How does "Misdirection" Ability Work? (from Experimentation Power Source)

Greetings, first time posting, hope this is ok.

 

So, I intend to GM SCRPG when its finally ready, but a friend of mine got so excited that he wanted to make a character right away, just to feel how the game plays.

We got into 2 problems:

Frist one being that he wanted to make a character that would jump in front of danger to save others - someone with high mobility and density/body-morphing so he could become rubber or elastic-like.

So he got a bunch of powers to reduce the damage he takes/ improving his defense.

And got "Misdirection", so he could save others. 

What is the problem? Its that they don't work well together, it seems: "misdirection" cancels the attack and transfers the leftover damage to another target. BUT - if you have damage reduction, you would redirect less damage... The same would be valid if he had boosted himself before the defense:  the leftover damage would be minimized... And that does not make much sense to me. Can someone help me understand the Idea, or suggest another ability that may serve better for this pourpose? 

Thank you in advance.

Misdirection doesn't actually redirect the damage to the user at any point, so his DR doesn't affect the damage at all.  That said, you're quite right that you kinda want to roll low here.  Ideally, you actually want to assign a d6 power to Misdirection!

Thank you for taking the time to answer!

I can se your point about damage reduction, thank you, that makes sense, but what about boosts? If the character has a persistant +2 boost, this ability becomes worst than it was? This doesn't make much sense to me. I can understand that probably the base idea for this power os to not let it get OP too easily, so I agree with it in a mechanics point of view, but not in a narrative point of view - I hope I made myself understandable... Even thiniking about using a "worse" power (d6) instead of one with a higher dice seems odd to me, ("I'm not so good at doing this but, that makes me better when I defend others...?) although I can see it is a way to try to get around it...

As I said thank you for your replay, I think this system is just so different from the ones I'm used to, It will take some time to absorb its nuances.

You're quite right that this one is an oddity.  If you wanted, you could easily house-rule this one.  Replace the effect with "Defend that ally with your single power die, and deal damage to another target equal to the value of that defend."  The drawback of this version would be that the original target can still take damage.  Just a thought!

Additionally, there are a couple of Red abilities that this build should definitely try to take!  Heroic Interruption lets him take 1d6 irreducible damage to fully redirect an attack, and Intercession lets him take all the damage when multiple heroes would be attacked, while defending with his Power die+Red Zone die.