Since my group typically plays with just three players, we’ve been adopting the excellent suggestion of someone here on the forums (can’t remember who it was right now) by adding in a couple of extra heroes into the fight in their incapacitated-only mode. Having that extra boost can often make the difference when playing against some of the tougher villains with only three heroes, especially if the three you picked to play with aren’t that tough.
Then it occurred to me – what would be even cooler than incapacitated heroes on our side would be if those cards were actual NPC-type characters who were helping in the titanic struggle against the supervillain. The fight against Omnitron could consist of not just three player-heroes, but also the Police Commissioner, the Head Researcher from XYZ Labs, and the beautiful beat reporter who always manages to find herself in the middle of the story. Others to choose from could be the Army General, the plucky young head of the Freedom Five fan club who’s always getting into trouble, and the wilderness explorer who shared adventures with the heroes in the past and can always be counted on to show up and help out when the going gets tough. The powers on the NPC cards could be identical to what you’d find on incapacitated heroes right now (meaning, no additional playtesting would be needed), but having new NPC characters with new art fighting alongside you could really add to the experience.
This would be a great opportunity for the SotM guys to flesh out the world they’ve created with the kinds of side characters that always appear in the comics, while at the same time giving the players more flexibility to play the game the way they want. Want to take on Citizen Dawn but you can only get a couple of friends together to play tonight? No problem! Just toss in a couple of NPCs and you’ll have a much more enjoyable evening.
But why stop there? If heroes can have NPCs to help even out a match-up that otherwise would have been overmatched, why not the villains too? You want to take on Baron Blade with you and four of your closest friends? Normally that would be a blood bath for the Baron, but not if he’s working with the evil archaeologist who’s always trying to beat Ra to the excavation, and the village shaman who’s still angry over the humiliation Haka handed out to him that one time back in the jungle, and the mysterious bald female from the future who may or may not be a time shadow duplicate of The Visionary. These wouldn’t be big enough villains for them to be able to operate on their own, but they could be working with the main villains to further their aims and in the process help give the heroes a slightly tougher fight than normal.
Of course, since there’s no player playing the villain, there will be no one to choose which of the villain NPC’s powers to activate when their turn comes around. You could have each villain NPC have just one power (which is a little boring), or you could give them each three and roll a dice to see which one is activated.
The point is that NPCs could be a great way for players to apply some fine tuning to a game that otherwise doesn’t really have a built-in scaling mechanism.
It would be easy to playtest this idea too – just post the NPC cards as downloadable content here on the SotM site. Since they don’t flip or really do anything except activate whenever their spot in the hero lineup comes around, there’s no reason why players couldn’t just print out the art and lay the pic next to them while they’re playing. If the idea turns out to really have legs, perhaps NPCs could be included in future expansions.
What do we think? Great idea, or greatest idea ever?