As part of my continuing to get my brain around this game in preparation for designing my own campaigns, I’ve been building environments, and I’ve run into something a little odd.
The section on construction environments suggests that, in the Green Zone, a good minor twist is to create a single minion, whereas a good major twist is to add (Min Die) minions or a single minion with an extra effect on them. However, every published environment outside of the starter set I can find that generates minions generates a lot more than that. I’m not including “Off The Rails”, because I can’t buy it just as a PDF which means I can’t buy it, but for everything else (minor environment spoilers for the starter set and Urban Infestation):
Justice Comics, The Yakutsk Nuclear Plant: Add one d8 Minion.
Prime Wardens, Insula Primalis: Add one Max die size minion (d6, d8, or d10.) Also add groups of minions each turn (special case.)
Freedom Five, The Underwater Base: Add one spider-minion (d6)
Freedom Plaza (Minor): Add Mid die worth of (Min die) size minions
Mordengrad (Minor): Add (H) worth of d6 minions
Ruins of Atlantis (Minor): Hinder three targets with Mid and also add (Min) Kraken Tentacles as d6 minions.
Nightmist’s Manor (Minor): Add Mid die worth of d6 Chaos Imps, or increase the number of Chaos Imps by 1 if they are already around.
(Major) Add Max die worth of Chaos Imps, then upgrade them all by a die size.
So I guess my question is - does anyone know if the suggestions for environments changed, or if it’s just that most of the published ones are being variable in a fairly specific way? If it was just one or two I’d chalk it up to “environments are highly variable”, but it’s every one since the core, including the core.