Like, seriously. I’ve never met the villain Unity didn’t completely wreck up. Just now, she wrecked Spite (I had to put it in italics like that to indicate the gravity of how much she wrecked him; she was pulling in 25 HP of damage per round), absolutely wrecked him, and I’d have thought if any villain would give her trouble, it would be the guy who can spam damage to all hero targets simultaneously and break her Raptor-Bots. Well, nope, I was wrong. Stealth-Bot took care of the worst of it, and then the Wraith’s taser handled the rest.
So I started thinking maybe the environment would be what settles Unity’s hash. The Ruins of Atlantis, for instance, has four cards that would really ruin her army (two defense laser whatevers and two krakens), but then it occurred to me that a single bee-bot would take care of that problem too.
I’m sitting here trying to think of who won’t get just wrecked by a Unity who’s had maybe five rounds to set up, and I’m not coming up with much. Maybe flipped Skinwalker Gloomweaver; unless Legacy is on the team and eating everyone’s infernal damage, he’ll take her bots out pretty quickly, or the Ennead with some of their card chains. She’d also have to be very careful against the Dreamer to avoid catching her with some of those automatic attacks.
What’s your experience? Who or what ruins Unity’s day except for a bad draw?
The Ennead can absolutely ruin Unity. Lots of AoE + cards that autokill targets w/ less than 2HP are nasty for her, plus she is squishy enough to just get incapped in a few turns if someone doesn't tank for her
Iron Legacy wrecks her day bad if nobody cancels his damage. Skinwalker Gloom will make your teammates glare when you give him extra plays or extra hp. If i remember we’ll, plague rat wouldn’t be fun: all targets irréductible damage will trounce bots.
On the other hand Argent Adept can boost the S tealth bot damage réduction up to three giving new meaning to cakewalk…
Sorry, I forgot to say I hate Iron Legacy and discount him from all my thoughts. You make a valid observation otherwise, though.
I guess she’s kind of bad against Voss, since he has so many minions that target everyone or target the lowest HP, and since he targets the lowest HP himself when flipped.
Once had a game against the Dreamer where the player using Unity put a Cryo Bot into play. We were all so mad at him. We had to smash his bot before it killed the Dreamer. We were already doing poorly, but that move was the nail in the coffin.
I'd say the Dreamer is really harsh on Unity if H=4 or 5.
The problem is to get her there. Most villains can prevent her from having a good army out. When she manages to ( she likes Argent Adept) she is hard to stop.
Unity does require a specific setup to be decent. I've never had that specific setup in my experience, unfortunately. There's really nothing you can do if all you have is platform bot/bee bot/raptor bot and the lowest hero target is being hit.
Unity has great card draw and Flash Forge, it isn't that hard to pull off, you just get Flash Forge and then then use it to pull the cards you haven't drawn yet of Pylon/Stealth/Cryo/Champ
Until you get Flash Forge/Cryo Bot/Stealth Bot you still have good options.
Hasty Augmentation is awesome vs. Ennead, esp. with someone that has Multi-Target or Multi Hit powers, that's a lot of heroes.
Brainstorm and Supply Crate give you card draw.
Scrap Metal is amazing, since it lets you reset damage on any bot but Platform or Raptor any time you want with no real penalty. Inspired repair does it's thing, and Platform bot doesn't take damage much, other than their big nukes and Tefnut.
The Ennead crush Raptor Bots that you can't protect. That takes away your OMG I D AL THE DAMAGES!!! options with her, but she is still a very useful character, it just changes what golems you want out.
The biggest downside to Unity and the Ennead is you want to leave Osiris in play longer, but with the benefit a Stealth Bot or Cryo Bot brings it is worth it.
Osiris being in play is a big deal, plus Bee Bot's best utility is useless against them. I am not disagreeing she CAN be great against them, but on the preponderance of evidence in many games I've play of that matchup, she struggles more than against most other villains.
Forgot who I was playing against, but they had a lot of targets, and we were in Atantis. Two Krakens came out early, and they were doing so much damage, I just left them there, but Unity couldn't play many bots. So, I just pretended the krakens were hers.
Unity vs. The Ennead is similar to running Absolute Zero vs. Omnitron, you just plan the fight differently and accept you won't ever reach your big setups.
Generally, 4-5 players means that Unity is going to have a much rougher game. Stealthy can't absorb AoE's with impunity anymore, the general pace of the game is accelerated (The villains are doing more damage, so there are generally less total turns- so less time for her to set up), and equipment/ongoing destruction on higher H levels can completely undo any attempts at setup.
Its still entirely possible to assemble an army, and any villain that doesn't do AoE's or go after the lowest will still let her do her thing. But any villain that can give her trouble already (even if she would normally be able to counter it with Stealthy) is going to really kick it up several notches just by adding a few players.
Oh, and any game with Nightmist. She doesn't play nice with Bots.
Possibly the best game I ever had with Unity was when we had TLT, the Adept, and Unity (in that order). TLT did her "draw all the cards" thing, as the Adept I got out Inventive Preparation and the Bell (and/or Alacritous Subdominant, or something) pretty early and then proceeded to lt Unity play at least one card every time it was my turn. Soon, many many bots were out and the villain (I think it was Blade, so nothing too difficult anyway) got nommed within a few rounds :D.