If you weren't designing games professionally, what would you be doing? Do you think you would have some other creative outlet?
Where do you see >G going? Can you imagine it getting Asmodee big?
The Sentinels card game is ending. Are you happy that you get to share a whole story with everyone else or sad that you're on longer going to be telling this story in this form?
Spirit Island is someone else's game, how much input into the story behind the game did >G have? Do you think the story has as big a connection to the game as Sentinels does?
Are there more games to come set in the Sentinels Universe?
Would you be interested in making a WW2 strategy game that features Greatest Legacy, G.I. Bunker, Blade Sr. or any forgotten Sentinels heroes of the time period?
My question is what would need to be done to create a story mode for the game for the more epic battles of the sentenials of the multiverse? Be fun to play thru different fights that make up the story with the heroes that were there and location. If all else fails, can this be implemented into the video game. I know handelabra has said this is on their wish list for the game for some kind of campaign mode
There is a ton of backstory to Sentinels of the Multiverse. It comes through in the bios, flavor text, and the stories to the expansions. But I am wondering, looking back on Sentinels of the Multiverse, how much of the backstory and so on Christopher thought was really essential to the game and how much was just extra stuff for his own amusement. (I like building a world as much as anybody, but often lots of it gets dropped on the floor!)
Christopher has said many places that their goal starting out was to tell a story, and the medium he happened to use for telling the story was creating a game. How does that relate to your question?
Few hotdogs and fewer jumping frogs. However, since I-40 and I-25 intersect in Albuquerque, taking a left here means you could be going north, south, east, or west.