Citizen Jupiter
If Citizen Saturn is in play, reduce damage dealt to this card by -1.
End Phase:
This card deals the Hero target with the highest HP
- 2 melee damage. Then, if Citizen Mercury is in play, this card deals each non-Villain target 1 sonic damage. Then, if Citizen Mars is in play, this card deals each non-Villain target 1 lightning damage.
“I am the King of the Gods, the King of the Planets, and the King of the Sky—Tremble before me!” — Citizen Jupiter
Citizen Mars
If Citizen Jupiter is in play, damage dealt by this card is irreducible.
Start Phase:
If Citizen Saturn is in play, each player must discard 1 card or destroy 1 Item / Equipment card.
End Phase:
If Citizen Mercury is in play, this card deals the Hero target with the second-lowest HP
- 2 projectile damage. Regardless, this card then deals the Hero target with the second-highest HP
- 1 melee damage.
“You shall fall before the red dust of war!” — Citizen Mars
Citizen Mercury
Start Phase:
If Citizen Jupiter is in play, this card deals the Hero target with the highest HP X melee damage, where X = the number of non-Citizen cards in the Villain trash.
End Phase:
This card deals each non-Villain target 1 melee damage.
“You cannot outrun the Messenger of the Gods!” — Citizen Mercury
Citizen Saturn
If Citizen Jupiter is in play, reduce all melee and projectile damage dealt to this card by -2.
End Phase:
Select the Hero with the most cards in hand. Reduce damage dealt by that Hero by -2 until the next Villain End Phase. Then, if Citizen Mercury is in play, the
- 1 Citizen cards with the lowest HP each regain 1 HP.
“Partake of the prosperity of Saturn, friend-citizens—While our foes feel the wrath of my rings!” — Citizen Saturn
Next Citizens: Bile, Black Bile, Phlegm, & Blood
Explanatory Notes
Citizen Jupiter’s damage reduction is due to Jupiter being such a massive planet, as is their melee attack. The lightning and sonic damage come from the fact that the mythological Jupiter was god of lightning and thunder.
Citizen Mars’ melee and projectile attacks are inspired by the mythic Mars being god of war, while the discard / destroy effect comes from the planet Mars’ famous red dust.
Both of Citizen Mercury’s effects are based on the idea of super-speed, as that’s an element with which the mythic Mercury is oft-aligned.
Citizen Saturn’s damage reduction is inspired by the planet Saturn’s low density, while their healing comes from the mythic Saturn’s position as god of wealth, agriculture, and prosperity. Meanwhile, the hero-damage debuff is a reference to the planet’s famous rings.