Was really curious to see how the video game handled Cyro-Bot being hit with Fixed point and Greezer in play... turns out the answer is Greezer and Cryo bot trigger each other's damage indefinitely.
Was really curious to see how the video game handled Cyro-Bot being hit with Fixed point and Greezer in play... turns out the answer is Greezer and Cryo bot trigger each other's damage indefinitely.
Huh. You’re right. Really should have found that during playtesting…
Welp.
Yikes. Well time to setup and submit an issue to Handelabra.
Huh. o.O I can't think of a way around that, either...
The thing is, it’s not a bug. It’s playing correctly.
That was just a playtesting oversight
Still needs to be submitted to Handelabra to bring to Christopher's attention as this leaves you unable to complete a game.
But what's the solution because then you have to fix it in the tabletop game
On the tabletop you can just choose to end it. We will have to wait for the official response from Christopher.
well let's see if this works:
Christopher, Christopher, Christopher
Not likely to get a response, right now. I believe he's travelling...
Only one I've seen this work with on the forums is saying Guise three times.
My guess is that this will be fixed by changing the Pompadour to deal damage the first time each turn rather than whenever
This is my guess too but man you really shouldn't touch his stylish hair.
Better yet, have Greazer only deal damage if the Pompadour has greater than 0 HP.
Well, "Guise three times" does tend to attract attention.
As I should.
And do you have any idea how stressful it is to have to fit me into so many of these collectors boxes? Seriously?! That's a lot of me!
There is supposed to be at least one copy of you coming with each Collector's Box so I'm sure you might be stretched thin. Hopefully you fit in a sleeve or there will be a lot of angry KS backers.
That was my thought too, with the “hair hp > 0” thing.
I kind of hate to see any sort of change, because it's so much fun when you're able to get the villains to beat on his hair, and he hits back for you. Maybe if the hair takes more than X damage in a single turn, he stops retaliating? That could work to make sure he's still doing the retaliation damage...
Maybe you just reduce all targets that would reach 0 to 0 and then end the loop. Guise can give an explanation on how it technically is infinite, but the net result is X, Y, and Z die, so I'll just put them at 0 for you. OK, loop over!
Zero would change mechanics, as they would be able to heal back up from 0 that way, whereas it would be impossible without infinite healing.