Hello all! So with the vengence 5 it seems like there are a plethora of different game modes possible with Sentinels that we may not have thought of. I was curious if anyone has tried any different setups that turned out to be fun.
One I want to try with my friends is Heroes Vs. Heroes. To make things a bit more fair, whoever goes first starts with 3 cards instead of 5. It would alternate H1 Team 1, H1 Team 2, H2 Team 1, H2 Team2...etc etc. Of course some text would have to be implied such as anything that anything that targets heroes that you play, would only target your team. Anything that targets viallains could target the opposing team?
Has anyone else tried something like this or maybe even a different way to play?
There was a forum game played like this a while back, you could check that. The heroes aren’t balanced against each other, only against villains so the match is probably going to be one sided.
Also you mentioned starting with 3 cards instead of 5. Do you start the normal game with 5 cards? It is supposed to start with 4, but if you want to house rule starting with 5 that’s fine.
Ooops meant to type 4. :P Although we did use 5 once when playing with 3 people as we were getting destroyed and not yet used to the game. But not anymore.
1. we use an environment deck, and any hero card that destroys ongoing can also destroy equips.
2. No Environment, Environment destruction destroys Equipment instead.
Basic rules are during Team A's turn they count as heroes, and Team B counts as villains. (also non-heroes and non-villains as appropriate)
Environment turn both teams count as heroes and villains, and that pretty much makes every deck but Rook City functional.
Any Environment effects that require all heroes to do the same thing require each hero from both teams to activate, we make them choose in order from highest to lowest HP whether to do it or not.
Destruction is insanely powerful, and a lack of it crippling. Also incap powers can be extremely imbalancing, to the point that taking out certain heroes actually is worse than leaving them alive.
After seeing this go really bad in a forum played PVP fight we've added a rule that when you incap a hero you pick one of their incap abilities and that ability is unusable. It keeps Bunker, Fixer or Tempest from winning a game by dying.
1v1 is really unbalanced, but 2v2 and 3v3 work pretty well. Adept is rough to play, you either get the perfect hand to start or die quick.
What about maybe allowing the incapicated people only allowed to use one of their abilities? That or none at all, they are just out of the game. I want to start play testing some PvP games as I feel its very doable to balance it somehow.
They have to pick one to use, and I don't think any hero has 2 insane incap abilities, giving the player a choice of two is pretty good still, gives an option but lets the other team get rid of their best ability.
getting rid of all three would make the game a race to get the first incap, and really punish a bit of bad luck.
Who’s the best in these games? I bet omni x would be great because until late game your components will be hard to break so he can set up and wreck late game.
If no environment Omni-X is sick, since bio-engineering lets him destroy equips. the components are his weakness, since they are 5 damage in a round the other team tends to focus him as soon as components get into play.
Tempest is awesome, he covers different damage types, has good one-shot and power damage, and his destruction is great.
I like Tachyon and Fixer a lot, the redirection is great and Fixer's crane just crushes tough heroes.
Scholar with -2 taken is so hard to kill, and his support is epic in PVP. Parse is the "OMG kill her first!" character of the game, and if you can't kill her quick she is insane.
Haven't done much with the Naturalist, but I assume he would also be crazy tough.
Mostly it is the teams and card draw that determine the winner. Tempest Legacy Scholar was one of the best teams I've run across, so much healing and toughness, and then Tempest destroying your stuff.
Just want to point out omni x has to take 5 damage in a turn not a round. That’s why I said his components would be great because few heroes can deal 5 damage in one turn, at least near the start. Omnitron is the one who has to take 7 in a round. Just pointing that out.
We did a scenario the other day that was 4 heroes vs 2 non-Vengeance villains. We played Villain 1, Hero 1, Hero 2, Villain 2, Hero 3, Hero 4, Environment. The villains were at full strength. It was very tricky and incredibly fun.