Just had the most hilarious game of Setback, Horus Ra, EoW Bunker, Tachon and RC Wraith against Gloomweaver. The final round, I got all the Relics in the trash (they came out one after another!), then LSB and Inventory Barrage to take him down to 3. Wraith plays the Sheriff, Silver Gulch plays a Barrel, the Barrel plays Mathew Hayes, and the Sherrif and Matthew finish off Gloomweaver for me. Gol'darned no-good glory-stealin' gunmen!
Usually I complain about Hunted Naturalist being OP, but in a team with Fugue State Parse, TN Unity, Xtreme Fanatic and Setting Sun Ra, he was in good company! Akash'Bhuta has never fallen faster.
Horus Ra, Xtreme Fanatic, KNYFE Rogue Agent, F5 Wraith and PW Haka nearly won against Wager Master at the end of the first villain turn. It took another round to Win to the Odds. I love doing that :D
Even a Spite game you can walk away from is not a good Spite game. :C At least I can say I beat him with the Sentinels, I did not actually expect that to work.
Bunker spent the whole game in Upgrade Mode, literally from round one, and beat the put-back Drug like no one's business. The Sentinels did most of the damage, owing to their ability to hit 2-3 times a turn. Also, Medico kept Prime Wardens Fanatic from freaking dying after she pulled a Divine Sacrifice at the wrong time. (Prime Wardens Fanatic + Dr. Medico = amazing) Visionary mostly just existed to keep Bunker full up on cards in hand. Fanatic did a bunch of self-damage, tried to keep things in play, and ended the game with a 27-point Wrathful Retribution, dropping Spite to -20 HP.
But it was Hunted Naturalist who kept everyone alive. An early Rhino card and lots of luck with Indomitable Force meant he was soaking all the power-use damage, and then some. Even if he hadn't been Hunted, I think he would have won the game for us, just maybe with fewer cards in play.
Aaaand I think I'm done for the day.
Spite aside, I had fun doing this yesterday, so I'mma keep it up! I'm going backward through the "Heroes for Villains" tab, selecting games which A) have five heroes I actually have, and B) don't have any base Prime Wardens, cuz I'mma do stuff with them once they come out in the game.
So of course, my first fight was Naturalist, Guise, Greatest Legacy, Xtreme Fanatic and Golem Unity against Miss Information. <.< Not fun, but even though Fanatic sacrificed herself, the heroes ultimately won. Thank you, Predator's Eye!
Whoof, fighting the Matriarch. Wraith, EoW Bunker, Visionary, Young Legacy and Expatriette triumphed, though, thanks to a 30-point Inventory Barrage/Omni-Cannon combo!
Jokepoint falls to the might of the Adamant Sentinels, Rook City Wraith, Legacy, Xtreme Tempest and Scholar of the Infinite. Freedom Tower helped, too! I'm starting to feel bad for her. :(
I wouldn't she steals my stuff.
Tore Mad Bomber Blade apart with Fugue State Parse, Rogue Agent KNYFE, Xtreme Tempest, Completionist Guise and the Adamant Sentinels. Guise shenanigans were off the hook.
Parse, SS Tachyon, Wraith and Eternal Haka took Grand Warlord Voss way the heck down in Silver Gulch.
Mr. Fixer, SS Tachyon, Tempest and Setting Sun Ra had a grand old time beating up Baron Blade, the Operative, Miss Information and Fright Train in the Celestial Tribunal.
Just don't ask about the Ambuscade game. :|
Played a bunch more games. Some highlights:
- Fleshwalker Gloomweaver in the Final Wasteland. With some careful management, including Wraith using Throat Jab on Absolute Zero, I was able to get him removed from the game without flipping thanks to Unforgiving Wasteland. Tricky but totally worth it.
- The Matriarch vs. the Final Wasteland. The heroes were largely irrelevant, other than Sky-Scraper, who used Thorathian Monolith to protect everyone from a first-turn clear. Pulled Ancient Library on the first turn and milked it for all it was worth until it spat out Unforgiving Wasteland (which it did immediately) and Horrid Skunk Ape (which came out on Sky-Scraper's turn and promptly got an Aggression Modulator). By the end of the game, Matriarch's entire deck consisted of nothing but one Carrion Fields and her one-shots.
- Iron Legacy took me 3 tries with GI Bunker, Chrono Ranger, Captain Cosmic, Dark Watch Fixer, and Omnitron-U, mainly because Chrono kept not drawing any bounties. But they absolutely cleaned up on that third try: Legacy had Vigilance out, which worked very nicely with The Ultimate Target, Autonomous Blade, and Riveting Crane.
- Slamara can be disastrous with The Dreamer. Kept forcing me to damage her, but I won with her at 2 HP.
- Mr. Fixer led a team against The Chairman. The Visionary took one for the team with an early Brain Burn, which makes him way easier. Finished him with Omnitron-X flipping an Overdrive from Fixer's deck.
Even though some of them were done already, the Freedom Six (minus AZ) just took out Iron Legacy. Doesn't get much easier: Tempest kept recycling Throat Jabs and Hypersonic Assaults, and Bunker took out Legacy's healing (which he drew a ton of). One of the few times the nemesis bonus has acted almost completely in my favor, since that's what I needed to get past his damage reduction.
Played two games over lunch today.
Game 1: Advanced Heroic Infinitor vs. Argent Adept, Freedom Six Tempest, and Omnitron-X in Omnitron-IV. Infinitor started with, in order, Twisted Miscreation, Lambent Reaper, Lambent Reaper, Lambent Reaper. So, uh, he flipped before I could play a card (started as the highest, and the 5 point hit from the Miscreation made him the lowest, so the Reapers did 8 damage a hit). We had no time to get set up and the indestructible Reapers picked us off, one each round. Never had a chance. I've yet to beat Advanced HI when he flips unless I had Nightmist or Visionary on the team.
Game 2: Advanced Citizen Dawn vs. Unity, Visionary, Santa Guise, Argent Adept, and Setback in the Block. We won easily. During round 2, Prison Riot came out and played two Imprisoned Rogues, Char, and a Time-Crazed Prisoner. I decided to sell out for damage and put Wrest the Mind on Char, and had AA pass Visionary a play to put Twist the Ether on herself. At the beginning of the environment turn, Citizen Dawn had 59 HP. At the play phase of the environment turn, Citizen Dawn had 23 HP. Go Char! Sure, Visionary lost 12 HP on the deal, but I'd say doing triple that to Dawn was worth it. We easily won in the next round.
Introduced a guy to Sentinels last night with your standard Baron Blade game. The followup was SS Tachyon, Fixer, Ra and Fanatic against Plague Rat, and I'm actually surprised I have anything to report from that! It was great, though: the Court of Blood nerfed Fanatic a little but kept Plague Rat from ever healing for the entire game, and we beat him without him flipping.
Gee, I actually beat the Chairman! F6 Tempest, F6 AZ, Scholar of the Infinite, F6 Unity and Ra in Wagner Mars Base. Tempest was on healing duty all game, but I think it was the Scholar who ultimately helped us squeak through by the skin of our teeth.
Super-easy game against Chokepoint, but I repeat myself. Sky-Scraper, Haka, EoW Bunker, Horus Ra and Tempest took her out in Pike Industrial before she could flip.
One more win, against Citizen Dawn with F6 Wraith, GI Bunker, Dark Watch Setback, Fanatic and Nightmist in the Final Wasteland. Could have been harder!
You may as well give the Prime Wardens the VG treatment, yeah? :)
Except we don’t know how to unlock them yet…better to wait until we have working theories for them all, or the 30 days have passed.
Did some advanced games tonight to try and fill in my zeroes in the statistics project. Hilariously, I lost to AoG Spite on normal mode, but won on advanced with Legacy, Chrono-Ranger, Sky-Scraper, Omnitron and F6 Wraith. It's embarrassing how good Sky-Scraper is against him.
Legacy, Chrono-Ranger, Absolute Zero, Mr. Fixer and Ra beat up Deadline in the Block.
And my other two victories added nothing new to the spreadsheet. :B