Honestly, with these and the Stun-Bolt and the Twist the Ether examples…I could see those going either way possibly. Those are not exactly as clear cut. Even I am on the fence about being OK with TtE affecting the damage heading towards an Isolated Hero.
Here is my core thoughts on the argument:
My interpretation of the card very much hinges on my idea of the thematic intent and the percieved mechanical intent. For me, the card is doing exactly what its name implies…Isolating a hero. The intent there, I believe, is to try and artificially create the feeling of having just your one hero Vs. the Villain in the Environment chosen. It wants to simulate that 1v1 feeling, but has to do it within the tabletop environment where obviously you as the player are not really alone. To this end, my interpretation really is guided to encompass as much of that feeling as possible. This would mean that Stun-Bolts and Twist the Ether and other similar effects coming from other hero cards/decks should be viewed as totally non-existant from the Isolated Heros perspective, like they were never there. And that should be fitting. You are Isolated, after all. It is just you. No friends around to change the complexion of the situation or battlefield for you. You must do it yourself – alone – or die trying…
I know we both love arguing about rules and stuff. You always make me rethink my initial stances. But maybe arguing semantics is not in either of our best interests in this case. The thematic intent of this card is one of the single coolest villan effects in the entire game. I find it very sad that no one else really sees it that same way ![]()
