I’ve noticed a lot of people saying they are having trouble with the Matriarch… even to the point of not having fun playing against her. Personally I found her to be very difficult at first, but after a bit of practice I’ve learned some things. Now I find her to be challenging (but not impossible by any means), and fun. So for anyone struggling, here are some tips. [All this is for Advanced Mode]
Your Team: Random teams can often have a tough time against the Matriarch, because there is a specific set of things that you are looking for in a hero, and not every hero has that. Most heroes have at least two of these, but some of them (Zero) don’t have any. Ra has only 1. Here’s what you’re looking for.
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Villain deck control. And not from Infared Eyepiece. Eyepiece is great most of the time, but not against Matriarch because chances are you’ll just find a bird or another bird. No, what you want is to slow matriarch’s card play. Tempest’s Into the Stratosphere is top notch because you can play it on the Mask and then stall her for a turn. Visionary can do the same by digging the Mask out of the trash with Suggestion. Tempest’s is a little better because you don’t have to kill the mask first, and it deals damage to the Villain while you’re at it. Legacy’s takedown is also a nice solution.
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Target X deals less damage. Primarily this ability will be used on Matriarch and Carrion Fields. You want to reduce the “revenge” damage for killing a bird down to 0 if you can, or down to as low as possible if you can not. Stun bolts are king. Wraith is a super good hero for this reason. Tachyon also fills this role nicely for a while, but once Huginn and Muninn are both out, she can have trouble getting through Matriarch’s DR unless someone is helping her, this puts a stop to the Hypersonic Assault trick that is so useful early game. Fixer could do this with the right cards, but will fall prey to the same dilemma as Tachyon once Huginn/Muninn are in play. Expatriette can do this with liquid nitrogen rounds, but because they are destroyed when used, then unless she also has Speed Loading, you can not do this reliably… so despite having what we want in her deck, Expatriette is not a good choice on this front.
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A way of dealing damage to all targets… when and only when you want to. This is why AZ’s cold snap does not qualify. Sometimes you want to kill all the birds. A lot of the time… you don’t.
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Damage reduction. The more heroes with DR, the easier this is. Tempest, Haka, Legacy and even Fanatic will serve nicely. Incidentally, Matriarch is the only villain that I regularly play Undaunted against, as a DR of 1 against 1 damage is actually pretty helpful. With enough DR you can just let the birds attack you.
Some other tips…
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Know when to kill the birds and when NOT to kill the birds. Look at the total damage you’ll be taking. For example, if Carrion fields is in play, its almost always better to NOT kill birds and let them attack you than do actually kill them. UNLESS, of course, you can reduce the damage from Carrion Fields to 0. [Chastise works here, but it doesn’t work on Matriarch. Same with Zealous Offense]. Once both Huginn and Muninn are out, it gets very hard to make an efficient trade for killing birds. You’ll need to zap Matriarch with some -damage.
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Try not to rely on Ongoing cards. Primarily you’ll want to play equipment and one-shots. Occasionally an ongoing is very helpful, I’m not saying don’t play them ever. But the fact is that Horrid Cacophony destroys a lot of ongoings all at once, and can frequently wipe out hero Ongoings. If/when you play ongoings, you need to be aware of how easily they can be taken away from you. Only Huginn can destroy equipment cards, and only 1-2 per turn.
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With that said, there are some ongoings that are extremely useful while they last. Next Evolution is one of them. Calling Psychic lets your other heroes wipe out all the birds with little Revenge damage from Matriarch. Everyone will be reduced to Legacy’s current HP, but that can mean taking a lot less damage than you otherwise would. The ongoings that give DR are also generally worth playing, even if you lose them soon.
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If I’m understanding this correctly, and I think that I am… a target that is indestructable isn’t necessarily a target that can’t take damage. So knock Huginn/Muninn down to 0 HP, and they will stay in the game… but be instantly killed once they become no longer indestructable: EG, when Matriarch flips.
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You’re going to want to kill Matriarch before/soon after she flips. Otherwise her healing abilities will make things very tough for you. So wail on the Matriarch when you can, and when she flips go all out.