So I played the scenario with the monorail earlier, I was playing Visionary and Unity against my friend with Ambuscade. His objective was for the train to reach the end of the track, mine was to destroy the train before it made it there. The way we understood it and ended up playing it out, the scenario was pretty much unwinnable for him. I am thinking maybe we missed something.
The gist of it is, Unity was last in the turn order, so she was taking her turn right before the train would move. Visionary has Mass Levitation out so my team all had mobility, moving around the map was easy. I was just putting out swift bot, and moving it in front of the monorail. I would get an attack on the monorail with swift bot during unitys turn, and then when the train hit the bot I would get another attack. The text on the train card just says "When it enters a hex adjacent to a target on the track, it stops and makes this attack." It doesn't say anything about finishing the movement. We played it where the train couldn't move at all with the swift bot right in front of it, which I guess was wrong. The train should have moved through the swift bot, and then stopped on the hex after it and made the attack. But even then, it can move at most 2 hexes each round. And since Unity was going right before the train, there wasn't much that he could do to stop it. He could have put traps out, but with 6 movement, and a 3hex sprint followed by an attack, as well as mobility, it would have been easy for me to go the long way to avoid the real traps. And if I was next to the track, he couldnt put traps on the track or he would risk blowing the train up himself.
We ended up calling it early, because we agreed that there was no way for him to stop Unity from just throwing bot after bot in front of the train. Were we playing this right, or did we miss something?