Some people say your power is strange or funny, just about everyone says you are a one trick pony only good enough to be a guest star of the week. But the fighter who has practiced a kick a thousand times is stronger then the one who has practiced a thousand kicks once. And you are good with your gimmick.
Increase the size of one of the dice you rolled at the end of the power source step by one to a maximum of d12. Assign that die to one of the following powers, making it your Gimmick
. Signature Weapon or Vehicle
. Select from Element/Energy
. Select from Materials
. Select from Self Control
. Power Armor
Decrease all remaining dice that you rolled at the end of the power source step by one, to a minimum of a d6. Assign these dice to any of these qualities
. Any Information qualities category
. Any Mental qualities category
.Any Social qualities category
. Any Physical qualities category
Gain the following Green ability
Obvious Strength, Obvious Weakness |I| Increase any bonus or penalty used for any action involving your gimmick by one, to a maximum of +/- 4. If applying multiple modifiers to the same roll, apply this effect to only one bonus and one penalty.
Gain two of the following Green abilities
Old Reliable |A| [choose basic action] with your Gimmick, use your Max die.
Strained Flexability|A| Preform any two basic actions with your Gimmick, using your Mid die for both. Decrease your Gimmick die size by one for the rest of the scene.
Tune Up |A| Boost yourself using [quality]. Either use your Max die, or your Mid die and increase your Gimmick die power by one if it is below its starting value.
Gain one of the following Yellow abilities
Gimmick Guard |R| When you or a nearby ally would take damage, defend by rolling your Gimmick die. Then either hinder yourself with that roll or decrease your Gimmick power by one die.
Enough for Everyone |A| [Attack or Hinder] multiple targets using your Gimmick die, applying your mid die to each.
In addition to the normal list, the following Red ability is available to you when you select Red abilities.
Ultimate Sacrifice |A| Overcome using your Gimmick and at least one bonus. Use you Max + Mid + Min die. In addition to any twists that occur, you may not use your Gimmick power until it has been repaired, healed, or replaced.
Choose an Expertise Principle or the Principle of Dependence
Roll d10 d10 for personality selection