is it a bug?

You haven't used a power yet in that screenshot so I can't say one way or the other.   We need a screenshot like Takewalker said showing the damage coming to Tempest.  If you use the power and Tempest took three damage from the environment then yes that would seem to be a bug.  

My assumption is there is a bug with Plague Rat in advanced mode "damage dealt by Plague Rat to non-villain targets is irreducible" because Otherwordly Resilience reduced the damage of the environment by 1 as Prime Wardens Tempest used his power as Plague Rat was defeated. 

That is just my assumption, maybe some other interaction caused it. 

I will see if I can setup that scenario.  

Next time I can post more screenshots^^ I didn't want to appear the damage screen so you can see all cards which were played by the enemies^^

I tried this and was dealt two damage from the environment.

Showing Advanced is on:  https://www.dropbox.com/s/iu9juo4tgo26ae2/PlagueRat_Tempest_1.png?dl=0

Board State: https://www.dropbox.com/s/x1gu5ysydj275yq/PlagueRat_Tempest_2.png?dl=0

Environment damage: https://www.dropbox.com/s/9u1ihv1in588nhi/PlagueRat_Tempest_3.png?dl=0

Thank you for testing it. I play often with PW Tempest, the next time if it happens I'll do more screenshots. 

What device do you play on? You can pull log files from some of them, and those are usually more useful than screenshots.

Here we go again, I reproduced it. New game, first round again: http://imgur.com/a/cSh9e

Image 1-3: Enemy cards

Image 4: Effects

Image 5: Damage dealt

Let me know if you need additional images. 

I use an iPad Air 2, as far as I know iOS offers no log files. 

Doesn't appear to be related to Plague Rat.   I'll have to try at MMFFCC since that's where you are at in both cases.  

It was the same setup for both games. Advanced rules for all villains. Maybe this information helps. 

Still can't reproduce what your screenshots show.  I would send feedback through the app itself on the credits page.  

That's strange. Nevertheless, thank you for taking time. 

It's done, I contacted Handelabra.

Okay, here is another question:

http://imgur.com/a/Ft8sp

Image...

1: Stitch in Time is destroyed at the end of the environment turn, La Capitan takes a full turn out of turn order sequence. 

Other at the end of the environment turn effects will be resolved if jumped back to tier 1.

2: Warp from tier 1 to 2.

3: La Capitan plays Throwback, the Environment takes a full turn out of turn order sequence.

At the end of La Capitan turn effects will be resolved if jumped back to tier 2. 

4: Warp from tier 2 to 3.

5: The environment takes a full turn.

6: Warp from tier 3 to 2. I feel reminded of Inception the movie.

7: La Capitan plays another card. WHY??? She already played a card, isn't she supposed to trigger "at the end of turn" effects/deal damage?

What am I missing?

PS. I do not want to spam the forums therefore I will post in this thread if I am not sure if I found a bug. That's why I renamed this thread.

That would be a bug and one I find odd since this is a scenario I know I tested.  I've sent information to Handelabra. It should play out like this

1. Stitch in Time is destroyed at the end of the environment turn after any environment cards in play trigger that came out before Stitch in Time

2.  Start of turn for La Capitan

3. Play Throwback

4. Start of environment turn, any possible items which trigger would but don't deal damage to villain targets 

5.  Play an environment card

6.  End of turn triggers which if they deal damage do no hurt villain targets

7.  End of turn for La Capitan

8. Any End of Turn affects for environment cards in play after Stitch in Time trigger

Thank you for the conversation!

That order was also exactly my assumption but as you can see, La Capitan played a second card. 

I think that I discovered another bug, maybe somebody can confirm it. 

Below are 3 images which show that the Hunted Naturalist was allowed to put Smoldering Crystal in its hand although he took no damage. 

http://imgur.com/a/hgJiE

If anybody can confirm it's a bug I will report it. 

Already known by Handelabra https://trello.com/b/SiK61v7p/sotm-known-issues  and pending a fix

Thank you for the information and the link. 

So the behavior of the Cortex Hyperstimulator seems to have been changed when they're doubled up. I had it on a villain card which did no damage during its turn normally, then both of them triggered. The first 1 lightning damage was reduced by the Cortex Hyperstimulator... and then so was the second 1 lightning damage. In the past, the first damage would've been reduced by both, freeing up the second blow to land.

Is this a bug?