Hi, folks. Spent a while with the game now and sort of lurking here, learning all sorts of interesting things. Great place!
I'm after another sort of clarification or general idea of how people play certain circumstances. I really would like to contribute to the Statistics Project (awesome work!), but not if I'm getting critical rulings wrong, obviously.
I recently got my hands on the Shattered Timelines and Rook City expansions (not easy in the UK!) so I'm still getting to grips with some of the heroes and villains. In this case, Iron Legacy, who is a…serious piece of work, to put it lightly.
Now, with his Vigilance card (The first time a player plays a hero card each turn, Iron Legacy deals that player's hero 2 projectile damage) I was wondering how it works/you rule it with regards to certain card's effects. I tried looking at Spiff's helpful guide and searching around the forum, but still wasn't quite sure.
For example, do you deal Iron Legacy's damage instantly, regardless of the effect the hero's card may have or are there special instances?
I ask because I had a game that included Mr. Fixer and Tempest, the former with Grease Gun and the latter with Ball Lightning.
In the case of Grease Gun, it prevents non-hero targets dealing damage…but does it do it instantly or does Iron Legacy slip on it while just about managing to whack Mr. Fixer in the process?
With Ball Lightning, I can see the case that the damage is done first, then you may destroy ongoing cards compared to something like Into The Stratosphere, where you can do the effect and then the damage. Doesn't really help Tempest but then IL is pretty eeeevil.
I'm sure there are other things that never came up, but it would help me to get a sense of how to rule these and other instances. Thanks in advance!