Lots of the time, I’d imagine, folks simply do what the rulebook says and have the Heroes take their turns going clockwise / counter-clockwise around the table. But what about the times when y’all don’t do that, like when you’re playing solo or multi-handed, or the players simply decide to not base the turn order on where everyone is sitting?
(As I’ve likely said on here before, I usually play 2 player / 3-4 Hero games, so we don’t just go in physical table order, 'cause then one or both players would be taking two Hero turns in a row; instead we alternate.)
What common methods do you use to choose which Hero goes when? Most commonly, I’ll just fall back on a heuristic that is simply “the more support effects a Hero has the sooner they should act,”* but I feel like that are probably some more nuanced things to take into consideration too.
So, what do y’all think? How do you do it? Any tips or suggestions?
*With some exceptions, of course — such as Unity, Guise, or DW Mr. Fixer going near the end.