Most Shocking Moments in SoTM!

I registered to tell you this story: how I humiliated Iron Legacy with the cheapest of tactics imaginable, accidentally.

I decided I wanted to see how Iron Legacy played, having heard horror stories, and being a glutton for punishment assembled a randomly chosen team of 4 heroes to solo-game him: The Scholar, Omnitron-X, Fanatic, and Bunker: Engine Of War. And I thought, that could be worse! Some tanks, some damage, some ongoing destruction. Then Iron Legacy took a turn or two and I was all "[EXPLETIVE REDACTED]". Things were bad. I managed some amazing draws to get rid of all of Iron Legacy's ongoings except for two Galvanizes, but he was still packing 5 damage punches a turn on top of his cards which were wiping the hero hands and boards. The Scholar bought a turn with Offensive Transmutation, which deals 2 damage to a target and makes them unable to deal damage until the start of the Scholar's next turn... and when that was over, Iron Legacy killed Bunker and Fanatic with a wave of his hand.

And then, looking at the incapcitated heros' abilities, I was like "Huh."

Bunker used incapacitated power to put Offensive Transmutation back on top of the Scholar's library.

Iron Legacy went, and got the remaining heros down to under five hit points each.

The Scholar went, played some stuff I don't recall, healed a little, and drew Offensive Transmutation.

Omnitron-X cowered, pretty much.

And then Incapicated Fanatic let the Scholar play Offensive Transmutation from his hand... followed by Bunker retrieving it again.

Basically, by freak chance, I had happened onto a way to lock down Iron Legacy's damage dealing capabilities almost entirely.  Rooftop Combat locked down the environment deck as long as I didn't deal more than 10 damage a turn, and once Iron Legacy couldn't deal his massive damage to everyone, Omnitron-X could slowly build up his power base until his components were hitting Iron Legacy for 6 irreducable damage a turn, just enough to beat his healing. The Scholar mostly just drew two cards a turn to keep the combo going, only occasionally playing the other cards in his hand, and slowly but surely Iron Legacy was whittled down to a point where Omnitron-X could self-sabotage and finish him off.

Let me just say I'm thankful I can cross THAT one off the achievements list.

Awesome story Ben. Thanks for sharing.

Hehe that's cool :D. I love when stuff just happens and you manage to pull off some really cool trick, or whatever. Sometimes you don't even have to be in particular danger but nevertheless, something happens that just feels epic.

Like yesterday - we rolled for the villain and environment and got Akash'Bhuta in Atlantis. I chose to play Chrono Ranger (I've played him quite a few times this weekend…), while my partner picked erm, the Scholar I think, and Fanatic. Things were going okay for a while but eventually Akash'Bhuta got quite a few limbs out, plus erm, that Ongoing where she heals hp equal to an environment target whenever such a target enters play (forgot the name, somehow…Allies of the Earth or something?) and something else, probably an Entomb. The environment had two Krakens and a Mystical Defences. It was looking a bit dodgy 'cause of all this stuff starting to pile up. I had my hat and one bounty in play. Fanatic had, I think, Sacrosanct Martyr. The other character might've had one card but can't remember. So not much. Then my partner decides to have Fanatic play End of Days. Cue the environment's turn. Boom, bye bye all of the cards! And we made sure that the last card to go (before End of Days itself, of course) was the bounty currently in play on Akash'Bhuta which was causing her to take +1 damage from everything. Total damage to her by the end of the effect? 103. A HUNDRED AND THREE OMG THAT'S INSANE!! :smiley: And it was all dealt by herself, hahahahha :D. That knocked her down to something like 41hp and the game didn't go on too much longer after that :).

On a related note, she was in Avatar of Destruction mode when this happened, meaning that she got to play a card for each of the three environment targets that were destroyed (plus we discarded from the environment deck for all those limbs that got splatted). Had one of her played cards been Earth's Sacrifice (destroy H hero ongoing cards and something else), would that have destroyed End of Days (assuming there weren't enough other ongoing cards in play to be destroyed instead) and thus interrupted its effect before it could finish destroying everything? As it was, it didn't come up on this occasion - she played a Primeval Eruption (which discarded an Earth's Sacrifice, amongst others) and some other stuff, which was either useless (I think a Rejuvenating Entropy came up, lol) or more limbs. But presumably we could have got unlucky there and had the End of Days effect ended before we finished wiping everything out. I suppose the way to do it would be to take out all her limbs first, so that we'd destroyed as much as possible before the environment let her play cards. If she'd been on her staring side it wouldn't've mattered at all. Unsurprisingly, she flipped back to that side on her very next turn, due to the amount of discarding that had occurred during the environment's turn leaving the deck very small.

Note to self: play Unity and Fanatic against Akash'Bhuta. I want to End of Days a heap of limbs and then have Bee Bot take out End of Days. :D

I have to sub Fanatic out if Akash is the baddie.  I find the game inevitably ends in a barrage of limb damage brought on by End of Days.

Expat decides to take her mother, Citizen Dawn down. She teams up with AbZero and The Scholar and they take the fight to her homeland.

 

Well, long story short both Expat and AbZero are incaped, and the Scholar - because of a lot of discard and no card draw drawn, isnt in any situation to do damage... but there are 3 Obsidian Fields in play. 

 

So what hapepns? Expats Incap power of 'The next time that hero uses a power, that heroe also does one target 1 projectile damage' and Zero's "Increase the next damage delt by a hero by 2" ... means 6 damage everytime the Scholar heals 1.  


Course thats not what kills her. Nor was it the Raptor pack that kept eating up citizens as they came into play. No, she Channeled the eclipse with only 5 hp left and 3 obsidian fields in play... Poor darling, defeated by your own hubris of power.

Just for the record, I absolutely love this thread. Its full of reason why I love to play this game. One day, I hope I can contirbute something epic as well.

My "strangest" games always seem to be against Citizen Dawn.

There was this time when she flipped just after the beginning of a meteor swarm, allowing the heroes to patiently wait for her flipping back. The time she kept getting citizen Truth back from the trash. The many times she seems to only draw pairs of citizens.

The most memorable was the Pike fight : in a few round, everyone but AZ was down. She was of course at full health. One of the Incapacitated heroes was Tempest.

AZ began using all his cards and powers to heal as much as possible, Tempest protecting him from damage. It was hard to survive, though, until Cold vats began to activate and slowly eat at her HPs while healing our grumpy favorite. Giving him the time to put Impales and cold snap in play.

And then all damage went toxic. AZ was immune thanks to Tempest, and Dawn was hurt for a lot of damage... untill she "remembered" to play a devastating aurora.

Again, AZ went in survival mode while citizens began accumulating. Long story short, the environment was shuffled, and cold vats began coming back. AZ was at 3 HPs left when all damage went toxic again.

After the fall of his pals, it took 15 rounds of Absolute Zero trying to understand how to use Tempest advanced technology to survive before the cold-but-in-fact-toxic vats finally killed the übercitizen. The top card of her deck was the other devastating Aurora...

I am always tempted to let Tempest die when I play in the pike labs.

One recent one.

 

The atlantis cards that forced heroes to play their top card. Dark Visionary had Brain burn and shuffled exactly 11 cards which was her hit point at the time. Also this was the turn when we just got 2 relics into the GY and the bone one was the next card to be flipped.

Gloomweaver was just laughing at us with Full health as we had spent 6-7 turns taking down the other relics.

Thing I love about this game is anything could happen.

Probably not the most shocking, or the greatest, but the most annoying thing to happen to me so far, definitely. I was playing against the Ennead (solo game), using Young Legacy, Tempest, and Fanatic. It honestly started out boring: the cards were just falling my way, and the Ennead looked like they were going to just keel over. Best part was when Legacy had out Danger Sense and Heroic Interception, letting the damage from the traps and mummies and Anubis of the Tomb of Anubis just wail all over the Ennead, while I stayed snug and safe. but just as I was about to strike the killing blow on the last member of the Ennead on the next turn, out pops a new member! And just as I was about to kill that last one in the next round again, out pops another one! I had to go through all 9 members of the Ennead, and it was exhausting; everytime I think I'm about to finally finish them off, a new one comes along and I have to bring them down all over again. At the same time, it was mondo tiring trying to keep up with all the incapacitated powers of the Ennead (Is it just me, or are some of the incap powers of the Ennead stronger than their live powers?) All in all, it took me nearly an hour and a half to finally take them all down. Normally, I would play about 3 or so games a day, but after that one game, I had enough!

Not just you! I don't have them memorized but there are definitely some of the Ennead that should be prioritized to be incapacitated last.

Tefnut goes down last for me, usually, as she makes everybody discard a card.  (Sucks!)  The rest of them throw a wrench in one situation or another, but usually are just fine.  Kill Osiris late if you have Unity, since he'll kill the lowest non-character every turn - probably one of your bots.

Silver Gulch may be an Environment I'd hesitate about killing Nuit first in.

I think my favorite of the incap powers was the one where it plays a card from the top of each deck: it was (a) always more helpful for me than for the Villan/Environment, and (b) just fun to see what kind of fresh chaos is unleashed. Still, though, thanks for the advice guys! Definitely will keep Tefnut for last :P

Nightmist doing a 45-point slapdown on Akash'Bhuta. Used Oblivion, drew a 2 and a 3, had a +2 damage from Rooftop Combat and Galvanize. Nine damage killed four of Akashie's appendages, causing 36 damage to the Big Guy (?) on top of nine she did directly. Almost 25% of HPs gone in one shot.

My most shocking moment was saturday, we were on a roll and decided on trying random games on advanced mode with 3 players. So we end up with Haka, Tachyon and Visionary against Citizen Dawn. She started with Citizen Truth, Hammer and another in play setting up for a hard start of play cause killing citizen truth before any build up is harsh (especially with advanced mode giving a beating). As soon as we managed to take out Citizen Truth, trains started falling out of the sky...

By turn 3 I had 15 hp left with Haka, Visionnary cocooned and Citizen dawn was sharing the brunt force of both other train strikes, traffic jam came up next leaving Haka with his base power the only means to do any damage needless to say things were looking grim. In the end only the cocoon was up and citizen dawn died by the combination of being wrecked by trains progressively until both her channel the ecclipse did the job. So I can now put checks on defeating citizen dawn advanced mode and her not flipping.

Hahahah!

 

Time Cataclysm's Surprise Shopping Trip + The Matriarch is... 

 

lol

 

and ouch.

 

and a lot of lol.

 

Luckily after a lot of into the stratespheres keeping the Matriarch from playing her massife field of birds until the right cards were set up, and a very lucky set up of HP with Tempest reducing damage by 1 and being the highest AND lowest hp.... means she just cleared herself, and took out the Carrion Fields. Woohoo. Hillllaarious.

 

 

and my first Matriarch win.

We lost to the Dreamer once... by Haka and Dark Visionary playing the top card of their decks.

Scholar played "Don't Dismiss Anything." Dark Visionary rolled "Psychic Malrstrom" dealing 2 psychic damage to all projections and 3 to the Dreamer. We get to Haka and he rolled "Rampage."

 

Oops.

It's a shame I wasn't watching that game, too bad I was over in the open gaming area playing SotM there.

Had a loss to Iron Legacy that lasted all the way to his second turn.  We got one turn each and died.  My friend came up with a "Best team ever" and we rolled our first match, so I was like, well, let's test it against Iron Legacy, we even got great draws.

 

Defeating advanced mode Ennead with Ra, Haka, Visionary, and Bunker when everyone but Haka was dead when they flipped, we had killed Set and Shu.  Took a while and everything fell right, the disbelief grew the luckier he got.

 

Was surprised when we played Apostate the first time and he Profane summoned Tome of the unknowable, Runes of Malediction and Orb of delirium first turn.  By his next turn he had every relic out and at full health.  That isn't as surprising to me now, but then I was all WTF is this game?  Not a great second villain to face.