Had some time to kill today and used the randomizer in the spreadsheet to come up with games. Granted, a lot of them had too many non-digital decks, and I lost four, but here's what I finished:
Expatriette, UNity and Scholar beat up Chokepoint in the Final Wasteland.
Scholar, Redeemer Fanatic and EoW Bunker had a tense game against Deadline on Mars.
Another tense game, this time with Haka, F6 Tempest and Young Legacy against the Dreamer in Megalopolis. Though we spent the whole game fighting on the Rooftop and in the end had two extra Projections under her, so maybe it wasn't that tense.
F6 Unity, Wraith and Greatest Legacy beat Gloomweaver down in the Block. (Heroic Interception + Golem-Spawn + out-of-turn power usage = very yes)
A fight with Heroic Infinitor turned tedious when my careful deck-stacking was blocked by the Block. Nightmist went down, but Tachyon, Redeemer Fanatic and Dark Visionary were able to help him stop being crazy for a little while.
Lastly, a highly frustrating game: Dark Watch Setback, Omnitron-X, Golem Unity and Dark Watch Fixer versus Wager Master in the Realm of Discord. When turn order is reversed and your turn goes backwards and you have to skip either play or power, things become confusing to keep track of. D: At least I won, goshdarnit.
TakeWalker beat me to getting Golem Unity against Gloomweaver, because I decided to test how awful Gloomweaver really was by taking with her Dark Watch Fixer, Elemental Wrath AZ, Captain Cosmic, and Bunker in Rook City, and lost on my first attempt. It would be fair to say that Rook City beat me, with Gloomweaver's support, though. It took Unity 3 turns to draw any bots at all, and then it was Turret and Stealth, too little too late.
Second time I got an early Tony Taurus and drove Fixer to 1 HP making use of him, while this time Unity was able to get out the Bee Bots she needed to deal with the rest of the environment, and Sub-Zero Atmosphere sealed the deal. Only Fixer ended with less than 20 HP.
Then I took a shot at the Ennead, which was pretty unremarkable. I forgot how terrible they were when not on Advanced, and it was gross overkill.
Because I'd never fought non-Advanced, non-promo Gloomweaver before, and I lost last night before winning today, the Statistics Project Contributor Report currently shows that the hardest villain for me is him (displacing Advanced Kaargra Warfang). Blargh.
To avenge myself, I took Young Legacy, Chrono-Ranger, Omnitron-U, the Scholar of the Infinite, and Dark Visionary to the Tomb of Anubis to fight Gloomy on Advanced. Absolute slaughter--Gloomy's Advanced ability is meaningless when you have Dark Visionary to get the relics out (all 3 in 4 turns) and Twist the Ether besides. One of the few times I put By Any Means on a non-character card, and Twist the Ether on a hero, and have it be exactly the right call. Had a tough time killing zombies--not much mass damage in this team--but two rounds of double Flesh to Iron and one of Heroic Interception stalled enough for the Tomb to deal with them for me, and finish the game with all my heroes but Legacy at 20+ HP (and Gloomy at 81). Gloomweaver really is pretty terrible.
Trying to see if I can make a randomizer with only thevideo game content. Can someone put a "VG" in that small box next to the name of the variant if it is in the video game, please?
Continuing my self-imposed challenge of taking on easy villains with terrible heroes in tough environments, GI Bunker, Argent Adept, Mr. Fixer, Dark Watch Expatriette, and Dark Watch Nightmist went to Rook City to face Tormented Infinitor.
It was actually extremely clutch, with only Argent Adept, Nightmist, and Infinitor left alive. Got trashed round after round, with multiple manifestations coming out every round, and Nightmist failing entirely to draw any deck control. (We did get Adhesive Foam Grenades coming up a lot, but it turned out they'd only prevented Dr. Tremata from making an appearance--and she's amazing against a villain that counts as a hero.) Finally, with all the manifestations either in play or under Infinitor, there was nothing left he could do but endlessly chain cards that dealt 1 damage to all targets, which of course wiped the board. AA and Infinitor only survived due to double Counterpoint Bulwarks being played on them, at 3 HP each, and Nightmist survived due to a last-round Mist-Fueled Recovery for 7 HP, leaving her at 7 exactly.
Finally got over myself, so we had a physical game against Gloomweaver. PW Argent Adept and Haka got some revenge, Scholar tagged along, and Termi-Nation Absolute Zero kicked lots of butt.
And then we introduced mom to Vengeance: an easy team of Operative, Proletariat and Miss Information was taken down by Nightmist, Scholar and Young Legacy. 4/4 Oblivions ftw! :D
I introduced 5 new people to the game today across 3 very basic games that I didn't bother writing down. Then I got home and we played one more, ending in a win for KNYFE: Rogue Agent, Super-Scientific Tachyon and the Adamant Sentinels against Plague Rat in the Tribunal. Easy-peasy.
Played a little Steam and randomized me a thing! Sky-Scraper, Santa Guise, F6 Tempest, Omnitron-X and Scholar of the Infinite beat Mad Bomber Blade in the Final Wasteland.
Thanks to about three Take Downs, I had the most stress-free advanced La Capitan game ever. Victory for Argent Adept, Fanatic, Guise, Young Legacy and Nightmist in Pike industrial!
Played a bunch more games, mostly unremarkable, but there was one extremely tense game against Advanced Spite. Due to poor strategy and reading comprehension on my part, I took way too much damage before he flipped dealing damage, that he just healed, and I completely failed to draw any damage mitigation while trying to stall for him to flip. Chrono Ranger went down first, followed by Expatriette and Santa Guise (who did manage to do a lot of damage, and soak up several ongoing returns, before succumbing). F6 Tempest lasted for a while, but once all his defenses got returned to his hand, he couldn't keep it up.
That left only Dark Watch Nightmist, but thanks to extra plays and draws being handed to her by Chrono Ranger and Tempest, she managed to heal herself just enough to keep up with the damage, and occasionally reflect 1 point of damage back. Finally she managed to recover some extra HP and use Oblivion for 3 and 3, bringing her down to where she could just barely survive another round, and Expatriette finished Spite off with her incap power (destroy a target at exactly 1 HP). Too bad the stats project can't log double special conditions like that!
The Scholar of the Ininite brought along his protege Guise, along with Eternal Haka, Tempest, and Redeemer Fanatic to take on Kaarga Warfang in the Time Cataclysm. The first battle was an absolute disaster, with Kaargra flipping early and the gladiators getting a ton of titles right out of the gate. The second was going much worse at first, with several gladiators protected by Provocator Tarnis with Stonejaw, bringing Tempest down to 1 HP, but a lucky series of events turned things completely around--a Ground Pound and Extreeeme! immediately followed by Fixed Point and then Alchemical Redirection with two Flesh to Irons and a Shielding Winds out allowed the team to clear out most of the gladiators and earn the 20 favor points without taking any more damage at all. At that point we had multiple options to end the battle--Haka had a fat fist of cards and a Haka of Battle and Guise had the makings of a nova round--but Wrathful Retribution brought Kaargra down to single digits. The Scholar used Channel to take her down to 4 HP, and then, in the most story-ish move I've ever made, Guise copied the Scholar's Channel for just 1 damage, triggering Guise's Death-Caller title and ending the match.
It's really hard keeping track of titles in the video game, at least on the phone.
The Argent Adept, The Scholar, Guise, Freedom 6 Tempest, and Sky-Scraper took out Cosmic Omnitron in Omnitron IV. Tempest became an obscene powerhouse, since he could sacrifice unopened gifts to get everything he could possibly want, and discard the rest for 12 damage a round. Not to mention Cleansing Downpour with an effective 4 copies of Mortal Flesh to Energy--and AA letting him use it twice a round--is pretty sick. But the real kicker was Sky-Scraper opening 4 presents at once with Proportionist in play--two of which were Colossal Left Hook, which let her change size even more. She bounced up and down like a pile of Jell-O while smacking everything in sight and ended the game far earlier than I thought. No one ended with less than 21 HP.