O-X and Scholar questions from my latest session

I find myself in the unusual position that even though I own every expansion and have played every hero (except Argent Adept) I have played less than 10 games.  Now I am trying out the ST Heroes against IR or EE villains and it's awesome.  After our 9 or so games, we find the game grinding to a halt while we look up a rule far less, but we still miss a lot of stuff and rewind a few steps from time to time.  My two questions:

 

1)  Scholar has a card that says something along the lines of "Each player may draw a card.  Each player may play the top card of their deck."  Similarly, O-X's base power lets you look at the top card of any deck and then discard it or "put it into play".  Just to be certain, I can use either of those abilities to resolve a one-shot, right?  I come from a Magic background where "put into play" means something that stays in play.

2)  None of O-X's components are limited?  I know they have the built in limit of being destroyed when he takes more than 5 damage in a turn, but we played our first game against Apostate tonight and it was just ridiculously easy.  I really feel like we must've done something wrong for O-X to have been such a monster.  By the end of the game, I had out two Electro-deployment Units, two Innervation Rays, two Focussed Plasma Cannons, a Gaussian Coil Blaster, Ablative Coating, and Bio-Engineering Beam.

On one turn, I played 2 cards, healed 6 HP (2 each for three players), dealt 4 irreducible Fire damage, 3 Lightning damage, and that was before I even started my play phase.  On one turn I used one Electro-deployment to play another and the second one to play a third card.  Apostate nickel and dimed me the whole game, but never once game close to 5 damage in one turn and I was able to Flechette Apocalypse and I was destroying any environment cards I didn't like with the Bio beam.  O-X would've even had the killing blow with Self Sabotage, but the Scholar did 11 two turns previous by discarding his hand and Mr. Fixer finished him off with Overdrive.

Long story short, is O-X meant to be so powerful because all of that joy I was experiencing could've evaporated if I took 5 or more damage?  I know I was riding the razor's edge since I had no idea what cards are in Apostates deck, but MAN that felt good. 

Incidentally, my cousin played Fixer and Chrono-Ranger and CR is unbelievable.  He was dealing out sometimes 5 or 6 damage a turn just with his base power.  The two of them definitely did the lion's share of the damage and fun was had by all.  (Really just the two of us, but you know what I mean).

1) Thats how I would read it as the rule book states "One shots go into play have an imediate effect then go to the appropriate trash" you do put them into play.

2) Sometimes things just line up for a particular hero. For example Apostate tends to give Unity an similar break since he almost never targets things with the lowest HP he tends to ignore her bots. Sometimes they don't line up, try that same setup against Omnitron when a singularity comes out.

You one-shots resolve when "put into play." It doesn't trigger effects that react to cards being played though, and you can use "put into play" effects even when you cannot play cards.

 You can put one shots (that dont stay in play) into play, it functions the same as if you played it, except it doesnt trigger playing it because you didnt actually play it. Like MTG, "put into play" and "play" are two different things.  

Thanks for the answers, guys. Now I just want to make sure I did one more thing correctly:  O-X uses his base power to reveal the top card of Scholar's deck. He reveals the card that lets the Scholar draw 5 cards and end his turn. Scholar draws 5 cards with no drawback because its not his turn and then O-X continues with his turn?

I hope so 'cause I did that last night - exact same situation, Omni-X let me (Scholar) reveal my top card and it was the "draw five, end turn" one...so I drew five but because it wasn't my turn I just ignored that part.

Yes, out of turn plays like that can be great because they don't have the drawbacks.  For example, in a game the other day the Atlantean Font of Power revealed Legacy's Take Down, which locked down the villain deck and then destroyed itself at the beginning of Legacy's next turn, before the villain could deal him damage.  It's stuff like that which makes this game awesome

Yeah, and it's one reason I really like the Adept - him letting other heroes do loads of stuff out of turn means you get to make multiple attacks in a round when you otherwise wouldn't. It just makes me feel so...useful, I suppose :). But I think poor Mr Drake will be a bit neglected for a while, while I play the crap out of all the new decks and get to learn their techniques :D.