Length of Sessions and Action Scenes

How long do you typically play in one session and how many Action Scenes do you usually get in that time?

We play for 3.5 to 5 hours and we only have time for one Action Scene in that time.  We have plenty of goofing off and usually a lot of role-playing, but even so, our Action Scenes generally take a solid 2 to 2.5 hours.

My group typically does 3 hour sessions, and we handle at most one action scene. For long and intricate ones, we can spend upwards of three sessions on a single action scene.

My sessions have been around 4 hours, and I can usually get through 1 social scene and 1-2 action scenes depending on how intricate they are. I have been feeling that I don't get through as much content as I have hoped.

I've only been running the starter kit thus far, but when I start writing my own content, I think I'm going to have it be more like a traditional RPG where we just play as much as we can in the alotted time rather than be like "this is the content we must get through today in order for it to be a full issue". I'm pretty new to GMing though, but this has been my feeling for a little while now.

While one of my players wasn't crazy about the issue structure (he's more or less just gotten over it), I've found it super-helpful for plotting stories, PROVIDED you want to follow a comic book structure (which is a big part of the whole game).  In my longest Champions game, we played 8 hour sessions, but we modeled the game on soap operas and other TV rather than comics - one thing just ran into another and as long as we had a reason for a fight each session, it all worked.

Now I'm planning scenes in discrete amounts to build a story and it's helped this old man a lot.  Sometimes the planned events of an "issue" spill over into next session (in fact, they *usually* do), but I still account for an "issue" ending shortly into the next session.

 

My sessions are at most 3.5hrs long. At most each session consists of 1 social scene, 1 montage scene and 1 action scene. I try to make each collection 6 issues that could stand on their own but group together to form a longer narrative, however if during play-time looks like what I've planned for a issue won't fit in the session I'm learning to improvise and trim down to essentials and/or slip in what can't be cut into the start of the next issue/session.

My sessions have stopped for the plague...

Before that, 3.5 hours 3-6 scenes. 2-3 of them action. 

You managed to get 2-3 Action scenes in 3.5 hours?! 

Our last session was an issue 6 finale, but still: in our 5-hour session, we had one Action scene and it went close to 2.5 hours.

Only one of the preview package episodes took us more than 3.5 hours. Most of my own adventures were 1 session each, as well, with 3-4 action scenes persession, but very short transition scenes.It was 8 sessions for 6 episodes of my own, and 7 for the starter/preview kit. 

My players for SC tend not to be longwinded - they get straight to the description of what they're attempting, roll, then describe the result with very little waffling.