Hello everyone.
So, Risky Actions, in essence, let characters do things that they normally can’t do, but that other characters can. I was thinking about a few things that the existing Risky Action options don’t cover, but that some characters can do. Here are my thoughts for some new Risky Actions:
- Boost or Hinder using your Mid die. That mod is persistent and exclusive.
- Recover using your Mid die.
- Gain a Minion. The Minion’s size is equal to that of your Min die. Choose which one Basic Action it can take. It acts at the start of your turn, and goes away at the end of the current Scene. You can only have one such Minion at a time.
What do you all think? Are these balanced?