CITIZEN SCIENCE -3HP
Start of Turn: Play the top card of the Villain deck. If Citizen Technology is in play, Citizen Science deals each hero target 2 Toxic Damage.
“Okay, look. We’ve both said a lot of things you’re going to regret. But I think we can put our differences behind us. FOR SCIENCE, you monster.” -Citizen Science
Alternatively:
“Look, it’s your old friend, Deadly Neurotoxin. If I were you I’d take a deep breath and hold it.” -Citizen Science
(What, you give me a character named Citizen SCIENCE(!) and expect me not to make a Portal reference?)
CITIZEN TECHNOLOGY -5HP
End of Turn: Citizen Technology destroys one hero equipment card. If Citizen Science is in play and one card is destroyed this way, play the top card of the Villain deck.
“Hey, that’s my thing!” -Unity
CITIZEN ENGINEERING -7HP
Reduce damage dealt to Citizens by 1. If Citizen Maths is in play, increase damage dealt by Citizens by 1.
“Nothing beats good old British engineering.” -Citizen Engineering
CITIZEN MATHS -3HP
End of Turn: Citizen Maths deals each hero target 1 psychic damage.
“It’s “mathematics” not “mathematic” you ignorant yank!” -Citizen Maths
Alternatively:
“You know, we might be given better assignments if you didn’t waste time correcting people on the proper spelling of maths.” -Citizen Technology
Next Citizens: Citizen Diamond, Pearl, and Platinum.