cap